Manufacturers

Loading

Lord of Gun (USA)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
  13. High scores
Download lordgun.zip (22.56 MB)
Snapshot

Game infos

Description Lord of Gun (USA)
Name lordgun
Manufacturer IGS
Year 1994
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .081u4
Romset size 22.56 MB
Romset file 16 files
Romset zip 9 B
Language English
Evaluation 30 to 40 (Amendable)
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
lightgun 60 224 35 10 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 448 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade igsa001.14 2097152 400abe33 20de1eb626424ea41bd55eb3cecd6b50be744ee0 sprites 0 good no
arcade igsa002.9 2097152 a4810e38 c31fe641feab2c93795fc35bf71d4f37af1056d4 sprites 400000 good no
arcade igsa003.3 2097152 649e48d9 ce346154024cf13f3e40000ceeb4c2003cd35894 sprites 800000 good no
arcade igsa004.13 2097152 52687264 28444cf6b5662054e283992857e0827a2ca15b83 sprites 200000 good no
arcade igsa005.8 2097152 e32e79e3 419f9b501e5a37d763ece9322271e61035b50217 sprites 600000 good no
arcade igsa006.2 2097152 39288eb6 54d157f0e151f6665f4288b4d09bd65571005132 sprites a00000 good no
arcade igsb001.82 2097152 3096de1c d010990d21cfda9cb8ab5b4bc0e329c23b7719f5 tiles1 0 good no
arcade igsb002.91 2097152 2234531e 58a82e31a1c0c1a4dd026576319f4e7ecffd140e tiles1 200000 good no
arcade igsb003.97 2097152 6cbf21ac ad25090a00f291aa48929ffa01347cc53e0051f8 tiles1 400000 good no
arcade igst001.108 1048576 36dd96f3 4e70eb807160e7ed1b19d7f38df3a38021f42d9b tiles0 0 good no
arcade igst002.114 1048576 816a7665 f2f2624ab262c957f84c657cfc432d14c61b19e8 tiles0 100000 good no
arcade igst003.119 1048576 cbfee543 6fad8ef8d683f709f6ff2b16319447516c372fc8 tiles0 200000 good no
arcade lordgun.10 524288 acda77ef 7cd8580419e2f62a3b5a1e4a6020a3ef978ff1e8 maincpu 0 good no
arcade lordgun.100 524288 b4e0fa07 f5f33fe3f3a124f4737751fda3ea409fceeec0be oki 0 good no
arcade lordgun.4 524288 a1a61254 b0c5aa656024cfb9be28a11061656159e7b72d00 maincpu 1 good no
arcade lordgun.90 65536 d59b5e28 36696058684d69306f463ed543c8b0195bafa21e soundcpu 0 good no

Chips list

name tag type clock
M68000 maincpu cpu 10000000
OKI6295 oki audio 1000000
Speaker mono audio
YM3812 ymsnd audio 3579545
Z80 soundcpu cpu 5000000

Categories

MAMEinfo

0.81u4 [David Haywood]


WIP:

- 0.148u1: Implemented missing functions of Lord of Gun's protection routines [iq_132].

- 0.147u1: Emulated Lord of Gun's protection rather than patching it out [iq_132].

- 0.142: Brian Troha corrected dipswitch names and added DIP Locations to Lord of Gun.

- 0.139u1: Return to type safety. Changed address maps back into functions that build up the definition, rather than the whole tokenizing system, which lost type checking. Added a new module addrmap.c which implements the address map classes, and changed the macros to call methods on the address_map and address_map_entry classes which are strongly typed. Fixed a few incorrectly specified memory map entries along the way in LordOfGun driver [Aaron Giles].

- 0.138u2: IGS Lord Of Gun driver update [Luca Elia]: Implemented RAM based priorities. Added multi-sprite and fixed sprite list end. Corrected tilemap 2 size (wrong backgrounds in the final stage). Fixed crosshair position.

- 22nd May 2010: Luca Elia - I've figured out and implemented RAM based priorities in Lord of Gun. Before, sprites were drawn above all tilemaps, and tilemaps were incorrectly ordered with respect to each other. The way priorities work on this hardware, lordgun driver, i.e. how the order of the various layers of graphics is decided, is similar to that of the blitter based IGS games in igs011 driver. There are 64k of priority RAM. Each 16-bit word contains one of five values, that map to the five layers (4 tilemaps + sprites). For each screen pixel, the opacity of the layers and their priority are translated to an address in priority RAM, and the pixel of the layer specified by priority RAM at that address is sent to the screen. This is the most flexible solution as it allows for rather funky priority schemes and masking effects. Also note that sprite-sprite priorities are decided according to the sprite list order, and are thus orthogonal to sprite-tile and tile-tile priorities, allowing for even more flexibility. To form the priority RAM address, first the opacity of each layer is stored in one of the 5 low order bits (0 = opaque, 1 = transparent). Then, and this is where it gets more complicated than on the other hardware, three of the layers, and sprites, also specify a per tile priority level (0-7), thus contributing 3 additional bits * 4 layers, that go in the remaining high order bits of the priority RAM address. Actually, that's too many address bits for 64k of RAM, so one of those layers is limited to only 1 bit of priority level instead of 3. With this scheme in place, graphics are correct AFAICT, and some scrolling levels, like the jungle one above, exhibit a nice layered parallax effect now.

