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Golgo 13 (Japan, GLG1/VER.A)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Serie
  11. Categories
  12. MAMEinfo
  13. History
Download golgo13.zip (80.5 MB)
Snapshot

Game infos

Description Golgo 13 (Japan, GLG1/VER.A)
Name golgo13
Manufacturer Eighting / Raizing / Namco
Year 1999
Runnable yes
System arcade /
Number of players 1P
Added to MAME .077
Romset size 80.5 MB
Romset file 17 files
Romset zip 42 B
Language Japanese
Evaluation 70 to 80 (Good)
Genre Shooter

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy vertical2 no
lightgun 31 478 100 15 yes

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 640 480 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade glg1fl3l.4 2097152 16ddc2cb 71460bd4ad35b3488dc1326fe2f600df40988e06 user2 3000000 good no
arcade glg1fl3u.5 2097152 d90d72d1 0027389344862486c53cd0e1554b36eed65aa5b0 user2 3000001 good no
arcade glg1fl4l.6 2097152 820d8133 2d780612055a0fa5de756cfa46ce7f134139e550 user2 3400000 good no
arcade glg1fl4u.7 2097152 02d78160 2eafcbd3ba550acf7816074e6c7eee65f7d64859 user2 3400001 good no
arcade glg1fl5l.8 2097152 090b2508 c3587aeab71f6a9dcc90bf2af496303e9d20eac8 user2 3800000 good no
arcade glg1fl5u.9 2097152 2231a07c 480e17219101a0dae5cd64507e31cd7e711c95fa user2 3800001 good no
arcade glg1rom0l.10 8388608 2837524e 81d811c2cf8121854ed6046dc421cda7fcd44014 user2 0 good no
arcade glg1rom0u.14 8388608 4482deff 03dcd12633b167d9af664ae826fc2c2ff096c0a6 user2 1 good no
arcade glg1rom1l.11 8388608 080f3550 40a5257baeb366e32ff51f571efb12a556f93430 user2 1000000 good no
arcade glg1rom1u.15 8388608 b49e8613 d25ede8046ce309d5a5515a2e44b6773fdd56333 user2 1000001 good no
arcade glg1rom2l.12 8388608 e1a79a87 c3f31b1bc6a3b51361df0d89d3ff0717875fd800 user2 2000000 good no
arcade glg1rom2u.16 8388608 cda22852 e609a55e0ec91b532469c3607dcc96456eec6a07 user2 2000001 good no
arcade glg1vera.11s 524288 5c33f240 ec8fc8d83466b28dfa35b93e16d8164883513b19 sub 0 good no
arcade glg1vera.2l 2097152 aa15abfe e82b408746e01c50c5cb0dcef804974d1e97078a maincpu:rom 0 good no
arcade glg1vera.2p 2097152 37a4cf90 b5470d44036e9de8220b669f71b50bcec42d9a18 maincpu:rom 1 good no
arcade glg1wave0.1 8388608 672d4f7c 16a7564a2c68840a438a33ac2381df4e70e1bb45 c352 0 good no
arcade glg1wave1.13 8388608 480b0a1a 341d5ec8ad0f3c0a121eeeec9466aaeec2bd1c74 c352 800000 good no

Chips list

name tag type clock
C352 c352 audio 25401600
CXD8661R maincpu cpu 100000000
H8/3002 sub cpu 16934400
Speaker rspeaker audio

Serie

Serie : Golgo 13
  1. Okami no Su - Golgo 13 Adventure Game (Jpn) (1984)
  2. Golgo 13 (Jpn) (1984)
  3. Golgo 13 - Top Secret Episode (USA) (1988)
  4. Golgo 13 Kiseki no Dandou (Japan, GLS1/VER.A) (1999)
  5. Golgo 13 (Japan, GLG1/VER.A) (1999)

Categories

MAMEinfo

0.77 [smf]


< Japan >


Bugs:

- golgo13, g13knd: Gun calibration is broken. izius (ID 06042)


WIP:

- 0.177: Changed endianness of H8 ADC register (cpu\h8\h8_adc.cpp). This was broken in a rewrite a long time ago, breaking the controls in some Namco System 12 (and probably 23) games. This commit improves controls in golgo13, g13knd and technodr [Superctr].

- 0.156: Angelo Salese fixed for service mode toggle mode in Golgo 13.

- 0.154: hap fixed black screen after initial screen in Golgo 13 (VBLANK_TIME in video\psx.c). Note: Namco System 12 is the only place where psx vblank_state is used, we should be safe. Can't get Golgo 13 gun aim working, something wrong with h8_adc?

