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Gee Bee (Japan)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download geebee.zip (5 KB)
Snapshot

Game infos

Description Gee Bee (Japan)
Name geebee
Manufacturer Namco
Year 1978
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .036b16
Romset size 5 KB
Romset file 2 files
Romset zip 3 B
Language Japanese
Evaluation 30 to 40 (Amendable)
Genre Ball & Paddle

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
paddle 16 160 30 15 yes

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 272 224 60.606061 6144000 384 0 272 264 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade geebee.1k 4096 8a5577e0 356d33e19c6b4f519816ee4b65ff9b59d6c1b565 maincpu 0 good no
arcade geebee.3a 1024 f257b21b c788fd923438f1bffbff9ff3cd4c5c8b547c0c14 gfx1 0 good no

Chips list

name tag type clock
8080 maincpu cpu 2048000
Gee Bee Audio Custom geebee_custom audio
Speaker mono audio

Serie

Serie : Gee Bee
  1. Gee Bee (Japan) (1978)
  2. Gee Bee (Europe) (1978)
  3. Gee Bee (US) (1978)
  4. Bomb Bee (1979)
  5. Cutie Q (1979)

Categories

MAMEinfo

0.36b16 [Nicola Salmoria]

0.36b15 [Juergen Buchmueller]


Artwork available


WIP:

- 0.154: Changed 'Gee Bee Custom' to 'Gee Bee Audio Custom'.

- 12th December 2012: Mr. Do - I took a bunch of pictures at CA Extreme last year. One of the games that stuck out on me was Gee Bee. The actually overlay is different than what is in MAME today. I verified by checking a few other cabinets around the internet. Looks a lot cooler now. I'll submit it later to update the internal MAME version, with some slight alterations (since there are diagonal shapes in it).

- 0.144u4: hap fixed Gee Bee freeze when starting the game.

- 0.141u3: Changed description to 'Gee Bee (Japan)' and clones (F.lli Bertolino license) to 'Gee Bee (Europe)' and (Gremlin) to 'Gee Bee (US)'.

- 0.129u4: Changed 'Custom' sound to 'Gee Bee Custom'.

- 0.127u7: Couriersud fixed missing middle swinging gate in Gee Bee and clones.

- 0.127u6: Stephane Humbert reworked Gee Bee INPUT_PORTS definitions by using conditional dipswitches. Added INPUT_PORTS definition for clone Gee Bee (F.lli Bertolino license), this game has specific "Replay" settings (this fixed unable to coin - always coin lockout). Replaced 'Lives/Bonus Life' dipswitch with 'Lives' and 'Replay'.

- 0.127u5: David Haywood fixed copy/paste error from 0.126u3 in clone Gee Bee (Gremlin) romset.

- 0.126u3: Changed region cpu1 ($3000) to gfx1 ($0). Replaced rom geebeeg.3a in clone Gee Bee (Gremlin) with geebeeg.3 from Gee Bee (Namco).

- 0.123u2: Changed palettesize to 8 colors.

- 0.122u5: Corrado Tomaselli added clone Gee Bee (F.lli Bertolino license).

- 17th December 2008: f205v and Corrado Tomaselli dumped Gee Bee (F.lli Bertolino license).

- 0.116u4: Atari Ace fixed palette regression in Gee Bee.

- 0.112u3: David Haywood fixed regression in Gee Bee.

- 0.78u1: Added 2nd Player and fixed 'Lives/Bonus Life' dipswitch.

- 0.36b16: Nicola Salmoria added 'Gee Bee' (Namco 1978). Changed 8080 CPU clock speed to 2048000 Hz and palettesize to 15 colors. Replaced Stick input with paddle. Changed 'Gee Bee' to clone 'Gee Bee (Gremlin)'. Renamed (geebee) to (geebeeg).

- 28th January 2000: Juergen Buchmueller added color overlay simulation to the Gee Bee driver.

- 23rd January 2000: Nicola Salmoria added an original version of Gee Bee to the GeeBee driver.

- 21st January 2000: Juergen Buchmueller fixed some problems in Gee Bee.

- 0.36b15: Juergen Buchmueller added 'Gee Bee' ([Namco] (Gremlin license) 1979).

- 19th January 2000: Juergen Buchmueller sent in a driver for Gee Bee and Marco Cassili fixed the dipswitches.


LEVELS: 1 (endless)


Other Emulators:

* FB Alpha


Recommended Games (Pinball):

Gee Bee

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History


Arcade Video game published 41 years ago:

Gee Bee (c) 1978 Namco.

A Pinball-flavored ball-and-paddle game.

- TECHNICAL -

Main CPU : Intel 8080 (@ 2.048 Mhz)
Sound Chips : Custom (@ 2.048 Mhz)

Players : 2
Control : paddle
Buttons : 1

- TRIVIA -

Gee Bee was released in October 1978. It was the very first video game released by Namco.

About Namco : Founded in 1955 in Tokyo, Namco means 'Nakamura Manufacturing Co.'. Before video games, Namco was originally a 'rocking-horse rides' manufacturer.

Joining Namco, Toru wanted to design pinball games. Gee Bee, "Cutie Q" and "Bomb Bee" were his arcade game hybrids. Toru would achieve later, greater fame by designing "Pac-Man".

- SCORING -

Pop Bumpers : 10 or 100 points.
Spinner : 10 or 100 points.
1st row of drops : 20 points.
2nd row of drops : 50 points.
3rd row of drops : 100 points.
NAMCO lights : 50 points.

Adjustments to scoring :
Finishing the side drop target banks puts in a barrier to the side drain and increases the pop bumper points on the side cleared.
Finishing the top drop targets increases the spinner award.
Lighting all NAMCO lights increases bonus multiplier to 2X.

- SERIES -

1. Gee Bee (1978)
2. Bomb Bee (1979)
3. Cutie Q (1979)

- STAFF -

Designed by : Toru Iwatani

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=940&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

lorddraakh_____________________66.310
fok999_________________________51.690
sawys__________________________44.320
foxmulder______________________18.760
thegamer_______________________15.920
hulkiii________________________14.960
nicky634_______________________11.210