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Galaga (Namco rev. B)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. Commands list
  16. High scores
Download galaga.zip (38 KB)
Snapshot

Game infos

Description Galaga (Namco rev. B)
Name galaga
Manufacturer Namco
Year 1981
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .079u1
Romset size 38 KB
Romset file 14 files
Romset zip 22 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 288 224 60.606061 6144000 384 0 288 264 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade gg1_10.4f 4096 dd6f1afc c340ed8c25e0979629a9a1730edc762bd72d0cff gfx2 1000 good no
arcade gg1_11.4d 4096 ad447c80 e697c180178cabd1d32483c5d8889a40633f7857 gfx2 0 good no
arcade gg1_1b.3p 4096 ab036c9f ca7f5da42d4e76fd89bb0b35198a23c01462fbfe maincpu 0 good no
arcade gg1_2b.3m 4096 d9232240 ab202aa259c3d332ef13dfb8fc8580ce2a5a253d maincpu 1000 good no
arcade gg1_3.2m 4096 753ce503 481f443aea3ed3504ec2f3a6bfcf3cd47e2f8f81 maincpu 2000 good no
arcade gg1_4b.2l 4096 499fcc76 ddb8b121903646c320939c7d13f4aa4ebb130378 maincpu 3000 good no
arcade gg1_5b.3f 4096 bb5caae3 e957a581463caac27bc37ca2e2a90f27e4f62b6f sub 0 good no
arcade gg1_7b.2c 4096 d016686b 44c1a04fba3c7c826ff484185cb881b4b22e6657 sub2 0 good no
arcade gg1_9.4l 4096 58b2f47c 62f1279a784ab2f8218c4137c7accda00e6a3490 gfx1 0 good no
arcade prom-1.1d 256 7a2815b4 085ada18c498fdb18ecedef0ea8fe9217edb7b46 namco 0 good no
arcade prom-2.5c 256 77245b66 0c4d0bee858b97632411c440bea6948a74759746 namco 100 good no
arcade prom-3.1c 256 4a04bb6b cdd4bc1013f5c11984fdc4fd10e2d2e27120c1e5 proms 120 good no
arcade prom-4.2n 256 59b6edab 0281de86c236c88739297ff712e0a4f5c8bf8ab9 proms 20 good no
arcade prom-5.5n 32 54603c6b 1a6dea13b4af155d9cb5b999a75d4f1eb9c71346 proms 0 good no

Chips list

name tag type clock
DISCRETE discrete audio
MB8843 51xx:mcu cpu 1536000
MB8844 54xx:mcu cpu 1536000
Namco namco audio 96000
Speaker mono audio
Z80 sub2 cpu 3072000

