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Gun.Smoke (World, 851115)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download gunsmoke.zip (691 KB)
Snapshot

Game infos

Description Gun.Smoke (World, 851115)
Name gunsmoke
Manufacturer Capcom
Year 1985
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .029
Romset size 691 KB
Romset file 32 files
Romset zip 228 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade g-01.03b 256 02f55589 8a3f98304aedf3aba1c08b615bf457752a480edc proms 0 good no
arcade g-02.04b 256 e1e36dd9 5bd88a35898a2d973045bdde8311aac3a12826de proms 100 good no
arcade g-03.05b 256 989399c0 e408e391f49ed0c7b9e16479fea44b809440fefc proms 200 good no
arcade g-04.09d 256 906612b5 7b727a6200c088538180758320ede84aa7e5b96d proms 300 good no
arcade g-05.01f 256 25c90c2a 42893572bab757ec01e181fc418cb911638d37e0 proms 900 good no
arcade g-06.14a 256 4a9da18b fed3b81b56aab2ed0a21ed1fcebe3f1ae095a13b proms 400 good no
arcade g-07.15a 256 cb9394fc 8ad0fde6a8ef8326d2da4b6dbf3b51f5f6c668c8 proms 500 good no
arcade g-08.08f 256 ef91cdd2 90b9191c9f10a153d64055a4238eb6e15b8c12bc proms 700 good no
arcade g-09.09f 256 3cee181e 3f95bdb12391cb9b3673191bda8d09c84b36b4d3 proms 600 good no
arcade g-10.02j 256 0eaf5158 bafd4108708f66cd7b280e47152b108f3e254fc9 proms 800 good no
arcade gs01.11f 16384 b61ece9b eb3fc62644cc5b5a2b9cbe67c393d4a0e2a59ca9 gfx1 0 good no
arcade gs02.14h 32768 cd7a2c38 c76c471f694b76015370f0eacf5350e652f526ff audiocpu 0 good no
arcade gs03.09n 32768 40a06cef 3e2a52d476298b7252f0adaefdb42090351e921c maincpu 0 good no
arcade gs04.10n 32768 8d4b423f 149274c2ed1526ca1f419fdf8a24059ff138f7f2 maincpu 10000 good no
arcade gs05.12n 32768 2b5667fb 5b689bca1e76d803b4cae22feaa7744fa528e93f maincpu 18000 good no
arcade gs06.02a 32768 4cafe7a6 fe501f3a5e9ce9e82e9708f1cd297f4c94ef0f81 gfx2 38000 good no
arcade gs07.04a 32768 4382c0d2 8615e62bc57b40d082f6ca211d64f22185bed1fd gfx2 30000 good no
arcade gs08.05a 32768 e87e526d d10068addf30322424a85bbc6382cb762ae3fbe2 gfx2 28000 good no
arcade gs09.06a 32768 539f182d 4190c0adbecc57b92f4d002e121acb77e8c5d8d8 gfx2 20000 good no
arcade gs10.02c 32768 f469c13c 54eda52d6fce58771c0adfe2c88292a41d5a9b99 gfx2 18000 good no
arcade gs11.04c 32768 125ba58e cf6931653cebd051564bed8121ab8713a55095c5 gfx2 10000 good no
arcade gs12.05c 32768 d997b78c 3b4a9b6f9e57ecfb4ab9734379bd0ee765fd6daa gfx2 8000 good no
arcade gs13.06c 32768 f6769fc5 d192ec176425327ca4b7e25fc8432fc47837ba29 gfx2 0 good no
arcade gs14.11c 32768 0af4f7eb 24a98fdeedeeaf1035b4af52d5a8dd5e47a5e62d gfx4 0 good no
arcade gs15.01l 32768 7f14270e dd06c333c2ea097e25185a1423cd61e1b7afc42b gfx3 38000 good no
arcade gs16.03l 32768 0d99c3b3 436c566b76f632242448671e3b6319f7d9f65322 gfx3 30000 good no
arcade gs17.04l 32768 4e98562a 0341b8a79be1d71a57d0d76ed890e15f9f92259e gfx3 28000 good no
arcade gs18.06l 32768 f69a3c7c e9eb9dfa7d53aa7b728150f91d05bfc3bf6f1e75 gfx3 20000 good no
arcade gs19.01n 32768 63072f93 cb3a2729782cf2855558d081fe92d28366228b8e gfx3 18000 good no
arcade gs20.03n 32768 0be932ed 1c5af5884a23112dbc36579515d1cb497992da2f gfx3 10000 good no
arcade gs21.04n 32768 68883749 c7bf2bf49c53feddf8f30b4001dc2d59b52b1c28 gfx3 8000 good no
arcade gs22.06n 32768 dc9c508c 920505dd4c63b177918feb4e54cca8a7948ec9d9 gfx3 0 good no

