Manufacturers

Loading

Janken Man Kattara Ageru

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Dipswitchs
  7. Roms list
  8. Chips list
  9. Categories
  10. MAMEinfo
  11. History
Download jankenmn.zip (272 KB)
Snapshot

Game infos

Description Janken Man Kattara Ageru
Name jankenmn
Manufacturer Sunwise
Year 1991
Runnable yes
System arcade /
Number of players 1P
Added to MAME .145u5
Romset size 272 KB
Romset file 2 files
Romset zip 193 B
Language English
Evaluation 20 to 30 (Bad)
Genre Misc.

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins 3

Controls infos

type ways minimum maximum sensitivity keydelta reverse
only_buttons no

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade pcg1.bin 16384 a9c5aa2e c3b81eeefa5c442231cd26615aaf6c682063b26f temp 0 good no
arcade pcg2.bin 262144 48a8f769 656346ca0a83fd8ff5c8683152e4c5e1a1c797fa maincpu 0 good no

Chips list

name tag type clock
8-Bit R-2R DAC dac audio
Speaker speaker audio
Z80 maincpu cpu 2500000

Categories

MAMEinfo

0.145u5 [Roberto Fresca, Anonymous donator]


Artwork available


NOTE:

- http://dgm.hmc6.net/museum/jyankenman.html and many videos on YouTube


WIP:

- 0.171: Avoid unnecessary use of PORT_CODE [hap].

- 0.163: Some alignment, spacing, info and notes [Roberto Fresca].

- 0.160: Osso enabled save state support in Janken Man Kattara Ageru.

- 11th May 2013: Mr. Do - Roberto Fresca created artwork for Janken Man Kattara Ageru... but I forgot to include it with the last update. Sorry, Robert... it's here now.

- 0.147: Avoid unnecessary use of PORT_CODE [hap].

- 30th March 2012: Roberto Fresca - Spent ages recreating the original 'Janken Man Kattara Ageru' artwork based on the lo-res picture below. I think is decent enough taking in count the lack of references. Here the artwork... Is currently working with all the lamps and LEDs (except the blue top rotolight, that is impossible to simulate with the current artwork system).

- 26th March 2012: Roberto Fresca - Again rolling with the Janken Man series. I was working so hard side by side with hap on the Janken Man game. After some analysis, we've determinated that the dump is really odd, since the program ROM is unused (maybe a leftover, or from another game). The real program is laying inside the waveform ROM. And is not coming from 'Janken Man' (first one from the series). It fits perfectly and match 'Janken Man Kattara Ageru'. Well... Unfortunatelly only low-res pictures were found about this game. So, I'm trying to recreate the real artwork for a external layout from the scratch, just based on a pic. Since these machines are still working in Japan, if some japanese MAME friendly people can help providing some hi-res pictures to create a real-decent artwork, they will be widely welcome. Thanks in advance. Here the artwork WIP...

- 0.145u5: Roberto Fresca and Anonymous donator added 'Janken Man Kattara Ageru' (Sunwise 1991). Z80 + CTC + DAC systems with artwork and lamps + LEDs, running the well-known game "Rock-Paper-Scissors". Also added a complex internal artwork layout and some notes [Roberto Fresca]. Shuffled hand LEDs a bit to make it able to show all 3 janken states. Lots of driver improvements, making the game almost playable. Added remaining lamp outputs. Layout now based on http://homepage2.nifty.com/totochan/yugi-shiba-jkman.jpg instead of this one: http://dgm.hmc6.net/museum/jyankenman_01.jpg. Added cpanel LEDs and marked game as working. Removed unneeded notes. Temporary workaround for payout sensor, game shouldn't lock up anymore now [hap]. Remapped inputs to Z-X-C to be more friendly. Routed the payout pulse to mech counters. Added some notes [Roberto Fresca].

- 12th March 2012: Roberto Fresca - I was working in a new driver for a screenless japanese game called Janken Man (Rock- Paper-Scissors). The whole playfield is made of lamps and LEDs. Since there is not a decent picture of the game, I recreated the artwork through an internal layout... There are some weird things about the program (a bunch of branchs to nothingland), but hope someone can figure out better than me. I just got the program running, with Z80 + CTC + daisy chained interrupts totally set, passing accurate interrupts vector to the CPU, with 2x PPI8251 (I/O) initialized and working properly. Also hooked a DAC that can handle the PCM waveform properly. You can trigger some samples through the input system. Above you can find a comparison between the real artwork and my internal layout. Hope someone can give a hand to get a workaround and hook the lamps...

History


Redemption game published 28 years ago:

Janken Man Kattara Ageru (c) 1991 Sanwaizu.

- TECHNICAL -

Width: 300mm
Depth: 350mm
Height: 1340mm
Weight: 60kg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36033&o=2