Serie

Serie : Galaxian
  1. Space Invaders Galactica (galaxiana hack) (1979)
  2. Galaxian Part 4 (hack) (1979)
  3. Galaxian Part X (moonaln hack) (1979)
  4. Galaxian (bootleg, set 1) (1979)
  5. Galaxian (bootleg, set 3) (1979)
  6. Galaxian (Namco set 1) (1979)
  7. Galaxian (Namco set 2) (1979)
  8. Galaxian (bootleg, set 2) (1979)
  9. Galaxian (Midway set 1) (1979)
  10. Galaxian (Midway set 2) (1979)
  11. Galaxian (Taito) (1979)
  12. Galaxian Turbo (superg hack) (1979)
  13. Kamakazi III (superg hack) (1979)
  14. Kamikaze (Potomac Games) (1979)
  15. Moon Alien (1979)
  16. Star Fighter (1979)
  17. Super Galaxians (galaxiana hack) (1979)
  18. Super Galaxians (Silver Systems) (1979)
  19. Swarm (bootleg?) (1979)
  20. Zero Time (1979)
  21. Astrians (clone of Swarm) (1980)
  22. Galaxian (Recreativos Franco S.A. Spanish bootleg) (1980)
  23. Moon Alien Part 2 (1980)
  24. Moon Alien Part 2 (older version) (1980)
  25. Super GX (1980)
  26. Galaga (Namco rev. B) (1981)
  27. Galaga (1981)
  28. Galaga (Midway set 1 with fast shoot hack) (1981)
  29. Galaga (Midway set 2) (1981)
  30. Galaga (Midway set 1) (1981)
  31. Galaga (Namco) (1981)
  32. Galaxian (1981)
  33. Galaxian (12K) (1981)
  34. Gallag (1981)
  35. Swarm (1981)
  36. Galaxian (1982)
  37. Galaxian (1982)
  38. Galaxians (1982)
  39. Swarm (1982)
  40. Galaxian (1983)
  41. Galaxian (Thunder Mountain) (clean crack) (1983)
  42. Galaxian (1983)
  43. Galaxian (1983)
  44. Galaxian (1983)
  45. Galaxian (1983)
  46. Galaxian (1983)
  47. Galaxian (Alt) (1983)
  48. Galaxian (Alt?) (1983)
  49. Galaga (Tw) (1983?)
  50. Galaga (PAL) (1984)
  51. Galaga (Jpn) (1984)
  52. Galaga (Euro) (1984)
  53. Galaga 3 (GP3 rev. D) (1984)
  54. Galaga 3 (GP3 rev. C) (1984)
  55. Galaga 3 (GP3) (1984)
  56. Galaga 3 (set 4) (1984)
  57. Galaga 3 (set 5) (1984)
  58. Galaxian (Jpn) (1984)
  59. Galaxian (Euro) (1984)
  60. Galaxian (Jpn, Rev. A) (1984)
  61. Galaxian (1984)
  62. Galaxian (Jpn, Alt) (1984)
  63. Galaxian (Jpn) (1984)
  64. Gaplus (GP2 rev. B) (1984)
  65. Gaplus (GP2) (1984)
  66. Gaplus (GP2 rev D, alternate hardware) (1984)
  67. Gatsbee (1984)
  68. Galaga (1985)
  69. Galaga (1985)
  70. Gaplus (1985)
  71. Gaplus (Alt Format) (1985)
  72. Galaxian's Revenge (UK) [Amstrad Computer User] (1986)
  73. Star Fighter (Euro) (1986)
  74. Galaga '88 (1987)
  75. Galaga '88 (02-03-88) (1987)
  76. Galaga '88 (Japan) (1987)
  77. Galaga '88 (1988)
  78. Galaga - Demons of Death (Euro) (1989)
  79. Fantastic (Galaga conversion on Galaxian hardware) (198?)
  80. Galaga (198?)
  81. Galaga (198?)
  82. Galaxian (198?)
  83. Galaxian X-1 (198?)
  84. Galaxians (198?)
  85. Galaga (1990)
  86. Galaga '88 (1990)
  87. Galaxian (1990)
  88. Gaplus (Tecfri PCB) (1992)
  89. Star Fighter (1992)
  90. Galaxian (1996)
  91. Star Fighter (USA) (1996)
  92. Star Fighter (USA) (1996)
  93. Galaxian 3 - Theater 6 : Project Dragoon (199?)
  94. Galaxian (Kor) (199?)
  95. Galaga (Jpn) (19??)
  96. Galaxian (19??)
  97. Galaxian (Jpn) (19??)
  98. GALAXIANS (19??)
  99. Galaxian (Alt) (19??)
  100. Star Fighter (Ned) (19??)
  101. Star Fighter (19??)
  102. Galaxian Test ROM (19??)
  103. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.08) (2000)
  104. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.00) (2000)
  105. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.01) (2000)
  106. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.02) (2000)
  107. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.03) (2000)
  108. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.04) (2000)
  109. Galaga - Destination Earth (USA) (2000)

Categories

MAMEinfo

0.79u1 [Nicola Salmoria]

0.21 [Nicola Salmoria, Martin Scragg]


Artwork available


TEST MODE:

- Set DIP SERVICE MODE = ON, press F3 and use movement & fire to change & hear sound effects.


NOTE:

- The star line and pixel locations of the Galaga starfield pulled directly from a clocked stepping of the 05 starfield. The chip was clocked on a test rig with hblank and vblank simulated, each X & Y location of a star being recorded along with it's color value. Because the starfield begins generating stars at the point in time it's enabled the exact horizontal location of the stars on Galaga depends on the length of time of the POST for the original board. Two control bits determine which of two sets are displayed set 0 or 1 and simultaneously 2 or 3. There are 63 stars in each set, 126 displayed at any one time.


