0.104u1 [Ville Linde]
WIP:
- 0.155: Phil Bennett fixed Voodoo 3D graphics have no palette (video\vooddefs.h).
- 0.154: Hang Pilot have different memory map [Miodrag Milanovic].
- 0.150: Added 256 bytes hangplt.nv NVRAM.
- 0.147u3: ShouTime redumped clone Hang Pilot (ver UAA). Luckily motor lock check in Hang Pilot (ver UAA) is at the same address. One of the lock/unlock checks was at another address anyway [hap].
- 0.147u2: ShouTime added clone Hang Pilot (ver UAA). Changed parent description to 'Hang Pilot (ver JAB)'.
- 0.147: Ville Linde fixed Hang Pilot - Game now playable. Hooked up analog controls in Hang Pilot. Workaround for lock/unlock errors.
- 15th September 2012: Ville Linde - I got the analog controls working in Hang Pilot.
- 0.137: David Haywood implemented default EEPROMs for Hang Pilot.
- 0.132u3: Phil Bennett fixed Hang Pilot no longer boots since the new PPC DRC went in. Guru added redumped sample roms ($0, $400000 - 4MB) to Hang Pilot.
- 0.114u1: Got the Hang Pilot driver working. The analog controls are still missing, however, so it's still marked as non-working [Ville Linde]. Removed Player 2, button 3, Paddle and Pedal. Removed Player 2, button 3, Paddle and Pedal. Added dipswitches 'Disable Test Mode', 'Disable Machine Init', 'DIP3' and 'DIP4'.
- 8th April 2007: Ville Linde - I fixed some multi-processor issues in the SHARC core, and some Voodoo-related issues in the NWK-TR/Hang Pilot graphics board emulation. As a result, Hang Pilot sprung to life in its whole 3D glory. There seems to be some texture problems still to be fixed though.
- 5th April 2007: Ville Linde - Racing Jam and Hang Pilot are finally starting to show something. I had to force the SHARC not to execute the display list because of some weird bugs, so no 3D graphics yet.
- 0.110u3: Ville Linde added dualscreen support (2x 512x384) for Hang Pilot. Improved Hang Pilot/NWK-TR gfx board emulation. Added RF5C400 stereo sound. Changed region user3 roms to sound1/user5. Added Paddle and Pedal control. Added dipswitches 'Test Mode' and 'Machine Init'.
- 0.104u1: Ville Linde added 'Hang Pilot' (Konami 1997).
Recommended Games (Flying):
Sky Diver
Rip Cord
Fly-Boy
Midnight Landing
Top Landing
Landing Gear
Prop Cycle
Hang Pilot
Airline Pilots
Airline Pilots (deluxe)
Landing High Japan
Arcade Video game published 22 years ago:
Hang Pilot (c) 1997 Konami.
A hang gliding simulation game from Konami.
- TECHNICAL -
Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), (2x) ADSP21062 (@ 36 Mhz)
Sound Chips : RF5C400 (@ 36 Mhz)
Players : 2
Control : 8-way Joystick
Buttons : 3
- TRIVIA -
Hang Pilot was released in February 1997.
- CONTRIBUTE -
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