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The Legend of Kage

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download lkage.zip (180 KB)
Snapshot

Game infos

Description The Legend of Kage
Name lkage
Manufacturer Taito Corporation
Year 1984
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .125u1
Romset size 180 KB
Romset file 14 files
Romset zip 75 B
Language English
Evaluation 60 to 70 (Passable)
Genre Fighter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail preliminary
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 240 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade a54-01-2.37 32768 60fd9734 33b444b887d80acb3a63ca4534db65c4d8147712 maincpu 0 good no
arcade a54-02-2.38 32768 878a25ce 6228a12774e116e333c3563ee6e20c0c70db514b maincpu 8000 good no
arcade a54-03.51 16384 493e76d8 13c6160edd94ba2801fd89bb33bcae3a1e3454ff user1 0 good no
arcade a54-04.54 32768 541faf9a b142ff3bd198f700697ec06ea92db3109ab5818e audiocpu 0 good no
arcade a54-05-1.84 16384 0033c06a 89964503fc338817c6511fd15942741996b7037a gfx1 0 good no
arcade a54-06-1.85 16384 9f04d9ad 3b9a4d30348fd02e5c8ae94655548bd4a02dd65d gfx1 4000 good no
arcade a54-07-1.86 16384 b20561a4 0d6d83dfae79ea133e37704ca47426b4c978fb36 gfx1 8000 good no
arcade a54-08-1.87 16384 3ff3b230 ffcd964efb0af32b5d7a70305dfda615ea95acbe gfx1 c000 good no
arcade a54-09.53 2048 0e8b8846 a4a105462b0127229bb7edfadd2e581c7e40f1cc bmcu:mcu 0 good no
arcade a54-10.2 512 17dfbd14 f8f0b6dfedd4ba108dad43ccc7697ef4ab9cbf86 proms 0 good no
arcade pal16l8-a54-11.34 260 56232113 4cdc6732aa3e7fbe8df51966a1295253711ecc8f plds 0 good no
arcade pal16l8-a54-12.76 260 e57c3c89 a23f91da254055bb990e8bb730564c40b5725f78 plds 200 good no
arcade pal16l8a-a54-13.27 260 c9b1938e 2fd1adc4bde8f07cf4b6314d56b48bb3d7144cc3 plds 400 good no
arcade pal16l8a-a54-14.35 260 a89c644e b41a077d1d070d9563f924c776930c33a4ff27d0 plds 600 good no

Chips list

name tag type clock
MC68705P5 bmcu:mcu cpu 3000000
Speaker mono audio
YM2203 ym2 audio 4000000
Z80 audiocpu cpu 4000000

Categories

MAMEinfo

0.125u1 [Stefan Lindberg]

0.35RC1 [Phil Stroffolino]

0.35b5 [Testdriver]


Bugs:

- Compared to the PCB does the PSG sound much clear in MAME, this is mostly for the thunder and the guy that breathes flames... just listen to the recordings i made from the PCB. Stefan Lindberg (ID 01796)


WIP:

- 0.182: Replaced M68705 CPU3 with 'MC68705P5'.

- 0.140u1: Changed Z80 CPU2 clock speed to 4MHz and M68705 CPU3 to 3MHz.

- 0.136u4: Fabio Priuli added driver_data struct and save states to Legend of Kage.

- 0.131u1: Uki added clone The Legend of Kage (oldest). Angelo Salese merged memory maps.

- 0.128u4: Stephane Humbert fixed dipswitches for Legend of Kage and clones. Fixed bootlegs visible area to match original sets. Added 3x 'Unused' dipswitch. Removed 3rd coin slot.

- 0.125u1: Stefan Lindberg added 'The Legend of Kage' (Taito 1984). Changed 'The Legend of Kage' to clone 'The Legend of Kage (older)'. Renamed (lkage) to (lkageo).

- 0.122u6: Changed M68705 CPU1 clock speed to 4MHz.

- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU3 clock speed to 1MHz.

- 0.106u12: MASH added plds ($0, 200, 400, 600 - pal16l8-a54-11.34, pal16l8-a54-12.76, pal16l8a-a54-13.27 and pal16l8a-a54-14.35) to The Legend of Kage.

- 0.100: Aaron Giles fixed crashes in Legend of Kage bootlegs (accessing invalid CPU).

- 0.98u2: Significant rewrite of the Legend of Kage driver [Phil Stroffolino]: Correct/added dipswitches. Converted to use pdrawgfx; affects stage#4. A priority effect on the title screen has been mapped - this gives the foreground layer priority over all sprites, and screenshots now match those from arcade flyers. The "virtual palette" hack has been removed; it was an optimization from back when we used 8 bit color and hardware palettes. Changed palettesize to 1024 colors. Fixed 'Bonus Life' dipswitch. Added dipswitches 'Demo Sounds' and 'Initial Season'.

- 0.98u1: Phil Stroffolino fixed sprite/tilemap placement in Legend of Kage. Changed visible area to 240x224.

- 0.68: Added MCU rom to clone 'The Legend of Kage (bootleg set 1)' - Game now playable.

- 4th May 2003: Angelo Salese submitted MCU simulations to The Legend of Kage and Metal Soldier Isaac II.

