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Hyperdrive

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. BIOS set
  10. Chips list
  11. Disks list
  12. Categories
  13. MAMEinfo
  14. History
Download hyprdriv.zip (2.03 MB)
Snapshot

Game infos

Description Hyperdrive
Name hyprdriv
Manufacturer Midway Games
Year 1998
Runnable yes
System arcade /
Number of players 1P
Added to MAME .081u5
Romset size 2.03 MB
Romset file 4 files
Romset zip 776 B
Language English
Evaluation 80 to 90 (Very Good)
Genre Driving

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt yes
Input players 1
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no
pedal 0 255 25 100 no
stick 16 240 25 25 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 640 480 57 17510400 640 0 640 480 0 480

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade hyperdrive1.1.u32 524288 3120991e 8e47888a5a23c9d3c0d0c64497e1cfb4e46c2cd6 user1 0 good no
arcade hyperdrive1.2.u33 update 1048576 fcc922fb 7bfa4f0614f561ba77ad2dc7d776af2c3e84b7e7 update 0 good no
arcade hyprdrve.u32 524288 3e18cb80 b18cc4253090ee1d65d72a7ec0c426ed08c4f238 user1 0 good no
arcade seattle.snd 32768 bec7d3ae db80aa4a645804a4574b07b9f34dec6b6b64190d dcs 0 baddump no

BIOS set

name description default
noupdate No Update Rom yes
update Unknown Update yes

Chips list

name tag type clock
ADSP-2115 dcs:dcs2 cpu 16000000
DMA-driven DAC dcs:dac2 audio
R5000 (little) maincpu cpu 200000000
Speaker dcs:rspeaker audio

Disks list

name md5 sha1 merge region index status optional
hyprdriv 8cfa343797575b32f46cc24150024be48963a03e ide:0:hdd:image 0 good no

Categories

MAMEinfo

0.81u5 [Aaron Giles]


HardDisk required


Bugs:

- Sound level not accurate until - or = button pressed. john_iv (ID 02032)

- Despite of successful calibration the brake button doesn't function. Scagazza (ID 00470)


WIP:

- 0.184: Retry fixing FPU register aliasing (mips\mips3.cpp and mips3drc.cpp). This fixed 3D graphic objects in Hyperdrive [Happy].

- 0.179: Risugami added clickable buttons to Hyperdrive layout and cleaned up some code.

- 0.178: Risugami added layout with LEDs for Hyperdrive.

- 0.166: David Haywood added an update rom to the HyperDrive set, unfortunately we can't use it because it seems to be for updating an older drive TO 1.40, and the only dumped drive we have is already 1.40, keep your eyes out for older drive revisions please. Added roms hyperdrive1.1.u32 and hyperdrive1.2.u33.

- 1st June 2009: Smitdogg - We got some old Hyperdrive chips (U32 Rev1.1 and U33 Rev1.2) thanks to Incog. I'm not sure if they require an older hard drive dump or not.

- 0.130u2: Removed 2nd Player. Added buttons 5.

- 0.84u2: Added missing harddisk image - Game now playable. Added 'Brake' dipswitch. Changed input to Stick, 4 Buttons and 4 Coin Slots.

- 9th July 2004: Aaron Giles - Finally the last Seattle game Hyperdrive showed up on my doorstep yesterday. There are still some issues to figure out (you can't start a game yet), but the attract mode came up nice and quick.

- 0.81u5: Aaron Giles added Hyperdrive (Midway Games 1998).


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Shooting Love 2007



Harddisk: 18.6 GB (CYLS: 2434, HEADS: 255, SECS: 63 - Compressed: 358.9)

History


Arcade Video game published 21 years ago:

Hyperdrive (c) 1998 Midway Games.

Midway's futuristic arcade hover-racing game. Hyperdrive features custom arcade controls and state-of-the-art 3-D graphics.

- TECHNICAL -

Main CPU : R5000 (@ 200 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 2
Control : stick
Buttons : 4

- TRIVIA -

Released in February 1998 in USA.

- TIPS AND TRICKS -

* Mirror Mode : Press View1 during the track select screen. Mirror mode flips the track right to left, so that all the right-hand turns become left-hand turns and vice versa.

* Expert Mode : Press View2 during the track select screen. Expert mode turns off the 'catch-up' code, so there is no computer help for the players that are behind. This is for players who want a fair-and-square head-to-head race without any computer assistance. Also in expert mode, the green guide boxes for the boost zones are disabled, and the 'help boxes', that pop are disabled.

* Mirror Mode and Expert Mode can both be active at the same time. Just hold down View1 and View2 at the same time during the track select screen.

* No Drones Mode : Press View1 during the ship select screen. This mode is included for the really good players who want the race solely the result of head-to-head racing, without the chance of the race being influenced by one person getting bumped by a drone, or by the drones clustering around one person and not the other.

* Cruise Control : If the player doesn't step on the gas pedal at the start of the game, then the game will automatically keep the gas pedal at 80% of max speed.

* Barrel Rolls : Double-tapping the yellow buttons makes the ship roll to the right and left. The player gets a small but useful speed boost if he can pull off a barrel roll.

* Afterburner : Double-tapping the gas pedal makes the ship speed up and the exhaust flare up.

- STAFF -

SOFTWARE : Matt Booty, Ed Keenan, Brian Eddy, Peter Giokaris
ART : Mike Ossian, Dave Zabloudil, Jim Rohn, Brian Morris, Tony Lentini
MUSIC/SOUND : Dan Forden

- CONTRIBUTE -

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