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Godzilla (Japan)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download godzilla.zip (9.69 MB)
Snapshot

Game infos

Description Godzilla (Japan)
Name godzilla
Manufacturer Banpresto
Year 1993
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .077
Romset size 9.69 MB
Romset file 16 files
Romset zip 2 B
Language English
Evaluation 60 to 70 (Passable)
Genre Fighter

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 224 60.985518 7159090 455 0 320 258 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1.024 131072 0d6b663d 01e02999cffd2642f7a37e492fe7f83770cddd67 maincpu 1 good no
arcade 10.615 65536 9c22bc13 a94d9ed63ee1f5e358ebcaf517e6a1c986fa5d96 char 1 good no
arcade 11.620 65536 58e0e41f 563c633eb3d4df41e467c93957c74b540a0ae43c char 0 good no
arcade 2.025 131072 be9c6e5a 9a7e49ac9cdbcc02b13b3448544cee5fe398ec16 maincpu 0 good no
arcade 3.023 131072 bb16e5d0 31d8941e6e297b1f410944f0063a4c9219d23f23 maincpu 3 good no
arcade 4.026 131072 bb8c0132 fa8b049f590be710b3cf82f27deade63656db730 maincpu 2 good no
arcade 8.016 65536 4ab76e43 40c34fade03161c4b50f9f6a2ae61078b8d8ea6d audiocpu 0 good no
arcade bg1.618 1048576 78fbbb84 b1f5d4041bb88c5b2a561949239b11c3fd7c5fbc gfx3 0 good no
arcade bg2.619 1048576 8ac192a5 54b557e81a704c70a651e6b8da70207a2a70530f gfx5 0 good no
arcade copx-d2.313 524288 7c52581b 7e668476f886806b0c06fa0bcf4bbc955878c87c user1 0 good no
arcade obj1.748 2097152 0dfaf26d 2af3ea06369c40ae89c2f8362c273f4801db8e68 sprite 0 good no
arcade obj2.756 2097152 32b1516a 4adcf4b957f6b9baf1a5b8807b381db664de632d sprite 200000 good no
arcade obj3.743 1048576 5af0114e 9362de9ade6db67ab0e3a2dfea580e688bbf7729 sprite 400000 good no
arcade obj4.757 1048576 7448b054 5c08319329eb8c90b63e5393c0011bc39911ebbb sprite 500000 good no
arcade pcm.922 524288 59cbef10 6b89b7286f80f9c903dfb81dc93a03c38dff707c oki 0 good no
arcade s68e08.844 512 96f7646e 400a831b83d6ac4d2a46ef95b97b1ee237099e44 proms 0 good no

Chips list

name tag type clock
M68000 maincpu cpu 10000000
OKI6295 oki audio 1320000
Speaker mono audio
YM2151 ymsnd audio 3579545
Z80 audiocpu cpu 3579545

Categories

MAMEinfo

0.77 [Pierpaolo Prazzoli]


< Japan >


WIP:

- 0.176: Angelo Salese fixed priority issues in Godzilla.

- 0.175: Angelo Salese fixed BCD overflow score bug in Godzilla (Japan). Marked game as working until otherwise proven.

- 0.169: Angelo Salese fixed Godzilla text tilemap vertical placement and added preliminary flip screen support.

- 0.156: Angelo Salese changed VSync to 60.985518 Hz.

- 0.155: Angelo Salese fixed foreground tilemap in Godzilla, fixes several missing graphics in it. Fixed scrolling [David Haywood].

- 0.149u1: Raw guess with Godzilla CRTC values [Angelo Salese]. Changed VSync to 61.820749 Hz.

- 0.147: Changed description to 'Godzilla (Japan)'.

- 0.141u1: Changed 4 players input to 2 players. Added dipswitches 'Demo Sounds', 'Flip Screen', 'Coin A/B' and 'Free Play'.

- 2nd January 2011: Angelo Salese - Guru redumped the sprite roms for Godzilla, so the game looks a lot nicer now. It has collision detection (the only macro command used there, shrug) DMA timing problems (game flickers a lot) and a weird one-shot kill possible bug or design choice that happens from time to time.

- 0.141: Angelo Salese fixed RAM fill in Seibu DMA COP command 0x116, allowing Godzilla to boot. Added DMA slots to Legionnaire HW, fixes Godzilla regression. Improved sprite GFX ROM order in Godzilla. Implemented palette DMA brightness algorythm mode 5 in Seibu COP games, used by Seibu Cup Soccer, Godzilla, SD Gundam Rainbow Tairiku Senki and Legionnaire for fading effects. Changed input from 2 to 3 buttons. Added new 2MB gfx2 roms ($0, 200000).

- 26th December 2010: Angelo Salese - Still continuing with Seibu COP. Right now I'm trying to figure out how the protection interacts with Godzilla. Having this to boot makes us understand a couple of new features extensively used by this. NB: Again blobs of nothing are due of badly dumped sprite roms, and wrongly faced fighters... well, do you need a response to this?

- 0.140u3: Angelo Salese added DMA mode 0x0e in machine\seicop.c, used by Godzilla.

- 0.124u5: Added 'Unknown' dipswitch.

- 0.124u2: Fixed gfx1 rom address to $1.

- 0.111u4: Fixed gfx2 rom loading.

- 0.77: Pierpaolo Prazzoli added Godzilla (Banpresto 1993).

- 8th November 2003: Pierpaolo Prazzoli added a bunch of non-working games to the Legionnaire driver.

- 20th July 2003: Guru - Received Godzilla (Banpresto 1993). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors.


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History


Arcade Video game published 26 years ago:

Godzilla (c) 1993 Banpresto.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Godzilla was released in November 1993 in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=973&o=2