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Lethal Enforcers (ver UAE, 11/19/92 15:04)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download lethalen.zip (9.31 MB)
Snapshot

Game infos

Description Lethal Enforcers (ver UAE, 11/19/92 15:04)
Name lethalen
Manufacturer Konami
Year 1992
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .080
Romset size 9.31 MB
Romset file 11 files
Romset zip 5 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
lightgun 0 255 25 15 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 180 yes 288 224 59.62

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 191a02.f4 65536 72b843cc b44b2f039358c26fa792d740639b66a5c8bf78e7 soundcpu 0 good no
arcade 191a03 2097152 9b13fbe8 19b02dbd9d6da54045b0ba4dfe7b282c72745c9c k054539 0 good no
arcade 191a04 1048576 5c3eeb2b 33ea8b3968b78806334b5a0aab3a2c24e45c604e k053244 2 good no
arcade 191a05 1048576 f2e3b58b 0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad k053244 0 good no
arcade 191a06 1048576 ee11fc08 ec6dd684e8261b181d65b8bf1b9e97da5c4468f7 k053244 200000 good no
arcade 191a07 1048576 1dad184c b2c4a8e48084005056aef2c8eaccb3d2eca71b73 gfx1 200002 good no
arcade 191a08 1048576 555bd4db d2e55796b4ab2306ae549fa9e7288e41eaa8f3de gfx1 2 good no
arcade 191a09 1048576 e2028531 63ccce7855d829763e9e248a6c3eb6ea89ab17ee gfx1 200000 good no
arcade 191a10 1048576 2fa9bf51 1e4ec56b41dfd8744347a7b5799e3ebce0939adc gfx1 0 good no
arcade 191uae01.u4 262144 dca340e3 8efbba0e3a459bcfe23c75c584bf3a4ce25148bb maincpu 0 good no
arcade lethalenue.nv 128 6e7224e6 86dea9262d55e58b573d397d0fea437c58728707 eeprom 0 good no

Chips list

name tag type clock
HD6309 maincpu cpu 12000000
K054539 ADPCM k054539 audio 18432000
Speaker rspeaker audio
Z80 soundcpu cpu 6000000

Serie

Serie : Lethal Enforcers
  1. Lethal Enforcers (ver UAE, 11/19/92 15:04) (1992)
  2. Lethal Enforcers (ver EAA, 09/09/92 09:44) (1992)
  3. Lethal Enforcers (ver EAB, 10/14/92 19:53) (1992)
  4. Lethal Enforcers (ver EAE, 11/19/92 16:24) (1992)
  5. Lethal Enforcers (ver JAD, 12/04/92 17:16) (1992)
  6. Lethal Enforcers (ver UAA, 08/17/92 21:38) (1992)
  7. Lethal Enforcers (ver UAB, 09/01/92 11:12) (1992)
  8. Lethal Enforcers (ver unknown, US, 08/06/92 15:11, hacked/proto?) (1992)
  9. Lethal Enforcers (Euro) (1993)
  10. Lethal Enforcers (Jpn) (1993)
  11. Lethal Enforcers (Euro) (1993)
  12. Lethal Enforcers (USA) (1993)
  13. Lethal Enforcers (Jpn) (1993)
  14. Lethal Enforcers II: Gun Fighters (ver EAA) (1994)
  15. Lethal Enforcers II - Gun Fighters (Euro) (1994)
  16. Lethal Enforcers II - The Western (Jpn) (1994)
  17. Lethal Enforcers II - Gun Fighters (Euro) (1994)
  18. Lethal Enforcers II - Gun Fighters (USA) (1994)
  19. Lethal Enforcers II: The Western (ver JAA) (1994)
  20. Lethal Enforcers II: Gun Fighters (ver UAA) (1994)
  21. Lethal Enforcers II - Gun Fighters (USA) (1994)
  22. Lethal Enforcers (Euro) (1994)
  23. Lethal Enforcers (Jpn) (1994)
  24. Lethal Enforcers I & II (USA) (1997)

Categories

MAMEinfo

0.80 [R. Belmont]


Artwork available


Bugs:

- Clone lethalux: U4 shows up as BAD on lethalux POST. Luigi30 (ID 02178)

- Mask rom check they all come up bad. cpukett (ID 00171)


WIP:

- 0.178: Angelo Salese fixed linescroll in clone Lethal Enforcers (ver JAD, 12/04/92 17:16).

- 0.169: caius added clone Lethal Enforcers (ver EAA, 09/09/92 09:44).

