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Hikaru Bios

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Display
  6. Roms list
  7. BIOS set
  8. Chips list
  9. Categories
  10. MAMEinfo
  11. History
Download hikaru.zip (6 MB)
Snapshot

Game infos

Description Hikaru Bios
Name hikaru
Manufacturer Sega
Year 2000
Runnable yes
System arcade /
Number of players BIOS
Added to MAME .126
Romset size 6 MB
Romset file 3 files
Romset zip 757 B
Genre System

Sound infos

Sound_channels 0

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound preliminary
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 0
Input buttons
Input coins

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 640 480 60

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade epr-21904.ic94 bios2 2097152 d96298b6 d10d837bc7d68eb7125c34beffe21a91305627b0 maincpu 0 good no
arcade epr-23400.ic94 bios1 2097152 3d557104 d39879f5a1acbd54ad8ee4fbd412f870c9ff4aa5 maincpu 0 good no
arcade epr-23400a.ic94 bios0 2097152 2aa906a7 098c9909b123ed6c338ac874f2ee90e3b2da4c02 maincpu 0 good no

BIOS set

name description default
bios0 epr23400a yes
bios1 epr23400 yes
bios2 epr21904 yes

Chips list

name tag type clock
SH-4 (little) slave cpu 200000000

Categories

MAMEinfo

Hikaru BIOS (Sega 2000)


BIOS:

epr23400a.ic94 (cpu1 $0 - 2MB) bios0

epr-23400.ic94 (cpu1 $0 - 2MB) bios1

epr-21904.ic94 (cpu1 $0 - 2MB) bios2


WIP:

- 0.144: Arzeno Fabrice added Hikaru 0.84 BIOS.

- 0.126: Guru added 'Hikaru BIOS' (Sega 2000).

History


Arcade System published 20 years ago:

Hikaru (c) 1999 Sega Enterprises, Ltd.

- TECHNICAL -

CPU: 2 x Hitachi SH-4 128 bit RISC CPU with graphic functions @ 200 MHz 360 MIPS / 1.4 GFLOPS.
Graphic Engine: Sega Custom 3D.
Sound Engine: 2x ARM7 Yamaha AICA @ 45 MHz with internal 32-bit RISC CPU, 64 channel ADPCM.
Main Memory 64 Mbytes.
Graphic Memory: 28 Mbytes.
Sound Memory: 8 Mbytes.
Media: ROM Board (max 352 MBytes).
Simultaneous Number of Colors: Approx. 16,770,000 (24bits).
Resolution: 24 KHz, 496x384 Pixels, 31 KHz 640x480 Pixels.
Polygons: 2 Million polys a sec.
Shading: Phong Shading.
Lighting: Horizontal, Spot, 1024 lights per scene, 4 lights per polygon, 8 window surfaces.
Effects: (at least) Phong Shading, Fog, Depth Queueing, Stencil, Shadow, Motion blur.
Others Capabilties: Bitmap Layer x 2, Calender, Dual Monitor (24 kHz).
Extensions: communication, 4 channel audio, PCI, MIDI, RS-232C.
Connection: Jamma Video complient.

- TRIVIA -

This board was totally custom and very expensive to produce, it was only really designed for one game ("Brave Fire Fighters") as it could do complex fire/water graphics. There were eventually only 6 games made for this system beforce it was dropped in favour of the much cheaper "NAOMI 2".

It was also the first arcade board to be able to do phong shading.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48363&o=2