Chips list

name tag type clock
Speaker mono audio
YM2203 ym2 audio 1500000
Z80 audiocpu cpu 3000000

Categories

MAMEinfo

0.30 [Nicola Salmoria]

0.29 [Paul Leaman]


Artwork available


WIP:

- 0.166: Felipe Sanches fixed rom names in clone Gun.Smoke (World, 851115) (bootleg) to refer to the actual labels and PCB references using in this board.

- 0.165: caius and Alexander F added clone Gun.Smoke (US, 851115, set 1). Note: Chip is stamped 03A, internal datecode is the same as the existing set, has a very minor code patch, looks official enough tho. Improved rom labels [David Haywood]. Changed description of clone (US, 851115) to 'Gun.Smoke (US, 851115, set 2)'. Renamed (gunsmokeu) to (gunsmokeub) and (gunsmokeua) to (gunsmokeu).

- 0.159: David Haywood added build date information to the Gun Smoke sets, based on strings in ROM. Changed parent description to 'Gun.Smoke (World, 851115)' and clones (Japan) to 'Gun.Smoke (Japan, 851115)', (US set 1) to 'Gun.Smoke (US, 851115)', (US set 2) to 'Gun.Smoke (US, 860408)' and (bootleg) to 'Gun.Smoke (World, 851115) (bootleg)'.

- 0.154: Felipe Sanches added clone Gun.Smoke (bootleg).

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Gun.Smoke.

- 0.135u3: Fabio Priuli added driver data struct to Gun.Smoke.

- 0.133u1: Renamed (gunsmoku) to (gunsmokeu), (gunsmoka) to (gunsmokeua) and (gunsmokj) to (gunsmokej).

- 9th July 2008: Mr. Do - After a long search, Gus finally tracked down an instruction card for Gunsmoke, scanned by nocashvalue.

- 0.123u1: Changed palettesize to 640 colors.

- 16th December 2007: Mr. Do - Finally, something I want to start doing is adding in marquees as part of the artwork. We've already had marquees for Chase HQ, plus the Neo Geo and Beatmania games, but they also had an alternate purpose to be there. So today is the first game that has a marquee "just because:" Gunsmoke.

- 0.112u1: Vas Crabb added save state support to Gun.Smoke.

- 0.91u2: Nicola Salmoria fixed Gun.Smoke transparency.

- 0.88u1: Curt Coder cleaned up driver, converted Gunsmoke to use tilemaps, merged memory maps, fixed inputs/dips based on manuals and removed GUNSMOKE_HACK and fake dips. Removed 'Starting Level' and 'Unused' dipswitches.

- 0.62: Removed 3rd coin slot. Added 'Starting Level' and 2x 'Unused' dipswitches. Renamed (gunsmrom) to (gunsmoku).

- 28th August 2002: Stephane Humbert fixed some dipswitches in the Gunsmoke driver.

- 25th August 2000: Zsolt Vasvari converted Fire Trap, '1943' and Gun Smoke to the tilemap system.

- 0.37b6: Added proms ($800, 900 - video timing and priority?).

- 0.36b13: Paul Leaman fixed crash at the end of Gun Smoke level 3.

- 0.35b13: Changed parent and clone descriptions to 'Gun.Smoke'.

- 0.34b8: Nicola Salmoria added clone Gunsmoke (US set 2), without the reset bug. Changed description of clone (US) to 'Gunsmoke (US set 1)'. Note: All the sets are almost identical apart from (US set 2) which is quite different: The levels are in a different order and the "Demonstration" dipswitch has no effect.

- 0.33b6: Added proms ($0, 100, 200, 300, 400, 500, 600 and 700 - red, red, blue component, char lookup table, tile lookup table, tile palette bank, sprite lookup table and sprite palette bank). Changed description to 'Gunsmoke (World)' and clones (Romstar) to 'Gunsmoke (US)' and (Japanese) to 'Gunsmoke (Japan)'.