- 0.130u1: Changed description to 'Golgo 13 (Japan, GLG1/VER.A)'.

- 0.122u7: Switched namcos11/namcos12 over to memory_configure_bank / memory_set_bank. Simplified Golgo 13 gun reading [smf].

- 0.96u3: R. Belmont hooked up light gun properly in Golgo 13 - Game now playable.

- 21st May 2005: R. Belmont - Following an incorrect but well-meaning outside submission trying to make the lightgun work in Golgo 13 (Eighting/Raizing/Namco 1998) I dug into the problem and got it working properly, which makes the game fully playable. For the unfamiliar, it's sort of a cross between the sniper gameplay of Silent Scope (there's a 'zoom' button rather than 2 screens) and the timed minigames of Point Blank (you have only a few seconds to pull off a shot properly before the stage ends).

- 0.94u4: Removed 2nd Player, buttons 4/5/6 and 2nd coin slot.

- 0.84u2: R. Belmont added support for alternate ROM banking protection used by Golgo 13, so it runs now (there's a very long black screen at the beginning, just wait it out). The gun inputs are partially supported but not working yet because I'm unable to figure out what format the game wants the data in.

- 4th July 2004: R. Belmont - I've gotten a few more of the System 12 games playable in MAME, including Super World Stadium '99 and Raizing/Eighting's lightgun-based Golgo 13.

- 0.78: Fixed user3 rom loading. Changed input to 2x Players, 6x buttons and 2x coin slots.

- 0.77: smf added 'Golgo 13 (GLG1/VER.A)' (Raizing/Namco 1999).

- 13th April 2003: Guru - Dumped Golgo 13.

- 21st February 2003: Guru - Golgo 13 (Namco/Raizing/8ing 1999) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator.


LEVELS: 21


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History


Arcade Video game published 20 years ago:

Golgo 13 (c) 1999 Namco.

A lightgun game in which the player, armed with a semi-automatic sniper rifle takes on the role of the world's most lethal and highly paid assassin, Duke Togo: Codename Golgo 13. Unlike other lightgun games Golgo 13 is very story driven and combines both 3-D and 2-D graphic elements.

The player starts their career with a 100 percent accuracy rating and takes on various assignments. Each assignment begins with a 2D comic book storyline and although in Japanese they should still give the player some idea of the background story. The objective of the chosen assignment is then displayed together with the time limit, target zone, and available ammunition.

At the end of each assignment the player is treated to on screen display of their performance. For each assignment successfully completed a large sum of cash is added to the player’s total, plus an extra sum is awarded for hitting the target zone. If however the player fails to complete the objective or the timer reaches zero, the player’s accuracy rating is reduced and the player is then moved on to choose the next assignment. The game is over when the player’s accuracy rating reaches zero.

At the start of the player’s career, 5 different assignments are available to choose from and can be completed in any order. Once all 5 assignments have been undertaken a new round of assignments becomes available. In total there are 4 rounds each consisting of 5 assignments, with each round becoming progressively harder. The last round includes a special stage which can only be selected after all the assignments have been completed. Upon completion of the special stage the credits roll and the game ends. The player is then once again returned to the start of the game.

- TECHNICAL -

Namco System 12 hardware
Game ID : GLG

Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in February 2000 in Japan (even if the titlescreen says 1999).

Developed by Eighting/Raizing.

The game and character is based on the Anime and graphic novels of the same name, created by Takao Saito.

- SERIES -

1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)

- STAFF -

* Namco Production Staff :
Directorial staff : Koji Kawashima (KMD)
Senior Directorial staff : Jyun-ichiro Koyama

* Hardware :
Chief Engineer : Hiroki Nakahata
Mechanical Engineer : Mitsuru Yokoyama, Toru Obara, Takeshi Kaneko
Electrical Engineer : Koichi Asano, Makoto Itoh
Industrial & Graphic Designer : Toru Yano, Hiroyuki Takanabe

* Adviser :
Program : Kyota, Tetsuya Funatsu
Sound : Hiroyuki Kawada, TO(2000)
Hardware : Fumihiko Hasegawa
Management : Tohru Takahashi

* Software :
* Eighting/Raizing Staff :
Translator staff : Casey Utsunomiya, Jason Arney (Namco America Inc.)
Copyright Negotiator : Manabu Sugiyama

- CONTRIBUTE -

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