WIP:

- 0.154: Zerofill Namco 51/52/54XX at init. This fixed Galaga freezes just before finishing POST. It happens mostly on 32-bit platform binaries [hap].

- 21st June 2012: Smitdogg - Got a Dig Dug to Galaga conversion. It's the most hacked thing I've ever seen. I can only imagine the cost of a Galaga kit was astronomical at the time to justify going to this much trouble.

- 0.144u3: Angelo Salese fixed sound issues in Galaga.

- 0.144u1: hap fixed graphic artifact when booting in Galaga and clones.

- 0.143u8: Kanikani fixed DIP locations in Galaga.

- 0.133u3: Fixed rom names in some Galaga clones.

- 0.133u1: Brian Troha added DIP locations to Galaga. Added proper conditional bonus (based on number of starting fighters) to Galaga.

- 0.132u3: Tafoid fixed input in clone Gatsbee.

- 0.131u3: Added MB8843 (1536000 Hz) CPU4. Changed MB8844 CPU5 clock speed to 1536000 Hz.

- 0.127u3: Aaron Giles fixed locks up in Galaga (Cheat engine problem).

- 0.126u4: Guru added README for Galaga.

- 0.123u5: Zsolt Vasvari fixed the crash in Galaga caused by the slightly altered video timing.

- 0.119u3: David Haywood added the rom loading for rom 51xx.bin, which are dumped but not yet hooked up.

- 0.118u5: Changed palettesize to 576 colors.

- 24th June 2007: Mr. Do - Added a nice clean replacement for Galaga bezel.

- 0.114u1: Replaced MB88xx CPU4 with MB8844.

- 0.112u2: Replaced 3x DAC sound with Discrete.

- 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom 54xx.bin. Replaced Namco 54XX sound with 3x DAC sound.

- 0.107u4: Added new cpu2 rom to clone Galaga (Midway set 1 with fast shoot hack).

- 0.107u3: David Widel added clone Galaga (Midway set 1 with fast shoot hack).

- 9th August 2006: Mr. Do - A newer Ultra Hi-Res version of Galaga bezel courtesy of Ad_Enuff was done.

- 4th August 2006: Mr. Do - Added Galaga bezel, Addy throws in yesterday.

- 0.100u3: Pierpaolo Prazzoli added missing vertical movement to clone Gatsbee.

- 0.94u5: James Rowan corrected Galaga starfield.

- 0.94u2: Derrick Renaud added proper watchdog to Galaga.

- 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics.

- 0.90u2: Derrick Renaud updated the Namco 54xx noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious.

- 0.89u5: Jarek Burczynski improved the Namco 54xx Noise Generator (Type A and B emulated, type C algo still unknown). Removed Samples sound and bang.wav sample.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Galaga from Baraka.

- 0.79u1: Nicola Salmoria added Galaga (Namco rev. B) and clone (Midway set 2). Galaga uses now better dumps of the PROMs, with the unused top 4 bits set to 0. Removed Galaga (bootleg) (galagab2 - mix 'n match of ROMs from other sets), Galaga '84 (galaga84 - copyright/gfx change), Nebulous Bee (nebulbee - copyright/name change) and Galaga (fast shoot) (galagads - 1-byte hack to get fast shoot). Changed Z80 CPU1/2/3 clock speeds to 3072000 Hz. Added Namco 54XX (1536000 Hz) sound. Removed sample 'init.wav' and 3rd coin slot. Renamed (galaga) to (galagao).

- 0.70: Changed description of clone 'Catsbee' to 'Gatsbee'. Renamed (catsbee) to (gatsbee).

- 0.68: David Haywood added clone Catsbee (1984 Uchida).

- 25th April 2003: David Haywood added Catsbee to the Galaga driver.

- 14th April 2003: Guru - Catsbee (Uchida 1984) arrived from Taucher.

- 0.63: Satoshi Suzuki fixed missing explosion wave playing on startup in Galaga. Added 'init.wav' to the samples.

- 6th October 2001: William Kucharski fixed the Galaga explosion sample code to play the sample during bootup as well.

