0.33b7 [Kenneth Lin]
WIP:
- 0.178: Angelo Salese fixed coin counter in Jackal. Note: All revisions flips the coin counter bit between 1 -> 0 five times, causing the bookkeeping to report 5 coins inserted. Most likely solution in HW is a f/f that disables coin counters when any of the other bits are enabled.
- 0.149u1: ShouTime and The Dumping Union added clone Jackal (World, Rotary Joystick). Corrected rom names and added PCB locations in Jackal and clones. Added correct roms for Top Gunner (bootleg) [Brian Troha]. Changed parent description to 'Jackal (World, 8-way Joystick)' and clones 'Top Gunner (US)' to 'Top Gunner (US, 8-way Joystick)', 'Top Gunner (bootleg)' to 'Top Gunner (bootleg, Rotary Joystick)' and 'Tokushu Butai Jackal (Japan)' to 'Tokushu Butai Jackal (Japan, 8-way Joystick)'.
- 15th June 2013: Smitdogg - ShouTime has recently spent a ton of money on undumped boards and needs some help paying for it all and the international shipping costs involved. If anyone can help out, send me a private message and I'll send you his private paypal address to send your help to. Some of the games he has picked up include: World version of Jackal that uses SNK LS-30 rotary sticks.
- 3rd May 2010: f205v dumped Jackal (bootleg) (1987).
- 0.135u3: Fabio Priuli added driver data struct to Jackal.
- 0.130u4: Derrick Renaud converted Top Gunner (bootleg) use IPT_POSITIONAL.
- 0.127u3: Nicola Salmoria fixed wrong enemy tank colors in Jackal.
- 0.125u5: Jackal driver improvements [Nicola Salmoria]: Fixed palette animation (very subtle!). Verified on the schematics and on the PCB that the high score table text cannot change color. Removed the IMPERFECT_GRAPHICS flag. Fixed music stops after you get in the jeep with a kludge (overclock sound CPU). Added DIP locations and sorted input ports. Added 2x 'Unused' dipswitch.
- 0.123u1: Zsolt Vasvari removed color tables from Jackal. Added RESNET color computations where appropriate. Changed palettesize to 4608 colors.
- 0.122u5: Corrado Tomaselli changed/verified frequencies in Jackal. Changed M6809 CPU1/2 clock speeds to 1536000 Hz and YM2151 to 3579545 Hz.
- 28th July 2006: Guru - Top Gunner (Konami 1986) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes.
- 0.89u4: Cleanup of Jackal driver [Curt Coder].
- 0.79u1: Curt Coder converted Jackal to tilemaps. Added dipswitches 'Sound Adjustment' and 'Sound Mode'.
- 0.37b15: Fixed gfx1 rom loading. Changed input from dial to 8-way Joystick. Removed 3rd player and 3rd coin slot.
- 0.36b13: Added proms ($0, 100 - color lookup tables).
- 22nd December 1999: Nicola Salmoria fixed some graphics problems in Jackal.
- 0.36b8: Added clone Tokushu Butai Jackal (Japan). Added the gfx1 roms from Tokushu Butai Jackal (Japan). Note: topgunbl allows to rotate the gun turret with a rotary switch. This feature is not available in the original sets. In jackalj, the gun faces the direction you are moving. In the others, it always faces up. Changed parent description to 'Jackal (World)' and clone 'Top Gunner' to 'Top Gunner (US)'.
- 0.36b7: Fixed gfx1 roms.
- 26th September 1999: Nicola fixed Jackal character roms.
- 0.35RC2: Karl Stenerud added rotary control support to clone Top Gunner. This works in topgunbl *only* - the gun turret cannot be rotated in jackal and topgunr, those games don't support the rotary joystick.
- 0.34b6: Known issues: Sprites are not in sync with the scroll. After game over, the first main logo screen is one line out of sync after the scrolling is completed. Changed 8-way Joystick to Dial and added 3rd player input.
- 0.34b5: Nicola Salmoria added clone Top Gunner (bootleg). Note: topgunbl allows to rotate the gun turret with a rotary switch. This feature is not available in the two original sets. Nicola Salmoria also fixed the original set (rom tgnr15d.bin). Known issues: The Jackal gfx ROMs have some bad bits (look at the '0', for example). One of the bootleg Top Gunner gfx ROMs seems to be bad as well.
- 0.33b7: Kenneth Lin added 'Jackal' (Konami 1986) and clone Top Gunner. Known issues: The high score table colors are probably not correct (all lines are white). Sprites disappear at the border of thse screen and are not in sync with the scroll. At the beginning of a game, part of the screen remains black. Top Gunner doesn't work, ROM 16D doesn't pass the self test.
- 21st June 1998: Dumped Top Gunner (US).
- 24th March 1998: CaBBe dumped Jackal (World).
ARCADE RELEASE: Tokusyu Butai Jackal (Konami) - 1986/Oct/15
LEVELS: 1
Other Emulators:
* FB Alpha
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