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Kozure Ookami (Japan)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download kozure.zip (1009 KB)
Snapshot

Game infos

Description Kozure Ookami (Japan)
Name kozure
Manufacturer Nichibutsu
Year 1987
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .036b16
Romset size 1009 KB
Romset file 15 files
Romset zip 334 B
Language Japanese
Evaluation 50 to 60 (Not Good Enough)
Genre Fighter

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade kozure1.3h 65536 345fe7a5 56ad809cf4a609447cce3e0181ff86e3f0e8966c maincpu 40001 good no
arcade kozure10.11c 16384 f48be21d 5d6db049f30cab98f672814a86a06609c1fa8fb4 nb1414m4 0 good no
arcade kozure11.17k 65536 dba51e2d 49e799d39d298cd3e01602ae5a2d123dfbfa9134 audiocpu 0 good no
arcade kozure12.8d 131072 15f4021d b2ba6fda1a7bdaae97de4b0157b9b656b4385e08 gfx4 0 good no
arcade kozure13.9d 131072 b3b6c753 9ad061cac9558320b5cfd1ac1ac8d7f1788270cc gfx4 20000 good no
arcade kozure14.8a 65536 94a9c3d0 7a5d810ea370d158b2099c17f4d656fbd3deeac8 gfx3 0 good no
arcade kozure2.5h 65536 236d820f e8784c0bbfe22e63a442a8eac18247b740f437a8 maincpu 20001 good no
arcade kozure3.6h 65536 f9178ec8 68085b6030f4d1f89931263df68635b3b276e9f0 maincpu 1 good no
arcade kozure4.14h 65536 fb8e13e6 f2eafcf6d7362dc62e808f582a7bd2970e5e1ad1 gfx2 20000 good no
arcade kozure5.15h 131072 0b510258 e7ec89faa574b755605ddb67d6c908a9f5f2d6ac gfx2 0 good no
arcade kozure6.3e 65536 9120e728 af2ce368d66d01cbad136ae119b31b1701ad0595 maincpu 40000 good no
arcade kozure7.5e 65536 a7ee09bb 70ea2ab09b44e9188eb9500d9663d11e521caa1a maincpu 20000 good no
arcade kozure8.6e 65536 6bbfb1e6 ffc8f835e28ff5f5b11f826b74ac2712c3018178 maincpu 0 good no
arcade kozure9.11e 32768 e041356e 3e4c8564e7a8c940bbe72db11759903aa295287f gfx1 0 good no
arcade n82s129an.11j 256 81244757 6324f63e571f0f7a0bb9eb97f9994809db79493f proms 0 good no

Chips list

name tag type clock
8-Bit R-2R DAC dac2 audio
M68000 maincpu cpu 8000000
Speaker speaker audio
YM3812 ymsnd audio 4000000
Z80 audiocpu cpu 4000000

Categories

MAMEinfo

0.36b16 [Takahiro Nogi]


< Japan >


WIP:

- 0.159: Angelo Salese added protection note about Kozure Ookami, for future reference. Patched timer over bug in Kozure Ookami. Remarked game as working state, see source notes for further info. Added 'Infinite Timer (Cheat)' dipswitch.

- 0.142u2: Angelo Salese hooked up text protection simulation to Kozure Ookami, allowing it to display scoring during gameplay and copyright screens. Implemented proper FG scroll latching, fixing an offsetted layer at the gameplay intro screen. Changed visible area to 320x240. Added 'Unused' dipswitch. Changed description to 'Kozure Ookami (Japan)'. Renamed (kodure) to (kozure).

- 23rd April 2011: Angelo Salese - Discovered and implemented sprite color cycling effects in ArmedF driver. That's a RAM-based clut table that look-ups via a byte in the sprite defs. As you can see from the YT vids, it's used for doing neat effects such as explosions / bonus colors etc. in Terra Force. It's even more useful in Kodure Ookami, since it's used to differentiate the explosive red ninjas from the normal ones and in Armed Formation, that is used to make the sprites to be a lot less static.

- 21st April 2011: Angelo Salese - Currently working at the Nichibutsu 1414M4 emulation, that is a fancy MCU / blitter device used for copying text strings in various 1987/1988 games. Here's Terra Force and Kodure Ookami with this hooked up.

- 0.62: Changed 'Unknown' dipswitches to 'Unused'.

- 0.37b8: Changed visible area to 288x224.

- 0.36b16: Takahiro Nogi added 'Kodure Ookami (Japan)' (Nichibutsu 1987).

- 21st January 2000: Takahiro Nogi sent in a Kodure Ookami driver.


LEVELS: 8


Other Emulators:

* FB Alpha

* Raine


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History


Arcade Video game published 32 years ago:

Kozure Ookami (c) 1987 Nichibutsu.

A side-scrolling shooter with beat-'em-up elements featuring the KILLER BABY CARRIAGE CANNON!

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1987 in Japan.

Based on the manga 'Lone Wolf and Cub'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Mahjong Sound Graffiti : G.S.M. Nichibutsu 2 - PCCB-00051) on 21/01/1991.

- TIPS AND TRICKS -

To jump press both the attack and block buttons.
Break the stone statues in background for power-ups.
To use an additional weapon, press block when you have the baby cart.

- STAFF -

Sound composer : Kenji Yoshida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1310&o=2