- 0.53: Scott Brasington fixed Free Play mode in Galaga.

- 0.35RC1: Zsolt Vasvari added clone Nebulous Bee (hack 1984).

- 9th June 1999: Zsolt Vasvari added a Galaga hack called Nebulous Bee.

- 0.35b13: Valerio Verrando added clone Galaga '84 (hack 1984).

- 14th May 1999: Valerio Verrando added Galaga '84 to the Galaga driver.

- 5th March 1999: Aaron Giles has fixed more drivers to work with rotation handling (galaga, frogger, burger time and their clones).

- 12th February 1999: Juergen Buchmueller has made the ASM Z80 core even better. Speed improvements range from 25% (Galaga) to 45% (Tapper). It's still far from complete, and daisy-chaining doesn't work.

- 0.35b1: Added prom ($220 - unknown).

- 0.34b1: Added sound prom.

- 0.33b7: Added clone Galaga (fast shoot). Added proms ($0, 20, 120 - palette, char lookup and sprite lookup table). Removed Galaga (bootleg). Changed description of clone 'Gallag (bootleg Galaga)' to 'Gallag'. Renamed (galaga) to (galagamw) and (galaganm) to (galaga).

- 0.31: Marco Cassili added clone Galaga (bootleg). ehrhard@csd.de fixed double size sprites in Galaga when screen is flipped.

- 0.29: Martin Scragg fixed blinking in the Galaga starfield. Galaga supports rotation (-ror and -rol) [Nicola Salmoria]. Valerio Verrando fixed high score saving in Galaga. The attract mode of Galaga works correctly (CPU execution is interleaved) [Nicola Salmoria]. Known issues: Sometimes explosion sprites appear on the left of the screen.

- 0.28: In the test screen, use movement & fire to change & hear sound effects.

- 0.27: Nicola Salmoria added clones Galaga (Namco) and Gallag (bootleg Galaga). In Galaga, star scroll speed in levels > 32 should be correct now [Nicola Salmoria]. Changed parent description to 'Galaga (Midway)'.

- 0.26a: Galaga has correct stars speed now.

- 0.25: Refixed the Galaga hiscore bug (it happened when syncing Mirko sources with Nicola's ones).

- 0.23: Mirko Buffoni fixed Galaga hiscore saving, which is now flawlessy supported!

- 0.22: Control: F1 = Skip Level.

- 0.21.5: Nicola fixed a bug in Memory addressing that caused Galaga to trash under DOS.

- 0.21: Nicola Salmoria added 'Galaga' (Namco 1981) and clone Galaga (bootleg). The bootleg version use a Z80 that emulates custom I/O chips. Very special thanks to Martin Scragg that provided us crucial information on custom I/O chips. Known issues: Explosions are implemented in a tricky way (reset game and you'll see!). Hiscore support not ready yet.

- 25th April 1997: Dumped Galaga (Namco).


LEVELS: 255 (endless)


Other Emulators:

* CottAGE

* FB Alpha

* HiVE

* JEmu2

* Retrocade

* Sparcade

* VAntAGE


Recommended Games (Galaxian):

Galaxian

Ghostmuncher Galaxian

Moon Alien Part 2

Galaga

Namco Classic Collection Vol.1 (Galaga)

Tenkomori Shooting (Galaga)

Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion

Pac-Man - 25th Anniversary Edition (Galaga)

Galaga '88

Gaplus

Andromeda

Astro Fighter

Super Astro Fighter (DECO Cassette)

Galaxia

Cosmic Alien

Astro Wars

Destroyer (Cidelsa)

Galactica

Mad Alien

UniWar S

4 Fun in 1 (Galaxian)

Defend the Terra Attack on the Red UFO

Fantastic (Galaga conversion on Galaxian hardware)

Cosmo Gang the Video

Space Bomber

History


Arcade Video game published 38 years ago:

Galaga (c) 1981 Namco.

Galaga is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders called "Galagans". The Fighter can only move left and right along the bottom of the screen.

Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed.

The Boss Galaga has a tractor beam that can capture the player's Fighter. A captured Fighter changes color from white to red and stays with that particular Boss until it is destroyed. The Fighter can be retrieved by destroying the Boss that captured it, but players must be careful not to destroy the captured Fighter itself, or that Fighter is lost. A rescued Fighter changes color back to white and links up with the player's current Fighter, doubling its fire power.

