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Invader's Revenge (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Configurations
  9. Dipswitchs
  10. Roms list
  11. Chips list
  12. Categories
  13. MAMEinfo
  14. History
Download invrvnge.zip (14 KB)
Snapshot

Game infos

Description Invader's Revenge (set 1)
Name invrvnge
Manufacturer Zenitone-Microsec Ltd.
Year 1980?
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .147u2
Romset size 14 KB
Romset file 7 files
Romset zip 9 B
Language English
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status preliminary
Driver emulation good
Driver color good
Driver sound preliminary
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 260 224 59.541985 4992000 320 0 260 262 0 224

Configuration

name tag mask
Cabinet
Name Cocktail
Value 1
Default no
Name Upright
Value 0
Default yes

CAB
1

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade colour.bin 2048 7de74988 0b8c94b2bfdbc3921d60aad765df8af611f3fdd7 proms 0 good no
arcade e.ic33 2048 d8e75102 86d5618944265947e3ce60fdf048d8fff4a55744 maincpu 1800 good no
arcade f.ic34 2048 b3b2749e 4f854f981396e2d6a959dd48cff12234074fb69b maincpu 1000 good no
arcade g.ic35 2048 26b38aa4 f281c7ec47ce6ab61bfda2e7aa6a5b8a01f2c11e maincpu 800 good no
arcade h.ic36 2048 0e229b9f 617197bf94e9700cbbb2f32487dc47b318d4f2af maincpu 0 good no
arcade snd.1c 2048 152fc85e df207d6e690287a56e4e330deaa5ee40a179f1fc audiocpu f800 good no
arcade snd.2c 2048 135f3b16 d472a6ca32c4a16cc1faf09f4a4876d75cd4ba24 audiocpu f000 good no

Chips list

name tag type clock
8080 maincpu cpu 1996800
AY-3-8910A ay1 audio 2000000
M6808 audiocpu cpu 2000000
Speaker mono audio

Categories

MAMEinfo

0.147u2 [Andrew Welburn]

0.21 [Nicola Salmoria, Michael Strutts]


Artwork available

Samples required (Invaders)


WIP:

- 0.147u4: Robbbert fixed player 2 controls for Invader's Revenge upright cab.

- 0.147u2: Andrew Welburn added 'Invader's Revenge (set 1)' and clones (set 2) and (Game World, single PCB). hap removed Invader's Revenge color overlay, it doesn't have one. Hook up color prom. Sound is an MC6808P and AY-3-8910. DIPs 5, 6 and 7 are read from IN0 (info from MisfitMAME), also put driver notes in one big comment section instead of /* separate lines */ and got rid of (very incomplete anyway) changelog. Got rid of samples. Fixed cocktail DIP in Invader's Revenge (The cocktail switching works the same way as for Space Invaders. Flip control is available at bit 5 of port 5) [Robbbert, hap]. Added M6808 (2MHz) CPU2. Replaced SN76477 and Samples sound with AY-3-8910A (2MHz). Added dipswitches 'Difficulty', 'Fuel Destroyed by Comet' and 'Bonus Life'. Changed 'Invader's Revenge' to clone 'Invader's Revenge (set 3)' and 'Invader's Revenge (Dutchford)' to 'Invader's Revenge (Dutchford, single PCB)'. Renamed (invrvnge) to (invrvngeb) and (invrvngea) to (invrvngedu).

- 3rd October 2009: Smitdogg - Another one Andrew Welburn dumped, an alt version of Invader's Revenge. All the roms are different and there are unmamed sound roms.

- 0.133u1: Renamed (invrvnga) to (invrvngea).

- 22nd November 2008: Mr. Do - Invaders Revenge is a cool twist on Space Invaders. Another bezel cleanup by Addy. Thanks to Andy at Andy's Arcade for the scan.

- 0.113u2: Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz in Invader's Revenge and clone (Dutchford).

- 0.111u4: Added SN76477 sound.

- 0.111u1: Added Invaders samples.

- 25th July 2006: 3D ARCADE - Another 3D cabinet model from the "Space Invaders" family by Btribble! Invaders Revenge!

