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Judge Dredd (rev LA1, prototype)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
  13. High scores
Download jdreddp.zip (10.13 MB)
Snapshot

Game infos

Description Judge Dredd (rev LA1, prototype)
Name jdreddp
Manufacturer Midway
Year 1993
Runnable yes
System arcade /
Number of players 3P sim
Added to MAME .060
Romset size 10.13 MB
Romset file 21 files
Romset zip 6 B
Language English
Evaluation 70 to 80 (Good)
Genre Fighter

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 3
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 400 254 54.70684 8000000 506 100 500 289 20 274

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade jd_u12.rom 524288 ef32f202 16aea085e63496dec259291de1a64fbeab52f039 adpcm:oki 0 good no
arcade jd_u13.rom 524288 3dc70473 a3d7210301ff0579889009a075092115d9bf0600 adpcm:oki 80000 good no
arcade jd_u3.rom 131072 6154d108 54328455ec22ba815de85aa3bfe6405353c64f5c adpcm:cpu 10000 good no
arcade jd_ug12.rom 524288 a16b8a4a 77abb31e7cb3b66c63ef7c1874d8544ae9a02667 maincpu 1 good no
arcade jd_ug14.rom 524288 468484d7 87e3b87051e3afff097333af90efa0eb4dd61a35 gfxrom 0 good no
arcade jd_ug16.rom 524288 1d7f12b6 beb864615a6c554097377a2f2b6dfe361c1fb084 gfxrom 200000 good no
arcade jd_ug17.rom 524288 b6d83d74 e0e71f691af5b55fb4153a6b80d3055641cb7cf4 gfxrom 400000 good no
arcade jd_ug18.rom 524288 c8a45e01 6d63a977c30d5f421baf48db55da90c75032a75f gfxrom 600000 good no
arcade jd_ug19.rom 524288 e076c08e 9b52470feac66b258e62e53dfd6a6a74c1e47ac1 gfxrom 2 good no
arcade jd_ug20.rom 524288 7b8c370a e6562782519610447657d0850481b1f9fd7c08b3 gfxrom 200002 good no
arcade jd_ug22.rom 524288 6705d5b3 da304ea33cd20c118b97147fe603237fe5940732 gfxrom 400002 good no
arcade jd_ug23.rom 524288 0c9edbc4 bb3926a992efd1923d64c5bc615dac39867f426d gfxrom 600002 good no
arcade jd_uj12.rom 524288 7e5c8d5a 65c0e887fea01846426067adfc4cf60dce4a1e24 maincpu 0 good no
arcade jd_uj14.rom 524288 fe6ec0ec 3e3b1774e1c5cf6629fbd3aeff36cadff1adfbf9 gfxrom 1 good no
arcade jd_uj16.rom 524288 31d4a71b 703448956968f1913e5755a6aedf0f7d15ea4a4e gfxrom 200001 good no
arcade jd_uj17.rom 524288 ddc76f0b 8f3091c6a5ec1488fcd296e75bbd0572f1a4485c gfxrom 400001 good no
arcade jd_uj18.rom 524288 3e16e7a9 f517d42594225b06d70404f29e44dc144ad87a72 gfxrom 600001 good no
arcade jd_uj19.rom 524288 bd8cffe0 7690bfa82ab5c2c102dc5c6e60628f341b83a77b gfxrom 3 good no
arcade jd_uj20.rom 524288 8fc7bfb9 c3c31ea641a6e304b060a7938e2ac473db8a7aab gfxrom 200003 good no
arcade jd_uj22.rom 524288 7438295e dbc28a9273897d50abf8e7bebe0753949365eb42 gfxrom 400003 good no
arcade jd_uj23.rom 524288 86ea157d 9189e07abc73b601a26ae8aaf6d49ed87d1befca gfxrom 600003 good no

Chips list

name tag type clock
AD7524 adpcm:dac audio
M6809E adpcm:cpu cpu 8000000
OKI6295 adpcm:oki audio 1000000
Speaker speaker audio
TMS34010 maincpu cpu 50000000
Williams ADPCM Sound Board adpcm audio
YM2151 adpcm:ym2151 audio 3579545

Categories

MAMEinfo

0.60 [Aaron Giles]


Bugs:

- Freeze DIP = Player DIP. Hammy (ID 05445)

- [possible] On some levels, the bottom line or two of pixels look incorrect. Smitdogg (ID 00530)

- There is a priority problem with the sewer gate & and the woman walking in the background. DCisTHEbest (ID 00746)

- When you enter the lift in the sewers the lift has no floor. RansAckeR (ID 00273)

- [possible] When you enter the lift in the sewers the lift has no floor. RansAckeR (ID 00274)


WIP:

- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524.