- 0.37b5: Added clones The Legend of Kage (bootleg set 1) and (bootleg set 3). Added M68705 (2MHz) MCU and prom ($0 - function unknown). Changed visible area to 256x224. Changed description of clone (bootleg) to 'The Legend of Kage (bootleg set 2)'. Renamed (lkageb) to (lkageb2).

- 17th July 2000: Nicola Salmoria added correct MCU communication to Legend of Kage.

- 1st April 2000: Guru - Dumped Legend of Kage bootleg (Alt) (Taito).

- 0.36b1: Phil Stroffolino fixed text colors in Legend of Kage.

- 19th June 1999: Phil Stroffolino sent in a Legend of Kage driver with a fix to the text layer color, and a new core function called Sprite Manager, which should help the speed and accuracy just like the Tilemap Manager does for background graphics etc.

- 0.35RC1: Phil Stroffolino added 'The Legend of Kage' (Taito 1984) and clone (bootleg).

- 10th June 1999: Phil Stroffolino fixed colors and sprite priorities of Legend of Kage.

- 28th May 1999: Phil Stroffolino sent in a new Legend of Kage driver with working backgrounds.

- 0.35b5: Phil Stroffolino added (Testdriver) The Legend of Kage. Known issues: The main CPU's Z80 ports seem to serve as a window to a 256 byte banked area. This data (from ROM a54-03.51) is used when drawing the background layers. Lots of unknown writes to the YM2203 I/O ports. MCU isn't hooked up, yet. There's a 512 byte prom. Every odd nibble is 0. Is there a missing 256 byte prom for the third color component?

- 6th March 1999: Nicola added sound to Legend of Kage, which works otherwise but graphics are screwed.


LEVELS: 8


Other Emulators:

* FB Alpha


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Ninja Mission (Arcadia)

The Ninja Warriors

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Tsurugi

History


Arcade Video game published 35 years ago:

The Legend of Kage (c) 1984 Taito Corp.

As a Ninja, defeat the evils from Devil's World and save the Princess.

At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the evils, which had come back to life from the Devil's World, was terrifying people all over the country. One day the princess 'Kiri', a daughter of the lord, was kidnapped by the Corps. In order to save her from them, a number of militia were sent to the Corps' Headquarters, but none of them ever returned. Then one young man headed for the Corps' Headquarters to save the princess. His name 'Kage', a ninja from Iga Village.

- TECHNICAL -

Board Number : M4300040A
Prom Stickers : A54

Main CPU : Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 2 Mhz)
Sound CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Even if title screen says MCMLXXXIV (1984), The Legend of Kage was released in October 1985 in Japan.

- UPDATES -

Bug? feature?: Under attract mode only from the bootleg versions can be played for several seconds until the ninja dies.

- TIPS AND TRICKS -

INSTRUCTIONS:
- Use the joystick to move, jump and duck.
- Use the buttons to attack with your sword and to throw shuriken.
- Kage must fight through five stages in order to rescue the princess:
(1) Forest : Kage must avoid the attacks of the shinobi (enemy ninja) and Yobo monks. Defeat the red Yobo that appears after defeating three normal Yobos to complete the stage.
(2) Cave : Kage must kill a certain number of shinobi.
(3) Castle Wall : Move Kage in the direction of the arrows to climb the castle wall while dodging the attacks of shinobi.
(4) Mansion : Rescue the princess on the top floor by cutting the rope.
(5) Forest Stage 2 : Defeat Yuikasa Yoshiro (the evil warlord) and his right-hand man, Yukinosuke, who chase Kage and the princess.

- Kage is constantly under attack by enemies, so you must be alert at all times. Avoid the enemy swords and spikes by jumping up, ducking down or blocking them with your sword.

- Yobo attacks Kage with his iron club and flames. When being attacked with the flame, it is better to stay low and approach Yobo from underneath.

- SERIES -

1. The Legend of Kage (1984)
2. Kage Densetsu - The Legend of Kage 2 (2008, Nintendo Ds)

- STAFF -

Music by : Hisayoshi Ogura

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (apr.18, 1986) "Kage no Densetsu [Model TFC-KD-4900]"
[US] Nintendo NES (aug.1987) "The Legend of Kage [Model NES-KA-USA]"
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]"
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]"
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2"
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]"
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]"
[JP] Sony PS4 [PSN] (oct.2, 2015) "Arcade Archives - Kage no Densetsu [Model CUSA-03576]"
Sony PlayStation 4 [PSN] [US] (dec.1, 2015) "Arcade Archives - The Legend of Kage [Model CUSA-03714]"
Sony PlayStation 4 [PSN] [EU] [AU] (feb.16, 2016) "Arcade Archives - The Legend of Kage [Model CUSA-03935]"

* HANDHELDS:
Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]"
[JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]"
Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket"
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]"
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]"
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]"

* COMPUTERS:
Sinclair ZX Spectrum [US] (1986)
[EU] [US] Commodore C64 (1987)
[EU] Amstrad CPC (1986)
[JP] MSX (1986) "Kage no Densetsu [Model MSX-9]"
Amstrad CPC [US] (1988) "Taito Coin-Op Hits"
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2"
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1369&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

muesliman______________________73.000
hulkiii________________________47.500