- 0.156: Save correct amount of K054156 videoram, fixes Lethal Enforcers savestates. Sanify palette size and bankdev address map; added placeholder for gfx ROM read [Alex Jackson].

- 0.154: Converted to use inline configs, delegates and device_gfx_interface. 6bpp graphics (i.e. lethalen sprites) is currently broken, because it needs further refactoring (currently in progress) [Fabio Priuli]. Fixed Lethal Enforcers sprite regression; adjust ROM loading so at least some of the mask ROM tests pass [Alex Jackson].

- 0.153: Brian Troha and The Dumping Union added clone Lethal Enforcers (ver UAB, 09/01/92 11:12). Palette is now device [Miodrag Milanovic]. Convert Lethal Enforcers to bankdev [Alex Jackson]. Changed description of clone (ver unknown, US, 08/17/92 21:38) to 'Lethal Enforcers (ver UAA, 08/17/92 21:38)'.

- 0.152: Fixed K054539 input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]. Hooked up K054539 timer interrupt in Lethal Enforcers. Fixes music tempo [Phil Bennett]. Added DIP locations for the driver, this fixes Language dipswitch not changing the language in clones lethaleneab and lethaleneae [Tafoid]. Added PCB README for Lethal Enforcers [Guru]. Changed K054539 sound clock speed to 18432000 Hz.

- 0.149u1: Removed note about some DIP switches not understood (MT#02451) [Brian Troha].

- 0.143u8: Roberto Zandona improved offset screen and gun in clone Lethal Enforcers (ver JAD, 12/04/92 17:16). Removed EEPROM default values.

- 0.143u7: Roberto Zandona fixed Lethal Enforcers external rowscroll not hooked up correctly (1st attract level, highscores) and some priority issues / sprite placement issues.

- 0.139u2: Roberto Zandona hooked up some K053244 register to Lethal Enforcers. Fixed missing flip bits used for the tiles (P2 start screen, reload indicator).

- 0.137: David Haywood implemented default EEPROMs to Lethal Enforcers.

- 0.136u3: Corrado Tomaselli verified clocks and vsync from orginal Lethal Enforcers PC. Changed Z80 CPU2 clock speed to 6MHz and VSync to 59.620000 Hz.

- 0.136u1: Fabio Priuli added driver data struct and save states to Lethal Enforcers.

- 0.135u4: Fabio Priuli updated Lethal Enforcers to use EEPROM device and to use Konami video devices instead of konamiic.h code.

- 0.133u1: Renamed (lethalua) to (lethalenua), (lethalux) to (lethalenux), (letheab) to (lethaleneab), (letheae) to (lethaleneae) and (lethalej) to (lethalenj).

- 0.127u3: Aaron Giles fixed 'T 4 EEPROM error(BAD)' in Lethal Enforcers (Cheat engine problem).

- 0.127u2: Luigi30 and MikeDX fixed backward crosshair in clone (ver JAD, 12/04/92 17:16).

- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.

- 20th April 2008: Guru - Lethal Enforcers PCB arrived from Japan a couple of days ago.

- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz.

- 11th February 2007: Mr. Do - We have a instruction card for Lethal Enforcers.

- 0.108u3: David Haywood added missing video change to the Lethal Enforcers driver.

- 0.108u2: Patrik Styrnell and David Haywood added clones Lethal Enforcers (ver EAB, 10/14/92 19:53), (ver EAE, 11/19/92 16:24), (ver unknown, US, 08/17/92 21:38) and (ver unknown, US, 08/06/92 15:11, hacked/proto?). Changed parent description to 'Lethal Enforcers (ver UAE, 11/19/92 15:04)' and clone (ver JAD) to 'Lethal Enforcers (ver JAD, 12/04/92 17:16)'.

- 0.106u12: Cananas fixed the fire button INPUT_PORT of player2 in Lethal Enforcers.

- 0.98u2: Changed description to 'Lethal Enforcers (ver UAE)' and clone (Japan ver JAD) to 'Lethal Enforcers (ver JAD)'.

- 0.98u1: David Haywood fixed Lethal Enforcers - Game now playable.