- 0.145u8: Phil Bennett fixed crash before OK in Judge Dredd (rev LA1, prototype).

- 14th January 2012: Smitdogg - The rise and fall of Judge Dredd Arcade: http://gaminghell.co.uk/JudgeDreddInterview.html.

- 0.143u1: Implemented IDE controller command 0x70 (SEEK) makes Judge Dredd (rev LA1, prototype) boot again [Miodrag Milanovic].

- 0.129: Aaron Giles fixed access violation when loading savestate with -autosave and -debug in Judge Dredd (rev LA1, prototype).

- 0.122u6: Changed TMS34010 CPU1 clock speed to 50MHz and M6809E CPU2 to 8MHz.

- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz.

- 0.114u1: Changed OKI6295 clock speed to 1MHz, visible area to 399x253 and VSync to 27.407585 Hz.

- 0.107u1: Luigi30 removed P4 START (not unsed).

- 0.78: Renamed (jdredd) to (jdreddp).

- 0.66: Smitdogg fixed inverted 'Freeze' dipswitch.

- 0.63: Changed visible area to 400x254.

- 0.60: Aaron Giles added 'Judge Dredd (rev LA1, prototype)' (Midway 1993).

- 28th March 2002: Aaron Giles added the Judge Dredd prototype to the Williams T-unit driver.


LEVELS: 4


Movie: Judge Dredd

Genre: Sci-fi

Year: USA 1995

Director: Danny Cannon

Studio: Cinergi Pictures

Cast: Sylvester Stallone, Diane Lane, Rob Schneider, Armand Assante, Juergen Prochnow, Max von Sydow, Joanna Miles


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History


Arcade Video game published 27 years ago:

Judge Dredd (c) 1992 Midway.

Here comes the judge! A beat-'em-up action based on the comics book of the same name.

- TECHNICAL -

The control panel did indeed come from NARC. Midway pioneered the multi-color cabinet printing (till then all cabinets where 4 color process). Midway started the mixing of colors. The cabinet was the standard Midway universal cabinet, about the only thing unique about it was the red piping down the side.

The side of the cabinet had a 3-D Judge head. After Killer Instinct from Rare made it to the Midway offices it was bitter sweet yet again that Judge Dredd was the first to have 3-D art on the side of the cabinet art.

Midway T Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz)

Players : 3
Control : 8-way joystick
Buttons : 4

- TRIVIA -

In 1992, Midway developed an arcade scrolling beat-em-up based on the popular British comic series, Judge Dredd. The reason Judge Dredd came about was primarily because Midway was having such great success with Terminator 2, they were looking for other movie licensed IP to work with. The Judge Dredd movie had just been announced and so that's why they picked it up. The actual premise of the game was it was supposed to be a cross between Mortal Kombat and Teenage Mutant Ninja Turtles.

The game ran on the same hardware as Mortal Kombat II, and utilised a similar digitised graphical style. The digitized approach was there simply because they had such success with Terminator 2, MK and NBA Jam, it was a Midway signature. Midway actually pioneered the new way of capturing video in real time that MK II used to create such clearer imagery than MK I had. MK I used a video camera and taped all the action, then it was captured later. This time they actually captured directly on the bluescreen stage and got MUCH better results (MK II used the same approach).

Judge Dredd had the first ingame sprites of any Midway game to use 3-D graphics. The designer used an Amiga in the back room to make the animations for the Willis Power Tower. Realizing that the Amiga was on the way out, he wanted new software since he had been making 3-D graphics and requested the order of Autodesk 3-D Studio. They found a local dealer of that powerful art software, he organized a demo, got approval and Midway was officially in the business of officially using third party 3-D software for the rest of their games.

According to the designer, only 4 machines were made. The game reached a near-complete state, with some odd glitches here and there, but with 3 stages finished, and 3 bonus stages after each main level. The game never reached mass-production, it failed at location test.

