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Galaxy Games StarPak 3

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Roms list
  8. BIOS set
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History

Game infos

Description Galaxy Games StarPak 3
Name galgame3
Manufacturer Creative Electronics & Software / Atari
Year 1998
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .183
Romset size 8 MB
Romset file 3 files
Romset zip 2 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Multiplay

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
trackball 0 255 25 5 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 400 256 60

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 16v8h-blue.u24 279 pals 0 nodump no
arcade 16v8h-green.u27 279 pals 600 nodump no
arcade 16v8h-magenta.u26 279 pals 400 nodump no
arcade 16v8h-red.u45 279 pals 800 nodump no
arcade 16v8h-yellow.u25 279 pals 200 nodump no
arcade am29f032b.u1 4194304 b0876751 487f052989e4b2df2df2293b283e8e03ffc3ddf4 cart1 1 good no
arcade am29f032b.u2 4194304 a4ffc70a 328c6ceef025af7ff5b7998df59a10d90c654d53 cart1 0 good no
arcade galaxy_u1__v1.80_10-15-98.u1 1.80 1048576 e3ae423c galaxy_u1__v1.80_10-15-98.u1 66d1964845a99a5ed4b19b4135b55cde6b5fe295 cart0 1 good no
arcade galaxy_u1__v1.90_12-01-98.u1 1.90 1048576 c6d7bc6d galaxy_u1__v1.90_12-01-98.u1 93c032f9aa38cbbdda59a8a25ff9f38f7ad9c760 cart0 1 good no
arcade galaxy_u2__v1.80_10-15-98.u2 1.80 1048576 73cff284 galaxy_u2__v1.80_10-15-98.u2 e6f7d92999cdb478c21c3b65a04eade84299ac12 cart0 0 good no
arcade galaxy_u2__v1.90_12-01-98.u2 1.90 1048576 e51ff184 galaxy_u2__v1.90_12-01-98.u2 aaa795f2c15ec29b3ceeb5c917b643db0dbb7083 cart0 0 good no
arcade pic16c56.u6 2048 cf901ed8 ebb2da0f50ba82a038f315aab7e6b20b9a1af3a1 cart1:pic 0 good no

BIOS set

name description default
1.80 v1.80 10/05/98 yes
1.90 v1.90 12/01/98 yes

Chips list

name tag type clock
M68000 maincpu cpu 12000000
OKI6295 oki audio 3000000
PIC16C56 cart1:pic cpu 4000000
Speaker mono audio

Categories

MAMEinfo

0.183 [Keith M. Kolmos, Rod_Wod, Sean Sutton, Soren Skou Nielsen, Russell Howard, Francis Ramirez, Tourniquet, BrianT, coolmod, Smitdogg, The Dumping Union, Luca Elia]


WIP:

- 0.183: Added 'Galaxy Games StarPak 3' (Creative Electronics & Software / Atari 1998).

- 12th February 2017: Luca Elia - The Galaxy Games system by CES (Creative Electronics & Software) is a cartridge based PCB in a two-player cocktail cab, with trackballs and buttons as inputs. It offers a series of mini-games targeted at the casual player (think bartops: you can see a video of the thing in action here). The base system includes a number of games in the BIOS while the cartridges -up to 4 can be fitted at the same time - can add plenty more. I emulated this system and the base games several years back. The StarPak 2 cartridge was added shortly after, but required an hack to run. The hardware uses a blitter, implemented in a Xilinx FPGA, which was also featured in Midway's Touch Master series of games (thus, the CES guys were clearly behind those titles too). It's pretty rare to see these titles auctioned, i.e. only one such PCB (with StarPak 2) and one cab had been seen for sale in the last 10 years. Yet BrianT spotted one that also came with two carts: StarPak 2, already dumped, and StarPak 3, which was not! The BIOS roms were also an undumped revision (v1.80 as opposed to the previously dumped v1.90). So the The Dumping Union moved in to acquire the lot and, with the help of several fellow MAMErs, they got it. Coolmod dumped and documented it (with the help of Ken), here are some pictures. Now, looking at the photos of the cartridges, you can see they contain the game code/graphics/data on SMT flash chips (center), a serial EEPROM to store the game audits/options (tiny 8-legged chip at the bottom right) and a PIC cpu (the larger chip on the right side, different models between the carts) that is basically used for protection. It performs an needlessly complicated handshaking with the main cpu to acknowledge it's fitted in one of the 4 slots and that it's authentic. In our previous StarPak 2 sample, the PIC program was not readable (protected), so in order to get to the game I had to bypass this handshaking by patching the BIOS code. But this time we were lucky and the PIC hadn't been protected, so we could read the program correctly. Alas, the same could not be said for the other cartridge, the PIC in StarPak 3 was protected. Worse, this cart contained bigger roms, thus requiring some ROM banking to be performed by the PIC itself. The BIOS knows nothing about this feature which is internal and specific to the cart: It's all done by the game code when read in RAM by the main cpu (a 68000) and executed. It talks to the PIC to switch the higher part of the roms in. I started by writing a simulation of the handshaking algorithm, so that we could try and simulate the StarPak 3 banking properly, sound and graphics would be wrong in some of its games otherwise. The BIOS initially sends a 1-byte command (FF hex) to see if the slot is populated and by which cart. It expects a 32-byte response from the PIC, starting with "CES1997" and followed by some bytes from the flash chips at some fixed addresses (one byte is the cart ID). The main cpu can read from the flash too, so it checks that the response matches the contents of the cart. Throughout the game the PIC is challenged with sequences of 32-byte commands (not starting with FF). The bytes are random and conceal a 4-byte key at variable offsets (depending on the value of the bytes preceding the key). The PIC has to compute the correct 1-byte response, a hash based on the key and, optionally, on the sum of the command bytes. If this challenge/response dance fails at any time, the games from the cartridge abruptly vanish from the menu. And this is when something great happened... we were able to get the help of Keith M. Kolmos (@KeithMKolmos), lead programmer on this software. He could gather from his archive the PIC code for all of the StarPak cartridges (including the yet undumped #1 and #4). Now MAME could emulate the carts without hacks or simulations, so I ditched the old code and wrote some more to emulate and abstract the carts as proper devices with communication (i.e. parallel-to-serial and back), switching and banking.
I hooked up the PIC code and... it didn't work! Turns out there was a bug in the PIC core emulation related to the flags handling, which was preventing the correct answer from the cart to the main cpu. Having just written a simulation of the handshaking in C++ it was easy to spot. With the new code in place, even though the driver has taken a bit of a speed hit, StarPak 3 works correctly. It features a grand total of 8 new mini-games. Thanks to Keith M. Kolmos, Rod_Wod, Sean Sutton, Soren Skou Nielsen, Russell Howard, Francis Ramirez, Tourniquet, BrianT, coolmod, Smitdogg and The Dumping Union.