- 11th July 2005: David Haywood - Its certainly not pretty, although compared to the Genesis verison its a work of art, but the Arcade version of Lethal Enforcers now works well enough in MAME to be considered 'Working'. There are still a number of glitches, of note are: Sprite Lag - Sprites seem to lag other sprites, rather strange, no idea why, maybe its correct. Sprite Positioning - may be off by 1 pixel, the first level shadow sprites don't line up if I line up the doors on the other levels, I need to see which is right, or if Konami are playing weird tricks. Shadows - Only the background gets shadowed by the shadow sprites (Glass) for some reason enemies don't, probably a limitation of the current sprite/shadow implementation in konamiic.c. Rowscroll - A rowscoll effect is used for the background on the car stage, this isn't currently emulated. Priorities should be mostly correct, scrolling is correct, gunshots seem fairly accurate (maybe very slightly above the cursor).

- 0.97u4: David Haywood improved Lethal Enforcers sprites, allowing 2 sprite chips to be created.

- 2nd July 2005: David Haywood - I decided to take a quick look at Lethal Enforcers... This game is not only one of Konami's ugliest ever games to look at on screen, the hardware its running on is even more disgusting. The driver was started by R. Belmont and Nicola, Its a 1992 game running on an 8-bit processor (an HD63C09EP) connected to graphic chips which were designed for use with 16-bit processors. Thankfully Nicola and R. Belmont managed to work out most of the 'banking from hell' but the problems don't stop there. Konami decided that for this game they wanted 6bpp sprites, however, the sprite chip they were using only supported 4bpp. To get around this problem they connected 2 of the 4bpp sprite chips in parallel, each using the same control data but different ROM data, thus allowing a maximum of 8bpp. Supporting this is ugly, especially when combined with the priority and shadow effects Konami's hardware can do. But I've started to hook it up. The screenshots shows that the priorities are wrong and shadow sprites are causing other sprites to appear with bad colours. I'm not sure of the best way forward from this point so I may let somebody else look at the driver again. The background scrolling is also wrong, but it was wrong before I started looking at the driver and I've made no attempt to fix it.

- 0.92: Lethal Enforcers improvements [R. Belmont]. Fixed tilemap colors. Guns hooked up and aligned properly. Tilemap and sprite layers aligned with the guns. Various other cleanups. Added missing gfx2 rom ($200000). Fixed gfx1 roms addresses. Changed visible area to 288x224 and palettesize to 7169 colors. TODO: Figure out the correct sprite decode. Sprite/tilemap priorities. "Reload" indicator is funky, probably needs tilemap flip bits. Fix K056832 external linescroll RAM support (used for high scores, parallax in scrolling stages).

- 0.91u2: Lethal Enforcers updates [Nicola Salmoria, R. Belmont]. Changed visible area to 292x256 and palettesize to 7168 colors.

- 0.91u1: Changes to Lethal Enforcers [R. Belmont]. Implemented 48xx bankswitch region, which can toggle between custom chip registers and RAM (evil!). Removed hack to pass POST since we now do it the right way. Corrected 56832 RAM interface, added preliminary support for external linescroll RAM on the 56832. This helps with the garbage tilemaps a bit since linescroll data is no longer getting sprayed all over VRAM. Note: With this update the driver was just crashing when I tested it, so maybe something is wrong.

- 0.91: Lethal Enforcers update [R. Belmont]. Both versions now boot and run. Fixed tilemaps and sprites display. Sound now works. Unified memory maps. Added all digital inputs (including DIPs). Added dipswitches 'Language', 'Game Type', 'Coin Mechanism' and 'Sound Output'. Still TODO: Colors, gun inputs, tilemap enable/disable, priorities and K054000 protection chip hookup.

- 0.80: R. Belmont added 'Lethal Enforcers (US ver UAE)' (Konami 1992) and clone (Japan ver JAD). Hardware is an ugly kludge with an 8-bit CPU using 16-bit video chips, as a result there is a lot of strange banking going on making it very difficult to emulate.

- 8th March 2004: R. Belmont - I cleaned up my does-nothing Lethal Enforcers driver and sent it in for 0.80. 6309 experts (both of them) are welcome to try and make it do something.

- 28th February 2004: R. Belmont added 8-bit access to the K054157 Konami chip and sent in a preliminary Lethal Enforcers driver which doesn't really work at all.


LEVELS: 5


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History


Arcade Video game published 27 years ago:

Lethal Enforcers (c) 1992 Konami Company, Ltd

As an undercover police officer the player's mission is to put a stop to an array of criminals ranging from bank robbers, hijackers and numerous other law breakers. As well as upholding the law, players must also try to protect innocent members of the public from the criminal gangs, being careful not to accidentally shoot them. Shooting innocent victims will result in the player's energy level being severely reduced.

Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can't and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life.

- TECHNICAL -

Game ID : GX191

Main CPU : HD6309 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : K054539 (@ 48 Khz)

Players : 2
Control : light-gun
Buttons : 1

- TRIVIA -

Lethal Enforcers was released in October 1992.

The game was a big hit in arcades, especially younger male audiences tended to widely accept the game. The mix of lightgun action, digitized graphics and sound and the multiplayer feature made this game an attractive addition for almost every arcade, quickly regaining the purchase cost in most cases.

The machine could be switched to "Street Mode" or "Arcade Mode" in the settings, where "Street mode" allowed the player to select the desired stage while "Arcade mode" followed the stages in strict order.

There were two different lightgun types used, a Revolver style lightgun that resembles the gun from the title screen and a slightly smaller gun that resembles a semi-automatic handgun.

The probable inspiration for the title screen introduction for Lethal Enforcers is the 1973 film 'Magnum Force' starring Clint Eastwood.

King Records released a limited-edition soundtrack album for this game (Konami Amusement Sounds '93 Summer - KICA-7616, 7617) on August 21, 1993.

Michael Jackson used to own this game (serial number: 191251). It was sold at the official Michael Jackson Auction on April 24, 2009.

- UPDATES -

The Japanese version differs from the US version in 3 aspects:

1. It is possible to see the ending in street mode provided that the main stages are selected and not the training range, but only on the japanese version.

2. Some of the criminals shout "Die, pigs!" as a taunt in the Japanese version. This taunt is omitted from the US version due to the "pig" taunt being considered as a strong direct insult towards police officers.

3. The reloading animation is different. In the japanese version, it shows how the gun is supposed to be reloaded, while the US version features an animation on how to reload by showing a female shooting the gun outside of the screen.

- TIPS AND TRICKS -

* On the first area of Stage 1 (the bank robbery), a masked gunman in black will roll out from behind the desk at the front of the room at the left end of the screen. You need to shoot the enemy as quickly as possible when he first appears, and if you do, an assault rifle will drop to the floor. Shoot it quickly to pick it up.

* On the second area of the same stage, in the street behind the bank, when you've nearly completed it, there will appear another masked gunman at the left end of the screen, and if you shoot him quickly enough the first time he pops out, a rifle will drop to the ground too. Shoot it quickly to get it before it disappears.

* On the third area of the Stage 3 (the airport), there are two terrorists with large rifles hidden inside two crates that take two shots to kill. When you complete the five stages the game has and the game starts again with increased difficulty, another of these gunmen will burst out of a luggage carrier on the second area of the same stage.

* At the left end of the third area on Stage 3, there's a fuel truck that takes a couple shots to blow up. If you can shoot it at the right moment, the explosion will affect at least one terrorist hiding behind it.

* On the first area of Stage 5 (the chemical plant), there's a bridge platform at the top right that leads above the office room. You can shoot this platform down with several shots to keep enemies from crossing it.

- SERIES -

1. Lethal Enforcers (1992)
2. Lethal Enforcers II - Gun Fighters (1994)
3. Lethal Enforcers 3 (2005)

- STAFF -

Programmer : Y. Hatano
Game Graphics : S. Johnson
Photographers : J. Narita, D. Marshall
Sound Effects : H. Maezawa
Music Composer : Kenichiro Fukui
Hardware Designers : H. Matsuura, H. Uenu
Cabinet Graphics : K Hale
Director : Y. Hatano

- PORTS -

* CONSOLES:
[EU] Sega Mega Drive (1993)
[US] Sega CD (1993) [Model T-95015]
Sega CD [EU] (1993) [Model T-95015-50]
[US] Sega Genesis (jul.25, 1993)
[JP] Sega Mega Drive (dec.10, 1993) [Model T-95073]
Sega Mega-CD [JP] (oct.29, 1993) [Model T-95014]
[EU] Nintendo SNES (1994) [Model SNSP-LK]
[US] Nintendo SNES (jan.1994) [Model SNS-LK]
[JP] Nintendo Super Famicom (mar.11, 1994) [Model SHVC-LK]
[US] Sony PlayStation (1997, "Lethal Enforcers I & II [Model SLUS-00293]")
[EU] Sony PlayStation (nov.1997, "Lethal Enforcers I & II [Model SLES-00542]")
[JP] Sony PlayStation (nov.20, 1997; "Lethal Enforcers Deluxe Pack [Model SLPM-86025]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1379&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

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