0.86u4 [Pierpaolo Prazzoli]
WIP:
- 0.135u1: Fabio Priuli added driver data struct and save state support to M63 driver.
- 0.126u5: Added sprite wrapping to Irem M63 driver [Tomasz Slanina, Stefan Lindberg].
- 0.125u9: Added Irem M63 PCB layout (based on Atomic Boy) [Tomasz Slanina, Stefan Lindberg].
- 0.125u6: Tomasz Slanina added sound emulation to Fighting Basketball. Changed region cpu2 ($1000) to user1 ($0).
- 14th June 2008: Tomasz Slanina - Added sound emulation - atomboy and fghtbskt req different interrupt (T1) timing than wilytowr, otherwise music/fx tempo is too fast. Maybe both tmings are wrong - must be verified on real PCB. Extra space in atomboy 2764 EPROMs is filled with garbage Z80 code (taken from one of code roms, but from different offset). Fghtbskt has one AY, but every frame writes 0 to 2nd AY regs - probably leftover from Wily Tower sound driver/code. I'm not sure about sound_status write - maybe it's something else or different data (p1?) is used as status.
- 0.122u6: Changed I8039 CPU2 clock speed to 8MHz.
- 0.96u2: Fixed I8039 sound write to prevent crashing.
- 0.93: Changed Custom sound to Samples.
- 0.86u4: Pierpaolo Prazzoli added 'Fighting Basketball' (Paradise Co. Ltd. 1984). Some problems with sprites flickering and incomplete sound emulation.
Other Emulators:
* FB Alpha
Recommended Games (Basketball):
Tournament Table (Basketball I & Basketball II)
Basketball
Fighting Basketball
Super Basketball
Jump Shot
Double Dribble
Double Dribble (PlayChoice-10)
Dunk Shot
Magic Johnson's Fast Break (Arcadia)
Arch Rivals
Super Real Basketball (Mega-Tech)
USA Pro Basketball (Tourvision PCE bootleg)
Punk Shot
Rim Rockin' Basketball
NCAA Basketball (Nintendo Super System)
NBA Jam
NBA Jam TE
NBA Jam Extreme
NBA Hangtime
NBA Maximum Hangtime
NBA Play By Play
NBA Showtime: NBA on NBC
NBA Showtime / NFL Blitz 2000
NBA Showtime Gold / NFL Blitz 2000
Virtua NBA
Run and Gun
Run and Gun 2
Hard Dunk
Street Hoop
Hoops '96
Dunk Mania
From TV Animation Slam Dunk - Super Slams
3 On 3 Dunk Madness
Capcom Sports Club (Basketball)
1 on 1 Government
Arcade Video game published 35 years ago:
Fighting Basketball (c) 1984 Paradise.
A basketball game.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : I8039 (@ 200 Khz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 2
Control : 8-way joystick
Buttons : 1
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=3572&o=2