As players progress through each screen, the speed and number of alien attacks increases. Alien formations also become more complex, making the aliens harder to shoot.

Bonus Fighters are awarded periodically throughout the game, as players reach specific point values, as dictated by the 'Bonus Life' dip switch setting. Each enemy ship also has an assigned point value (see Scoring below).

The alien troop lines that form at the top of the screen are, from top to bottom: Boss Galaga (in one row of four), Butterflies (red/white bug ships, in two rows of eight, directly below the Boss Galaga), and Bees (blue/yellow bug ships, in two rows of ten, directly below the Butterflies).

In Stage 1, the enemies do not drop bombs as they fly onto the screen. However, they do so in most of the later stages.

From Stage 4 onwards, a squadron of special bonus enemies called "transforms" start appearing. They're called transforms because Bees will begin pulsating and move out of formation to change into these bonus enemies. They appear in the form of yellow scorpions in Stages 4, 5, and 6, green 'Spy Ships' from "Bosconian" in Stages 8, 9, and 10, and Galaxian Flagships in Stages 12, 13, and 14. After that, the three different transforms are repeated in the same order. Transforms are always worthwhile targets because they are not very aggressive and are worth more than the other enemies. If all three transforms are destroyed, extra bonus points will be awarded.

Galaga also features CHALLENGING STAGES, these consist of 40 Galagans that fly onto the screen in formations but do not drop any bombs. The object is to shoot as many of them as possible before they leave the play area. When an entire formation of eight Galagans is destroyed, bonus points are added to the player's score. If all 40 aliens are destroyed, players are awarded a special bonus of 10,000 points.

Two new gameplay features Galaga introduced are :
1) Players are given the chance to double their fire power.
2) The game has a rapid fire (automatic firing) option, whereby the player simply holds the FIRE button down and the space fighter continues to fire at the Galagan army in bursts of two missiles each.

- TECHNICAL -

[Upright model]
Game ID : GG

Main CPU : Zilog Z80 (x3), MB88xx
Sound Chips : Namco 3-channel WSG, discrete circuitry (for the ship explosion sound)

Palette colors : 32 (16 colors for tiles + 16 colors for sprites)

Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Galaga was released in September 1981 in Japan.

Although Galaga was a superior game, it didn't sell the large numbers that "Galaxian" did. One of the first games with a bonus stage.

The game 'rolls over' at 999,990 points. The 1P score counter is six digits, but the 2P counter is seven digits. Therefore, most good players start a 2-player game and play exclusively on the 2P side so their score won't 'roll over' at 999,990. After the 1,000,000 mark, new Fighters are no longer awarded.

What happens after finishing Stage 255 depends upon the skill level set in the DIP switches:
* On the easy skill, the game resets.
* On the medium skill, the game flips to "Stage 0" which plays as a strange cross between the 2nd Challenging Stage and a regular level where the enemies shoot. The game will advance to Stage 1 after completion, and the game will get easy again.
* On the hard skill setting, the words "Stage 0" stay on the screen forever. No more enemies ever appear. The player can continue to move the ship and fire, but there is no way to advance to the next level, or to die. To play again, the machine must be reset.
* On the hardest skill, the game flips to "Stage 0" which plays like Stage 1 (no extra enemies when flying onto the screen), but it is still as difficult as Stage 255. The game will advance to Stage 1 after completion, and the game will get easy again.

If you have more than seven extra Fighters, the marker for the screen will only show 7 1/2 (!) Fighters remaining. Additional extra Fighters will still be credited, even though they won't show on the screen.

In Japan, the Bees are referred to as 'Zako' and the Butterflies are referred to as 'Goei'.

Stephen Krogman holds the official record for this game with 15,999,990 points.

A Galaga unit appears in the 1983 movie 'WarGames', the 1983 movie 'Spring Break' (being played by one of the main characters), the 1984 movie 'The Karate Kid,' the 1987 movie 'Planes, Trains and Automobiles', and the sitcom 'Two and a Half Men', Season 5, Episode 2 (People Who Love Peepholes), and was shown in 2012 movie 'The Avengers' (a agent soldier was surprised playing in the Helicarrier computer).