Recommended Games:

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Touchmaster 3000

Touchmaster 4000

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Touchmaster 8000

Galaxy Games StarPak 2

Galaxy Games StarPak 3

Galaxy Games StarPak 4


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Galaxy Games StarPak 2 (Bowling)

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Puzzle De Bowling

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Clean Sweep

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Omega

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Block Gal

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Super Free Kick

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Quester

Reaktor

Drop Rock Hora Hora (Tourvision PCE bootleg)

Thunder & Lightning

Block Carnival / Thunder & Lightning 2

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Ghox

Off the Wall

Twin Squash

Brick Zone

Play Girls

Peek-a-Boo!

Street Games (Brick Buster)

Street Games II (Brick Buster)

Blocken

Wiggie Waggie

Cuby Bop

Zip & Zap

Bal Cube

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Pop 'n Bounce

Puchi Carat

Puzzle Break

VS Block Breaker

Bestri

Galaxy Games StarPak 2 (Battle Bricks)

Galaxy Games StarPak 3 (Battle Bricks)

Mad Ball

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Gunbarich


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Connect 4

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Filetto

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Galaxy Games StarPak 2

Galaxy Games StarPak 3


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Alpha Fighter / Head On

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Space Fever High Splitter

Space Fighter Mark II

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Space King 2

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Galaxy Games StarPak 3 (Astro Blast)

History


Coin-op Misc. game published 21 years ago:

Galaxy Games - Multi-Game Video System (c) 1998 CES (Creative Electronics and Software).

Galaxy Games features a convenient multi-cartridge system for fast, simple addition of up to 4 game cartridges (Starpak). Here is a full list of game available for this system :

PRE-INSTALLED GAMES :
* Big Bang Bowling
* Battle Bricks
* Flash 2000
* Global Domination
* Galactic Mini Golf
* Astro Hockey
* 3D Tic Tac Toe

STARPAK 1
* Seek the Peaks
* 21 Thunder
* Solar Solitaire
* Prism Poker
* Pharaoh's Tomb
* Black Jack
* Twenty One Thunder Plus
* Power Pairs
* Prism Poker Plus
* Have A Cow

STARPAK 2
* Pac-Man
* Ms. Pac-Man
* Power Pairs
* Solar Solitaire
* Pharaoh's Tomb
* Have A Cow
* Seek the Peaks

STARPAK 3
* Centipede
* Astro Blast
* Ker Chunk
* Diamond Derby
* Word Sleuth
* Great Wall
* Sweeper
* Pull!

STARPAK 4
* Berzerk
* Neon Nightmare
* Battle Checkers
* Orbit
* Deep Sea Shadow
* Scarab
* Star Tiger
* Orbit Freefall

- TECHNICAL -

Galaxy Games comes with a pedestal that allows you to adjust the height of your game. Install the pedestal and the game is now 42in. high to accommodate bar stools or standing players. Leave the pedestal off and the game is 29in. high, perfect for normal chairs.

- TRIVIA -

According to CES, Galaxy Games is the industry's first multi-game cocktail system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14116&o=2