0.112u2 [David Haywood]
< Japan >
WIP:
- 0.152: Hand crafted PROM color info for Koi Koi Part 2 [Angelo Salese].
- 0.135u4: Angelo Salese wrote an hardcoded table for Koi Koi Part 2 (disabled by default), concluded that a color prom is currently undumped. Also documented a bunch of unused ports.
- 17th December 2009: Angelo Salese - I've tried to fix Koi Koi Part 2 colors, but current dump looks incomplete (the prom is only a look-up one, the proper color prom is undumped apparently).
- 0.135u3: Fabio Priuli added driver data struct and save states to Koi Koi Part 2.
- 0.133u2: Removed all buttons.
- 0.131u1: Angelo Salese attempted to fixed colors and merged memory maps in Koi Koi Part 2. Added buttons 1-8.
- 0.113u3: Changed description to 'Koi Koi Part 2'. Added plds ($0, 200, 400, 600, 800). Added AY8910 (1933500 Hz) sound. Changed visible area to 256x2562. Added dipswitches 'Timer C', 'Timer M', 'Coin A' and 'Test Mode' and 2x 'Unknown' - Game now playable.
- 19th March 2007: Tomasz Slanina - KoiKoi 2 is fully (i hope - i can't play hanafuda) playable now.
- 13th March 2007: Tomasz Slanina - Some little progress on KoiKoi 2 (hanafuda). Game is not playable - there's problem with controls (protection?). Colors are wrong.
- 0.112u2: David Haywood added 'Koi Koi' (Kiwako 1983).
- 20th April 2005: Guru - Koi Koi 2 (a Kiwako table cards game) arrived from Japan.
- 4th April 2005: Dumping Project - Our Japanese contact has sent out a box to Guru containing a motherboard for the Imax print-club machine, an 80s 'Koikoi' game (no relation to the Psikyo games).