- SCORING -

Bee : 50 points in formation or 100 points in flight.
Butterfly : 80 points in formation or 160 points in flight.
Boss Galaga : 150 points in formation or 400 points in flight.
Boss Galaga : 800 points in flight with 1 wingman.
Boss Galaga : 1,600 points in flight with 2 wingmen.
Scorpions : 160 points each, 1,000 points for destroying all 3.
Bosconian Spy Ships : 160 points each, 2,000 points for destroying all 3.
Galaxian Flagships : 160 points each, 3,000 points for destroying all 3.
Captured fighter : 500 points in formation or 1000 points in flight.
Challenging Stage : 100 points per ship destroyed if less than 40.
Challenging Stage : 10,000 points for destroying all 40 ships (Perfect).
Challenging Stage : 1,000 points on the first two Challenging Stages, 1,500 points on the 3rd and 4th, 2,000 points on the 5th and 6th, and 3,000 points from the 7th onward for destroying a complete formation of 8 ships.

- TIPS AND TRICKS -

* Enemy Stop Shooting : on the first stage, kill everything but the two Bees in the bottom left corner. Then just wait, dodging the enemies' shots, until the enemy no longer drops any shots towards you. After the enemies stop firing, let them pass for two more trips and then kill them. For the rest of the game, the enemies will not drop shots. It will take approximately 15 minutes for the enemies to quit shooting at you, so this trick requires a lot of patience. Note : in a 2-player game, only one person has to do the cheat for both players to benefit. But as soon as one of the player's game is over the enemies begin shooting again.

* (BUG) Take The Control Of The Fighter For Free : during the Galaga demo, the Boss Galaga comes down and tries to tractor-beam the Fighter. As soon as that tractor-beam starts, the player can take control of the ship in the demo. The player has two choices here and this will effect how the game handles this bug : If the player allows himself to be captured, the demo will continue as normal and he has the option of controlling the player Fighter or not. The player can choose whether to save the captured Fighter, try to complete the level, etc. The demo mode will complete after 30 seconds and the high-score screen will appear. If the player takes control of the Fighter and destroys the Boss Galaga with the tractor beam, some of the characters on the screen will freeze while others are still moving and doing what they are suppose to be doing. This will last 15-20 seconds, then the game will go to the high score screen.

* Challenging stages are easier if the high score numbers are used to refine your aim. These tips assume a 6-digit high score :
1) On the first two challenging stages, aim your ships so that your left set of bullets falls between the second and third numbers in the high score list.
2) On subsequent challenging stages, aim one set of your bullets between the first and second numbers in the high score list (if the units come from the left) or between the last and next-to-last numbers (if the units come from the right). This will allow you to hit descending enemies at the highest possible point.

* Here is a neat (and useless) Galaga trick : It is possible to end the game with a 200% ratio. The 200% hit-miss ratio trick can only be done with your first shot of the game. When the game starts, don't move, and fire only one shot. If you time it correctly, two enemies will be killed at once. Let your remaining Fighters be destroyed, and presto : a better-than-perfect result.

* Easter Egg :
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : Right(x5), Left(x6), Right(x3), Left(x7). '(c) 1981 NAMCO LTD.' will be added at the bottom of the screen.

- SERIES -

1. Galaxian (1979)
2. Galaga (1981)
3. Gaplus (1984) : also known in the USA as "Galaga 3"
4. Galaga '88 (1987)
5. Galaxian 3 Theatre 6 - Project Dragoon (1990)
6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994)
7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1"
8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation)
9. Galaga Arrangement (2005, PSP) : part of "Namco Museum Battle Collection"
10. Galaga Remix (2007, Wii) : part of "Namco Museum Remix"
11. Galaga Legions (2008, XBLA)
12. Galaga Legions DX (2010, PSN, XBLA)
13. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions"

- STAFF -

Music by : Nobuyuki Ohnogi

- PORTS -

NOTE : For ports released in North America, please see the Midway Upright Model entry.