- 0.37b3: Removed SN76477 sound and Invaders samples.

- 0.37b1: Added SN76477 sound and removed samples (0., 10-18.wav).

- 0.34b8: David Winter added clone Invader's Revenge (Dutchford).

- 0.33b7: Changed description to 'Invader's Revenge'.

- 0.21: Nicola Salmoria added 'Invaders Revenge' (Zenitone Microsec 1980?).


Other Emulators:

* CottAGE

* HiVE

* VAntAGE


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Cosmic Guerilla

Kamikaze

Invader's Revenge

Enigma II

Gorf

Space Bugger

Hole Land

Battlantis

Android

Mini Vaders

Disco Boy

Play Girls 2

History


Arcade Video game published 40 years ago:

Invader's Revenge (c) 1979 Zenitone Microsec.

Invader's Revenge is a simple two-dimensional shooter. You control your fighter to defend your supply against an endless stream of alien invaders. Once you clear out one wave of 6 invaders, another wave comes in to take your fuel. After seven waves of alien invaders, you will then be given the chance to dock with your base to refuel. Of course, you have to navigate the hazards to get to your base. Your objective is simple, prevent the aliens from taking or destroying your fuel supply.

- TECHNICAL -

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry

Screen orientation : Vertical
Video resolution : 224 x 260 pixels
Screen refresh : 59.54 Hz
Palette colors : 2 (overlays)

Players : 2
Buttons : 3 (LEFT, RIGHT, FIRE)

- TRIVIA -

Invader's Revenge was one of a long string of "Space Invaders" clones to hit the market after the runaway success of Space Invaders in 1978. This game was developed by a company within the United Kingdom. Zenitone Microsec also went on to develop other Space Invader clones such as "Super Invaders" and "Space Attack II". All these games were distributed in Europe, Invader's Revenge was distributed in Germany by Dutchford.

- TIPS AND TRICKS -

* When you start the game, your fighter will be in the middle, at the bottom of the screen above the fuel storage area with 26 units of fuel. Your goal is to blast the invaders into dust. Each wave of invaders consists of six alien ships. You will go through seven waves of invaders before you have a chance to dock. The order of the invaders is (by their point value) : 10, 20, 30, 50, 20, 30, and 50.

* The alien invaders will attempt to make you lose your fuel one of two ways :
a) By getting to the bottom of the screen and actually picking up the fuel to bring back to the UFO. You can shoot these aliens down to recover a fuel unit.
b) The aliens will drop bombs upon your fuel supply to cause you to lose a unit. These bombs can be shot down.

* Just like the original game, when the invaders get to the left or right side of the screen, they will drop down a level. In addition to dropping down, an invader may peel away from the formation and head down to attempt to take one of your fuel units.

* Learn the different formations the invaders show. Some of the formations are :
a) In a straight line across.
b) In two straight lines across.
c) In a staggered formation that resembles a '>' or '<'.
d) One invader on each row for six rows.

* When shot, some invaders don't explode. Instead, you literally will shoot them down. After they are shot, the invader will head straight toward your fighter. Make sure you quickly move from under an invader after you have shot it to prevent this from happening.

* As in "Space Invaders", shoot the right or leftmost invader to prevent them from dropping another level down. In addition, the fewer invaders there are, the faster they travel across the screen. Make sure you adjust for this.

* Your primary objective is to prevent the invaders from stealing or destroying your fuel supply. If you lose all of your fuel, your game will be over regardless of the number of fighters you have left.

* Docking can be quite a chore. You must navigate around some space debris in order to get to your base to refuel. Watch your fuel supply because you can burn it up very quickly if you're not careful.

* As the game progresses, the invaders get more aggressive and will send down two or even three of their numbers to attempt to steal your fuel. In addition, the UFO at the top of the screen moves back and forth to drop bombs on you.

* Learn to conserve your firepower and only shoot at sure targets. The reason is the fact you can only have one shot on the screen at any time.

* Since there is no cover, make sure you are moving around constantly. If you don't move your fighter around, you are just inviting trouble to happen.

- CONTRIBUTE -

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