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Libble Rabble

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
  13. High scores
Download liblrabl.zip (98 KB)
Snapshot

Game infos

Description Libble Rabble
Name liblrabl
Manufacturer Namco
Year 1983
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .037b08
Romset size 98 KB
Romset file 13 files
Romset zip 39 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Puzzle

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail preliminary
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
doublejoy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 288 224 60.606061 6144000 384 0 288 264 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 10c.rom 16384 09ce209b 2ed46d6592f8227bac8ab54963d9a300706ade47 slave_rom 0 good no
arcade 2c.rom 8192 7c09e50a 5f004d60bbb7355e008a9cda137b28bc2192b8ef sound_rom 0 good no
arcade 5b.rom 16384 da7a93c2 fe4a02cdab66722eb7b8cf58825f899b1949a6a2 master_rom 0 good no
arcade 5c.rom 16384 6cae25dc de74317a7d5de1865d096c377923a764be5e6879 master_rom 4000 good no
arcade 5p.rom 8192 3b4937f0 06d9de576f1c2262c34aeb91054e68c9298af688 gfx1 0 good no
arcade 8c.rom 16384 a00cd959 cc5621103c31cfbc65941615cab391db0f74e6ce slave_rom 1 good no
arcade 9t.rom 16384 a88e24ca eada133579f19de09255084dcdc386311606a335 gfx2 0 good no
arcade lr1-1.1t 256 7601f208 572d070ca387b780030ed5de38a8970b7cc14349 proms 200 good no
arcade lr1-2.1s 256 2ae4f702 838fdca9e91fea4f64a59880ac47c48973bb8fbf proms 100 good no
arcade lr1-3.1r 256 f3ec0d07 b0aad1fb6df79f202889600f486853995352f9c2 proms 0 good no
arcade lr1-4.3d 256 16a9166a 847cbaf7c88616576c410177e066ae1d792ac0ba namco 0 good no
arcade lr1-5.5l 256 940f5397 825a7bd78a8a08d30bad2e4890ae6e9ad88b36b8 proms 300 good no
arcade lr1-6.2p 512 a6b7f850 7cfde16dfd5c4d5b876b4fbe4f924f1385932a93 proms 400 good no

Chips list

name tag type clock
M68000 slave cpu 6144000
M6809 audiocpu cpu 1536000
Namco 15XX namco audio 24000
Speaker mono audio

Categories

MAMEinfo

0.37b8 [Edgardo E. Contini Salvan]

0.37b5 [Testdriver]


< Japan >


NOTE:

- Easter egg: Enter service mode. Turn off the service mode switch, and turn it on again quickly to remain on the monitor test grid. Enter the following sequence using the right joystick: 9xU 2xR 9xD 2xL. (c) 1983 NAMCO LTD. will appear on the screen.


WIP:

- 0.173: Angelo Salese fixed Libble Rabble resets during second loop of attract mode.

- 0.144u3: Angelo Salese fixed Toypop driver (Games freeze with zeroes screen).

- 0.143u8: Made some video optimizations in Toypop driver [Kanikani].

- 0.139u1: Atari Ace removed global variables from NAMCO sound core.

- 0.136: Fabio Priuli converted Namco I/O chips 56xx, 58xx and 59xx to be devices and converted Libble Rabble to use the new code.

- 0.135u3: Atari Ace converted Toypop driver to use driver_data structure.

- 0.133: Re-added 'Bonus Life' dipswitch.

- 0.132u5: Kanikani added DIP locations for Libble Rabble. Removed 'Bonus Life' dipswitch.

- 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions.

- 0.116: Changed palettesize from 256 to 800 colors.

- 0.88u1: Shaun Stephenson confirmed Libble Rabble custom I/O chip numbers (58XX and 2x 56XX).

- 0.79u1: Replaced Namco sound with Namco 15XX.

- 0.78u4: Added missing button 1.

- 0.37b9: Changed M6809 CPU1/2 clock speeds to 1536000 Hz and 68000 CPU3 to 6144000 Hz.