- 0.131u1: Cananas fixed P1 Button2 is really P2 Button1 in Lord of Gun.

- 0.104: Luca Elia fixed Lord of Gun - Game now playable. Added Z80 (5Mhz) CPU2, YM3812 (3579545 Hz) and OKI6295 (7575 Hz) sound. Fixed gfx1/gfx2/sound1 rom loading. Added 2 Player, Light gun and 2x button input. Changed visible area to 448x224. Added dipswitches 'Game Mode', 'Guns', 'Ranking Music' and 'Coin Slots'. Changed description to 'Lord of Gun (USA)'.

- 22nd January 2006: Luca Elia - I've rewritten the skeleton driver in MAME (showing a black screen) of Lord of Gun, a 1994 light gun game by IGS. It was already decrypted but hitting the protection. That was easy to circumvent, so I could concentrate on the rest of the hardware: Z80 + oki + fm for sound, EEPROM, light guns, inputs through 2 x 8255, 4 tilemaps, sprites, line scroll. At the moment priorities are all wrong. They should work somewhat similarly to those in the IGS_Blit driver, in that there is some priority ram filled with layers indexes. Only, this time there are 64k of values with two indexes per word. Elsemi, master of the later IGS games, among many other things, points out there is at least another game running on this hardware, Huang Fei Hong, of which a partial dump exists (without graphics roms). So I may look at that one next.

- 0.81u6: Minor improvement to Lord of Gun driver (still doesn't work) [Pierpaolo Prazzoli]. Changed palettesize to 2048 colors.

- 0.81u4: David Haywood added 'Lord of Gun' (IGS 1994). Known issues: The program roms are slightly encrypted. Protection? Ends up going wrong and writing to rom areas etc. All frequencies are checked by Guru with his frequency counter (i.e. they are not guessed).

- 7th April 2004: David Haywood sent in a preliminary driver for Lord of Gun which doesn't work because of protection.

- 12th January 2003: Guru - Arrived and dumped Lord of Gun (IGS 1994). Thanks to Brian Troha.


LEVELS: 10/11 (dipswitch ARCADE/dipswitch STREET)


Other Emulators:

* FB Alpha


Recommended Games (Shooting 3):

Operation Wolf

Operation Wolf (Tourvision PCE bootleg)

Operation Wolf 3

Operation Thunderbolt

Operation Tiger

Cabal

Beast Busters

Beast Busters 2nd Nightmare

Dynamite Duke

The Double Dynamites

Guts n' Glory (Machine Gun)

Line of Fire

Mechanized Attack

Rambo III

Rambo

NAM-1975

Space Gun

Spinal Breakers

Steel Gunner

Steel Gunner 2

Rail Chase

Rail Chase 2

Terminator 2 - Judgment Day

G.I. Joe

Lethal Enforcers

Lethal Enforcers II: Gun Fighters

Riot

Alien3: The Gun

Born To Fight

Dragon Gun

Jurassic Park

Jurassic Park 3

Under Fire

Locked 'n Loaded

Lord of Gun

Revolution X

Shooting Star

Target Hits

Virtua Cop

Virtua Cop 2

Crypt Killer

Mobil Suit Gundam Final Shooting

Time Crisis

Time Crisis II

Time Crisis 3

Time Crisis 4

Crisis Zone

Zombie Raid

Area 51

Maximum Force

Area 51 / Maximum Force Duo

Area 51: Site 4

Crazy Fight

Dead Eye

Lethal Justice

Police Trainer

House of the Dead

House of the Dead 2

The House of the Dead III

Total Vice

Behind Enemy Lines

CarnEvil

Evil Night

Gunmen Wars

Quake Arcade Tournament

Teraburst

Flame Gunner

Golgo 13

Golgo 13 Kiseki no Dandou

Invasion - The Abductors

OutTrigger

War: The Final Assault

Confidential Mission

Death Crimson OX

Cannon Spike / Gun Spike

GunMania

Ninja Assault

Silent Scope

Silent Scope 2

Silent Scope EX

Silent Scope Fortune Hunter

The Typing of the Dead

The Grid

Gun Survivor 2 Biohazard Code: Veronica

Lupin The Third - The Shooting

Police 911

Police 911 2

Special Forces Elite Training

World Combat

Gamshara

Johnny Nero Action Hero

Ranger Mission

Cobra: The Arcade

2 Spicy

History


Arcade Video game published 25 years ago:

Lord of Gun (c) 1994 IGS.

A light gun shooter similar to "Lethal Enforcers", but with animated graphics. There are 10 stages here.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 7.575 Khz)

Players : 2
Control : lightgun
Buttons : 2

- TRIVIA -

Released in August 1994.

- STAFF -

Story by: Wu Szu Chiang, Anthony
Directed by: Anthony
Pictures: Wang Film Productions Co Ltd, IGS Graphics Department
Music: Julie Shen
Programs: Jackie, Liou Ching Nan, Chen Shi Fu, Anthony
Mechanism: Chang Li Sheng, Lee Ping
Hardware: Jang Jon Whay, Lee Long Light
Consultants: Lee, Jang, Chen, Lee, Jang, Chen, Lin, Chen, Siau, Wang, Loo, Liou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3308&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

dark_kariya_____________________1.248
hulkiii___________________________352