0.103u2 [R. Belmont]
Bugs:
- Gameplay speed is too fast. Tafoid (ID 05626)
WIP:
- 0.159: Osso added some more H8 state saving, fixes Last Fighting saving problems.
- 0.157: Osso added save state support to cpu\h8\h8_timer16.c. Fixes Last Fighting save state regression.
- 0.135u3: Fabio Priuli added driver data struct and save states to Last Fighting.
- 0.122u8: Replaced H8/3002 CPU1 with H8/3044.
- 0.118u5: Luca Elia fixed Last Fighting - Game now playable. Added Player 1-2, 8-way Joystick, 2x buttons and 2x coin slots. Changed visible area to 512x240.
- 25th April 2007: Luca Elia - Things went smoother than expected with the second Subsino game I mentioned, Last Fighting. The video hardware is based on a blitter, that also supports zooming. The initial problems I had with figuring it out were actually due to one additional CPU core bug, causing some wrong values to be fed to the chip.
- 22nd April 2007: Luca Elia - I've been working on two games by Taiwanese Subsino. They use the Hitachi H8/3044 CPU, which features an undumped internal ROM, and whose emulation in MAME is somewhat incomplete. Add to that a bit of protection, and the prospects of getting the games to work were limited. Fortunately, though, it looks like the internal ROM is not critical, as I got Bishou Jan (Smiling Jan) to work, albeit with some issues. The video hardware is tilemap based. At the moment there is no sound: the sound chip is unknown, nor do I see sound related writes. Furthermore I had to slightly patch the interrupt routines, and skip what appears to be protection checks. I also had to fix/add the emulation of several instructions in the CPU core. The other Subsino game is Last Fighting, a Bomberman clone currently in MAME as non-working. Same CPU but different, blitter based, video hardware. I'm starting to implement that and, even if much work is still needed, I'm now hopeful to get it to run.
- 0.105u1: Tomasz Slanina added several missing H8 opcodes to the core and color DAC to the driver.
- 0.103u3: H8/Last Fight update [R. Belmont]: Limited H8 vector reads to 24 bits. Added H8 SHLL.W, EXTU.L, SUBS.L #2 and SUBS.L #4 opcodes. Includes Guru's README. Loads all ROMs. Maps RAM for the stack. Changed visible area to 512x512.
- 0.103u2: R. Belmont added 'Last Fighting' (Subsino 2000).
- 24th February 2005: Guru - Last Fighting arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations.
- 17th December 2004: Dumping Project - Randy have won on a Subsino "Last Fighting" board.
LEVELS: 56 (7 x 8)
Recommended Games (Maze Bomber Man):
Butasan - Pig's & Bomber's
Bomberman (Tourvision PCE bootleg)
Dynablaster / Bomber Man
Bomber Man World / New Dyna Blaster - Global Quest
Super Bomberman 2 (Super Famicom Box)
Neo Bomberman
Exvania
Fire Ball
Last Fighting
BnB Arcade