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Malzak

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download malzak.zip (14 KB)
Snapshot

Game infos

Description Malzak
Name malzak
Manufacturer Kitronix
Year 19??
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .077u3
Romset size 14 KB
Romset file 5 files
Romset zip 6 B
Language English
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound imperfect
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 480 480 50

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade malzak.1 2048 74d5ff7b cae326370dc83b86542f9d070e2dc91b1b833356 gfx1 0 good no
arcade malzak.2 2048 2a12ad67 f89a50b62311a170004c061abd8dedc3ebd84748 user2 0 good no
arcade malzak.3 2048 b947229e 37b88b5aa91a483fcfe60a9bdd67a66f6378c487 maincpu 4400 good no
arcade malzak.4 4096 744c81e3 c08d6df3cf2808a5f99d8247fc19a59be88121a9 maincpu 800 good no
arcade malzak.5 4096 75355c98 7036ed5d9ee38585b1a6bc204d410d5fb5ddd81f maincpu 0 good no

Chips list

name tag type clock
S2650 maincpu cpu 950000
SN76477 sn2 audio
Signetics 2636 s2636_1 audio
Speaker mono audio

Categories

MAMEinfo

0.77u3 [Barry Rodewald]


TEST MODE:

- Test mode in Malzak II should be enabled by setting a POT to position '4' and pressing button 1 three times. Then the POT is set to position '1' to go back to the game.


WIP:

- 0.168: Nigel Barnes fixed SAA5050 graphic issues in Malzak.

- 0.167: Nigel Barnes fixed SAA5050 character rounding. Added new SAA5050 video rom.

- 0.153: Converted SAA5050 to DEVCB2 [Curt Coder].

- 0.148u2: Oliver Stoeneberg fixed uninitialized variables and member in video\saa5050.c.

- 0.147: Rewrote the SAA5050 Teletext character generator. Refactored Malzak driver to use the new implementation [Curt Coder].

- 0.146u5: Curt Coder fixed SAA5050 double high character mode, and forced character data to 7-bit.

- 0.139u2: Mariusz Wojcieszek added sound support to Signetics S2636 (by using VC4000 sound support from MESS). Hooked up sound to Malzak.

- 0.139u1: Miodrag Milanovic updated SAA5050 to form 12x20 chars as noted in documentation. Updated malzak driver to support SAA5050 changes. Changed visible area to 480x480.

- 0.135u4: Fabio Priuli added driver data struct and save states to Malzak, imported SAA5050 emulation from MESS and made it a device. Updated Malzak to use it, removing the almost identical implementation in the driver. Fabio Priuli fixed also all sets in drivers using S2636 video chip.

- 0.135u3: Fabio Priuli converted Signetics 2636 video chip to be a MAME device and updated drivers using it accordingly.

- 0.126u5: Guru added README for Malzak.

- 0.124: Zsolt Vasvari fixed clone Malzak II from crashing.

- 0.121u1: Changed palettesize from 16 to 128 colors.

- 0.97u1: Barry Rodewald added clone Malzak II, improved SAA 5050 emulation and fixed S2636 port. Changed cpu1 rom ($c00) to user2 (screen data).

- 0.89u6: Changed S2650 CPU1 clock speed to 950000 Hz.

- 0.77u3: Barry Rodewald added Malzak (Kitronix 19??). TODO: I/O ports (0x00 for sprite->background collisions), sound (2x SN76477), playfield graphics may be banked, tiles above 0x1f are incorrect and sprite->sprite collision aren't quite perfect (you can often fly through flying missiles).

- 4th December 2003: Barry Rodewald - Getting there... The sprite to playfield collision detection still needs to be figured out. And I think the playfield is a little bit more colourful too.

- 1st December 2003: Barry Rodewald - Now it can run the game. But there is no playfield. Don't know, as yet, how or where it reads level data and displays the playfield.

- 28th November 2003: Barry Rodewald - Got Malzak running a bit - still some graphics unimplemented, but this is enough to get a few inputs mapped too. It would seem that there may be some form of ROM banking going on. Background colours are disabled for now, as I'm pretty sure that it was causing incorrect displays.


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History


Malzak (c) 198? Kitronix.

- TECHNICAL -

Main CPU : S2650 (@ 950 Khz)
Sound Chips : (2x) SN76477 (@ 950 Khz)

Screen orientation : Horizontal
Video resolution : 240 x 240 pixels
Screen refresh : 50.00 Hz
Palette colors : 16

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

When you run the game for the first time, the default highscore board is empty (everything is set to 0 - nicknames are set to @@@).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1553&o=2