LOCATION TEST REPORT - Why did it fail ?
1) Total approach not right for time of release. Kids all want to fight/compete against each other, not work with each other. Sideways punch kick/path games not popular at this current time.
2) First wave way to long, gets monotonous too quickly.
3) Should be at least two more enemies to fight in wave one. There should be more diversity of behavior between enemies.
4) Only new thing as you go on through wave one is the background.
5) Not enough special moves on Dredds part.
6) The eight angle attacking is sometimes confusing, almost as if too much control is given to the player.
7) The game gives you no feeling of accomplishment. When the wave is over the player is left feeling 'so what ?'.
8) There is not enough 'overboard' activities going on. The animations are not exaggerated enough, not enough is made of explosions etc.
9) There are no skills to the game. One player doesn't feel like he is getting better. What is there to learn besides where the secret shields are ?
10) The control of Dredd doesn't feel quite right, either he doesn't react fast enough or he reacts too fast. Also the physics of the jump and jump kick are not right.
11) The background is too detailed and 'busy', the players eyes are drawn to what is going on behind them rather than on the play itself.
12) Too much memory was spent on the backgrounds rather than the principle characters.
13) The colors on all the principle characters were washed out, not bright enough.
14) The background colors were not dark and foreboding enough, Mega City 1 is supposed to be a dark, Gothic place not bright with pastel shades.
15) The balance for one player is off, it is far easier to play with two or three players than just with one , which is by far the majority of play.
16) The first boss, Fink Angel is neither fun to play nor is he a challenge. Also, it is not explained who a half naked scrawny runt is beating the crap out of a trained law enforcement officer. This doesn't make sense.
17) The sewer wave is not necessary and hinders the action.
18) The holographic target shoot out is fun to point, but serves no purpose in the game.
19) The citizen walking across the back of the street does not respond to all the violence and mayhem going on in the play area. The only reaction is when she is hit. This does not make sense.
20) There is not enough interaction with the background. What there is is hidden and there is no clue (or incentive) to work it out.
21) The block war flying characters look wrong and don't make much sense.
22) The licence has not bought the game anything. Not enough people know who Judge Dredd is and what the world he inhabits is like. The game is full of little points which Dredd officadoes will pick up but are meaningless to the average game player. Whilst the fighting is better than Turtles or X-Men, they have a much more readily identifiable player image, which helps them along. Also, this licence prevents the player from fighting other Judges since it is a primary requisite that the Judges never be seen to do anything which might be construed as breaking the law.

In Wave 1, it has been planned you could smash up most of the store fronts in the original implementation. It had to go because of memory constraints.

The last level was planned, it was basically Judge Death in Resyk, he was reanimating corpses that were rolling out on a conveyor belt at the back of the screen and you were shooting them and him. You'd have your gun but it could be knocked out of your hand and you'd be manno e-manno until another one dropped into the level. The development team actually had most of it running but it was never finished.

There was another level we had which got cut: the motorcycle chase. It was a top down thing, where you were on his bike and you had to chase a car on a high ramp over the city. The ramp was damaged so you had to jump sections. It was originally designed to be like Spy Hunter. They cut it because it was no challenge (a few jumps, some left and right and that was it). Looked gorgeous though, but all that really nice Mega City At Night imagery took up way too much image space, so they cut it entirely. The idea was to have a shooting gallery, then a real game level, then the bike chase, then a real game level, then the shooting gallery, etc.

In Wave 1, some of the civilians you can protect are walking with miniature Goros (from "Mortal Kombat") as pets.

The rat [from the sewers in Wave 1]: You just couldn't grab some public domain digital image of a rat off the internet in 1992. All images worth scanning are in print, so the design team couldn't flat scan anything due to fear of copyright infringement laws. So they got a Rat. They got the rat from a pet store, he was to be snake food. RATTO. They filmed it. Then they had a rat. In the office, a designer (Eric Kinkead) ended up adopting and keeping the rat in a cage at its apartment.

- TIPS AND TRICKS -

Incomplete level hidden: In the Test Menu, you can select what level (or WAV as the game refers to them) you want to start from in the Game Adjustments menu. Selecting Wave 27 takes you to an unfinished level that serves as a Boss Rush where you fight the three boss characters (Fink Angel, Mean Machine, Precious Leglock) one after another. However, since the stage isn’t finished, completing it leaves Dredd stuck, unable to continue.

- STAFF -

Software & designers : Mark Penacho, Jake Simpson (JMS)
Art & designers : Tim Coman (TJC), John Vogel (JCV), Eric Kinkead (EWK)
Sounds & music : John Hey (J H)
Additional software : George N. Petro
Hardware support : Sheridan Oursler, Pat Cox, Ray Macika, John Lowes, Cary Mednick
Stop motion models : Curt Chiarelli

* CAST :
Judge Dredd : Sal Divita
Junior Angel : Fink Angel
Pa Angel : Tim Coman (TJC)
Mean Angel : Mark Lofredo
Block Warrior : John Vogel (JVC)
Block Boss : Marty Martinez
Citizen : Cathy Simpson
Chief Judge McGrude : Dawn Peterson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1234&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

dark_kariya____________________15.558
furohon_________________________9.350
hulkiii_________________________6.968
didyeah_________________________6.059