* CONSOLES:
[JP] Sega SG-1000 (1983) "Sega-Galaga [Model G-1022]"
[TW] Sega SG-1000 (198?) "Galaga [Model W-022]"
[JP] Nintendo Famicom (feb.15, 1985) "Galaga [Model NGG-4500]"
[EU] Nintendo NES (1988) "Galaga [Model NES-AG-EEC]"
[JP] Nintendo Famicom Disk (june.22, 1990) "Galaga [Model NDS-GAG]"
[JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]"
[EU] Philips CD-i (1996) "Arcade Classics [Model 810 0329]"
[AU]Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]"
[EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
[EU] [JP] Microsoft XBOX 360 [XBLA] (jul.26, 2006)
[JP] Sony PlayStation 3 [PSN] (jan.29, 2009) "Namco Museum.comm [Model NPJB-00012]"
[EU] Microsoft XBOX 360 [XBLA] (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 [XBLA] (june.4, 2009) "Namco Museum - Virtual Arcade"
[JP] Microsoft XBOX 360 [XBLA] (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"
[JP] Nintendo Wii [Virtual Console Arcade] (nov.24, 2009)
[EU] Sony PlayStation 3 [PSN] (apr.1, 2010) "Namco Museum Essentials [Model NPEB-00104]"
[AU] Sony PlayStation 3 [PSN] (apr.1, 2010) "Namco Museum Essentials"
[EU] [AU] [JP] Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Galaga"
[EU] [AU] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Galaga [Model CUSA-03865]"
[JP] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Galaga [Model CUSA-03668]"

* HANDHELDS:
Nintendo Game Boy [UK] (1995) "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCP-UKV]"
[EU] Nintendo Game Boy (1995) "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCP-NOE]"
[JP] Nintendo Game Boy (1995) "Galaga & Galaxian [Model DMG-AGCJ-JPN]"
[JP] Nintendo Game Boy (jul.21, 1996) "Namco Gallery Vol.1 [Model DMG-ANGJ-JPN]"
[JP] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMJ-JPN]"
[EU] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMP-EUR]"
[JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]"
Sony PSP [KO] (may.2, 2005) "Namco Museum [Model UCKS-45005]"
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]"
[EU] Nintendo GBA (mar.31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]"
[JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]"
[EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]"
Nintendo 3DS [JP] (june.23, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGJ-JPN]"
Nintendo 3DS [AU] (aug.25, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGP-AUS]"
Nintendo 3DS [EU] (aug.26, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGP-EUR]"

* COMPUTERS:
[EU] Commodore C64 (1982) Unlicensed
[JP] Casio PV-2000
[EU] BBC B (1983) "Zalaga" by Aardvark
[EU] Acorn Electron (1984) "Zalaga" by Aardvark
[JP] MSX (1984)
[JP] NEC PC-9801 (apr.1985)
[JP] Fujitsu FM-7 (1985)
[JP] Fujitsu FM-77 (1985)
[EU] Sharp MZ-700 "Galao"
[EU] Sharp MZ-1500
[JP] Sharp X1
[EU] Sharp MZ2500
[JP] PC [MS Windows] (dec.24, 1998) "Namco History Vol.4"
[AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary"
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"

* OTHERS:
[JP] Arcade (1995) "Namco Classics Collection Vol.1"
[JP] PC [MS Windows, Online] (apr.20, 2016) "Arcade Game Series - Galaga"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=898&o=2

Commands list

 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>

High scores

MAMESCORE records : 02/04/2017 13:01

majygool______________________536.880
warlike_______________________384.170
cessna________________________325.740
didyeah_______________________318.030
columbojeff___________________257.300
olivier_______________________253.920
antoon2001____________________245.390
dinkky________________________217.560
dark_kariya___________________189.350
gnu___________________________181.510
nicky634______________________180.530
sawys_________________________179.860
gillou________________________172.280
ballyballo____________________142.350
neriowinch____________________136.090
webmaster_____________________128.980
foxmulder_____________________116.260
topmav________________________107.360
ezequiel______________________101.520
spacemaster____________________83.790
fordie_________________________76.900
guitoshi_______________________61.090
lorddraakh_____________________53.640
thegamer_______________________41.650
gatts47________________________38.930
hulkiii________________________38.710
jgabmurer______________________31.840