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Gridlee

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Samples list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download gridlee.zip (46 KB)
Snapshot

Game infos

Description Gridlee
Name gridlee
Manufacturer Videa
Year 1983
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .037b16
Romset size 46 KB
Romset file 13 files
Romset zip 24 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
trackball 0 255 20 8 yes

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 240 59.185606 5000000 320 0 256 264 16 256

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade grdbprom.bin 2048 04350348 098fec3073143e0b8746e728d7d321f2a353286f proms 1000 good no
arcade grdgprom.bin 2048 921b0328 59d1a3d3a90bd680a75adca5dd1b4682236c673b proms 800 good no
arcade grdrprom.bin 2048 f28f87ed 736f38c3ec5455de1266aad348ba708d7201b21a proms 0 good no
arcade gridfnla.bin 4096 1c43539e 8b4a6f5c2c22bb021937157606d2129e2b01f718 maincpu a000 good no
arcade gridfnlb.bin 4096 c48b91b8 651210470ddf7c14f16f6c3046a9b8e903824ab8 maincpu b000 good no
arcade gridfnlc.bin 4096 6ad436dd f393b63077f249d34a8e85649aea58b27a0425b1 maincpu c000 good no
arcade gridfnld.bin 4096 f7188ddb eeb3f7dd8c61689cdd9992280ee1b3b5dc79a54c maincpu d000 good no
arcade gridfnle.bin 4096 d5330bee 802bb5705d4cd22d556c1bcbcf730d688ca8e8ab maincpu e000 good no
arcade gridfnlf.bin 4096 695d16a3 53d22cbedbedad8c89a964b6a38b7075c43cf03b maincpu f000 good no
arcade gridpix0.bin 4096 e6ea15ae 2c482e25ea44aafd63ca5533b5a2e2dd8bf89365 gfx1 0 good no
arcade gridpix1.bin 4096 d722f459 8cad028eefbba387bdd57fb8bb3a855ae314fb32 gfx1 1000 good no
arcade gridpix2.bin 4096 1e99143c 89c2f772cd15f2c37c8167a03dc4c7d1c923e4c3 gfx1 2000 good no
arcade gridpix3.bin 4096 274342a0 818cfd4132183d922ff4585c73f2cd6e4546c75b gfx1 3000 good no

Chips list

name tag type clock
Gridlee Audio Custom gridlee audio
M6809 maincpu cpu 1250000
Samples samples audio
Speaker mono audio

Samples list

name
bounce1
bounce2

Categories

MAMEinfo

0.37b16 [Aaron Giles]


Samples required


NOTE:

- Gridlee is a game that was never released. It was developed by Videa, Inc. in 1982, on hardware designed by Howard Delman. Videa was eventually acquired by Pizza Time Theater and formed the core of their new Sente Technologies division. The hardware that Gridlee ran on evolved into the Bally/Sente SAC I system, which provided a cartridge-based arcade gaming platform. Thanks to the kind generosity of the three co-founders of Videa -- Howard Delman, Ed Rotberg, and Roger Hector -- the original PROM images from the only existing Gridlee machine have been made available for free, non-commerical use. The ROMs were dumped from the only known existing prototype, owned by Dale Luck.


WIP:

- 0.155: Osso fixed Gridlee save state regression.

- 0.154: Changed 'Gridlee Custom' to 'Gridlee Audio Custom'.

- 0.148u2: Modernized Gridlee sound devices [Andrew Gardner].

- 0.141u4: Atari Ace disentangled Gridlee from Balsente driver.

- 0.131u1: MooglyGuy merged memory maps in Gridlee.

- 0.129u4: Changed 'Custom' sound to 'Gridlee Custom'.

- 0.129: MooglyGuy removed anonymous timers from Gridlee and added savestate support.

- 0.116u2: Zsolt Vasvari fixed regressions in Gridlee.

- 0.113u2: Zsolt Vasvari updated Gridlee driver to use new video timing code and screen raw parameters. Changed VSync to 59.185606 Hz.

- 0.58: Added Custom and Samples sound (bounce1 and bounce2.wav - partial).

- 0.37b16: Aaron Giles added 'Gridlee' (Videa 1983). Analog sound hardware is unemulated.

- 25th May 2001: Aaron Giles sent a driver for Gridlee.


PLAY INSTRUCTIONS:

- Catch as many balls as you can.

- Shoot opponents as they pass overhead (watch their shadows).

- Avoid the charged squares YUMPERZ and FERGIES.

- Watch out for IGOR. He gums up your grid.


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Berzerk

Frenzy

Wizard of Wor

Draco

Maze Invaders

Venture

Warp & Warp

Black Widow

Kram

Naughty Boy

QB-3

Robotron: 2084

Williams Multigame (Robotron)

Tazz-Mania

Tornado (DECO Cassette)

Tylz

Wacko

Gridlee

Guzzler

Marvin's Maze

New Sinbad 7

Screw Loose

Inferno (Williams)

Do! Run Run

Vs. Clu Clu Land

Wiz Warz

Alien Arena

Doraemon Meikyuu Dai Sakusen (Tourvision PCE bootleg)

Smash T.V.

Trog

Sel Feena

Exvania

Nitro Ball

Ultraman Club

Tinkle Pit

Mad Donna

Shocking

History


Arcade Video game published 36 years ago:

Gridlee (c) 1983 Videa.

A game where the player controls a bottle-shaped character named Gridlee who has to catch colored balls (or the crystal) for points & shoot the enemies while they are overhead. Shooting enemies also awards the player points, but more importantly, the only way to pass a level is to shoot every enemy. The player knows when the enemy is overhead by looking at his shadow on the grid. Each red ball is worth 100 points. The green ball appears after catching 3 red balls & isworth 500 points. The crystal appears after catching 3 red balls, a green ball and 3 more red balls. It is worth 1000 points and must be caught before it lands since it will not bounce, but instead disappear. The green balls bounce very high and can bounce far, making them hard to catch. The player has to avoid touching the bouncing enemies, the charged tiles that flash after enemies land on them, and the worm that moves horizontally across the tiles while charging them. There is a character named Igor that spits a sticky gum-like substance, which turns the tile it lands on pink and causes Gridlee to move slow when walking on that tile. Also, if there's one enemy left bouncing for a while as the player catches the
balls, the enemy eventually charges tile after tile, which makes it dangerous for the player as the walking space is limited.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound Chips : Custom (@ 1.25 Mhz), Samples

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : trackball
Buttons : 1

- TRIVIA -

Originally named 'Pogoz', this prototype was never released. The game was put out on field test and did poorly, so Gottlieb decided not to build it. Only one unit was built.

Videa was started in November of 1981 as a video game development company. Around that time were 'Gridle' was submitted and refused by Gottlieb, the assets of Videa (but not the corporate entity) were acquired by Pizza Time Theater. The new corporation, formed from the combination of the existing Pizza Time engineering department and the employees of and assets of Videa, was named 'Sente Technology'.

The former principles of Videa, Ed Rotberg, Roger Hector, and Howard Delmann, gave the developers of MAME permission to add the game and freely distribute it. The game code remains copyrighted and owned by the three men.

- SCORING -

Red ball : 100 points.
Green ball : 500 points.
Shinning ball : 1,000 points.

Yumperz : 200 points.
Fergies : 400 points.
Igor : 500 points.

- STAFF -

Programmed by : Ed Rotberg
Video graphics by : Roger Hector
Sound by : Howard Delman
Technician : Paul Brandt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1018&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

fok999_________________________25.600
sawys___________________________9.600
sanji34_________________________3.300
hulkiii_________________________2.200