- 0.31: Known issues: At the end of level 3 (Ninja Stars), if you go to the extreme right of the screen, the game resets. This could well be a bug of the original. The game doesn't seem to reset if you stay away from the right of the screen.

- 0.30: Nicola Salmoria added 'Gunsmoke (Capcom)'. Marco Cassili added clone Gunsmoke (Japanese). Nicola Salmoria fixed sprites in Gunsmoke. Accurate colors in Gunsmoke [Paul Swan, Nicola Salmoria]. Juan Carlos Lorente high score saving to Gunsmoke. Changed 'Gunsmoke' to clone 'Gunsmoke (Romstar)'. Renamed (gunsmoke) to (gunsmrom).

- 30th October 1997: Dumped Gunsmoke by Capcom (1985).

- 0.29: Paul Leaman added 'Gunsmoke' (Romstar 1985). Known issues: The difficulty setting dipswitch might be wrong.


LEVELS: 10


Other Emulators:

* CottAGE

* FB Alpha

* JEmu2

* VAntAGE


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Wild Gunman (PlayChoice-10)

Gun.Smoke

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History


Arcade Video game published 34 years ago:

Gun.Smoke (c) 1985 Capcom Company, Limited.

Gun.Smoke is a vertically-scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous 'Wanted' outlaws.

Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw 'boss' character at the end. Each outlaw wields a special weapon unique to them, such as a Winchester rifle, knives, darts or boomerangs.

Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Gun.Smoke was released in November 1985.

Gun.Smoke is based on the old famous T.V. series of the same name, the first TV broadcast was on September 10, 1955, and it ran until March 31, 1975. A total of 633 episodes were aired over the 20 seasons - only the last nine seasons being made in colour.

Jaime Guzman holds the official record for this game with 1465250 points.

Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on August 25, 1986.

- UPDATES -

WORLD version :
* You can enter 3 chars for your initials.

JAPAN version (but English text though) :
* You can enter 8 chars for your initials.

- TIPS AND TRICKS -

* An Interesting Bug : When you're on Level 2, make sure you have a horse when you kill Roy Knife. Once he is dead, walk over his corpse and your horse will be killed. Roy raises from the dead as a sort of indestructible zombie. You can shoot him as much as you like, but he won't die. In this way you can play until you get tired of it.

* Secrect Character : If the total of inserted credit (NOT current credit) is a multiple of 16 (16, 32, 48...), the secret character 'Aka-jirou' (Red-dragonfly) appears and you can get 10000 pts when you kill it.
The number of dragonflies at one time is changed by current total inserted credit, for example : 64 credits = 4 dragonflies, 128 credits = 8 dragonfiles.
But in case of 256 credits, 50 dragonflies appear instead of 16!

- SERIES -

1. Gun.Smoke (1985)
2. Desperado 2 (1989, Amstrad CPC)

- STAFF -

From highscore table : Shi2Kura, ?Sakura?, Ota=Big5
Music by : Ayako Mori (Kura<3Aya)
Character designer: Noritaka Funamizu
Producer : Yoshiki Okamoto (Kihaji Okamoto)

- PORTS -

NOTE: For ports released in North America, please see the Romstar conversion kit entry.

* CONSOLES:
Nintendo Famicom Disk System [JP] (jan.27, 1988) "Gun.Smoke [Model CAP-GUN]"
[EU] Nintendo NES (feb.23, 1989) "Gun.Smoke [Model NES-GK-EEC]"
[JP] Sega Saturn (nov.12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G]"
[JP] Sony PlayStation (nov.12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model SLPS-01701]"
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 4 - Blazing Guns [Capcom Generations Disc 4] [Model SLES-31881]"
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection"
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]"
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]"
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet"

* HANDHELDS:
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]"
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]"
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded"

* COMPUTERS:
[EU] Commodore C64 (1987)
[EU] Amstrad CPC (1987) "Desperado - Gun.Smoke"
[EU] Sinclair ZX Spectrum (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1045&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

animexbox74___________________840.650
majygool______________________349.550
didyeah_______________________343.600
sawys_________________________326.950
lex_cz________________________297.350
foxmulder_____________________245.250
olivier_______________________169.900
furohon_______________________165.900
dark_kariya___________________151.800
zarouk________________________141.700
cessna________________________131.650
warlike_______________________121.400
nicky634_______________________69.600
hulkiii_________________________9.450