- 21st October 2000: MungJing fixed the Libble Rabble CPU speed.

- 0.37b8: Edgardo E. Contini Salvan added 'Libble Rabble' (Namco 1983).

- 0.37b5: Added (Testdriver) Libble Rabble.


ARCADE RELEASE: Libble Rabble (Namco) - 1983/Dec/16


LEVELS: 8 (endless)


Recommended Games (Qix 3):

Crush Roller

Amidar

Disco No.1

Disco No.1 (DECO Cassette)

Hot Shocker

Jolly Jogger

Pepper II

Quantum

Radar Zone

Triple Punch

Heart Attack

Libble Rabble

Itazura Tenshi

Canvas Croquis

Splash!

Glass

Lady Killer

The Return of Lady Frog

Party Time: Gonta the Diver II

Dancing Eyes

Paparazzi

Penky

Wonder Stick

Star Trigon

History


Arcade Video game published 36 years ago:

Libble Rabble (c) 1983 Namco.

At first glance, the gameplay resembles Taito's Qix. The player controls two "arrows", one red (Libble) and one blue (Rabble) with a line strung between them. The object is to wrap the line around poles and surround Mushlins and enemies with it. The player can either close the loops themselves (worth more points for the Mushlins) or move both arrows to the same edge of the screen. The player clears a "season" when he or she harvests all the Mushlins.

Along the way, various enemies will appear and try to stop the player. The most common are four little hooded critters (Hobblins), which start each season in the corners. If the player catches them in a loop, they will be sent to the top of the screen for a short period of time. Other critters such as fireballs (Killers), sparks (Changers), and Demons will also appear. These can be killed by closing a loop around them. Sometimes, scissors-like enemies (Shears) appear, and if they cross the player's line, they cut it. If the player's line is ever cut by Shears or Demons, a new one is instantly made: directly between the two arrows.

Every so often when the player closes a line, a detector goes off indicating that the area that has been closed off has a treasure chest somewhere. To actually uncover the chest, the player must surround a small enough area which covers just the chest, and no other possible hiding places. The game guides the player along that step, first by challenging them to uncover a chest at the start of the game (and then by revealing the locations of the chests for the first two seasons). When the player actually uncovers a chest, six bonus creatures (Topcups) will pop out, then make for the edges. The player must corral them with the line and then close the loop to score the bonus for them: they mean bonus letters. If the player manages to complete a bonus word, the season is automatically cleared out and the player moves to a bonus stage where they must try to uncover and collect chests (to collect a chest, the player needs to close a loop around an opened chest) within a time limit.

The player loses a life if any of the assorted critters touch one of the arrows or if he or she runs out of time (the border is the player's timer, and he or she can boost the time by looping Mushlins and plants), and the player gains an extra life at 40,000, 120,000, 200,000, 400,000, 600,000 and 1,000,000 points by default. After the 100th season, the season counter will stop at 99, similar to how Namco's Galaxian and King & Balloon's round indicators would stop after 48 rounds.

- TECHNICAL -

Game ID : LR

Main CPU : Motorola M6809 (@ 1.536 Mhz), 68000 (@ 6.144 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 256

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- TRIVIA -

Released in December 1983. Namco's first 16 bits game.

- TIPS AND TRICKS -

* Easter Egg :
1) Enter service mode.
2) Turn off the service mode switch and turn it on again quickly to remain on the monitor test grid.
3) Enter the following sequence using the right joystick : Up(x9), Right(x2), Down(x9), Left(x2). '(c) 1983 NAMCO LTD.' will appear on the screen.

- STAFF -

Designed by : Toru Iwatani
Music by : Nobuyuki Ohnogi

- PORTS -

* CONSOLES:
FM Towns Marty (1993)
Nintendo Super Famicom (1994)

* COMPUTERS:
Sharp X68000 (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1384&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

plamat________________________368.870
fordie________________________147.480
sawys__________________________17.210
hulkiii________________________15.420
didyeah________________________14.680