0.69b [Tomasz Slanina, Nicola Salmoria]
0.69 [Testdriver]
WIP:
- 0.181: Flip screen improvements: Fixed Y positions of flipped sprites. Implemented flip screen "Hard SW" as in Irem games. Correct polarity of all dipswitches [AJR]. Added 'Flip Screen' dipswitch.
- 0.180: ShouTime added clone Mustache Boy (Italy). Changed parent description to 'Mustache Boy (Japan)'.
- 0.159: Osso added save state support to Mustache Boy, small cleanups. Moved T5182 internal ROM in the device, instead of having it in the games' romsets. General cleanups to bring the device closer to modern MAME.
- 0.150: Converted the T5182 to a device [Osso].
- 0.147u2: Lord Nightmare cleaned up Mustache Boy vblank interrupts: Got rid of the nasty long-int hack in favor of the same 'vblank in+vblank out' int scheme the other similar seibu games of this era used (panicr, darkmist). This seems much more likely to be what the actual PCB used, and works just fine. Removed leftover cruft in mustache.c and h.
- 0.127: Lord Nightmare updated the T5182 documentation/pinout.
- 0.115: Lord Nightmare fixed Mustache Boy interrupt behavior and visible area to 248x240.
- 0.114u3: Tormod Tjaberg corrected Mustache Boy main cpu interrupt rate, main cpu clock freq, and screen refresh rate according to measurements on a real PCB. Changed Z80 CPU1 clock speed to 6MHz and VSync to 56.747000 Hz.
- 0.113u1: David Haywood properly fixed tile flipping in Mustache Boy.
- 0.112u4: Nicola Salmora, Lord Nightmare and Ernesto Corvi added T5182 support, which gives sound to Darkmist, Mustache Boy and Panic Road. Added the missing flip X in Mustache Boy. Added Z80 (3579545 Hz) CPU2 and YM2151 (3579545) sound. Added T5182 rom (cpu2) and 2nd coin slot.
- 0.112u1: Pierpaolo Prazzoli updated Mustache Boy to use HOLD_LINE for sound IRQs.
- 22nd February 2005: Dumping Project - Randy have won an international games version of 'Mustache Boy' on eBay.
- 0.72u2: Tomasz Slanina fixed the continue option and speed in the Mustache Boy driver.
- 0.70u3: Tomasz Slanina correct colors in Mustache Boy with PROMs dumped by Tormod. Added cpu2 rom (32k Toshiba T5182 modul) and proms ($0, 100, 200, 300 - color + 63S281N near SEI0070BU). Changed Z80 CPU clock speed to 4608000 Hz, palettesize from 384 to 256 colors.
- 0.69b: Tomasz Slanina added Mustache Boy ([Seibu Kaihatsu] (March license) 1987). Still bad colours and no sound due to missing roms/mcu? Nicola Salmoria complete the graphics decryption in Mustache Boy.
- 31st May 2003: Nicola Salmoria completed the graphics decryption in Mustache Boy, making it fully playable (although with wrong colors still).
- 0.69: Tomasz Slanina added (Testdriver) Mustache Boy. TODO: Colors (need proms dumping?). Sound (needs sound rom redumping?) - T5182 ? (Coins are also probably handled by it). Finish bitswaps on GFX. In attract mode player seems to walk on black areas? is this right?
- 23rd May 2003: Tomasz Slanina sent in a preliminary driver for Mustache Boy, it would be playable except the graphics are not fully decrypted yet.
LEVELS: 60
Other Emulators:
* FB Alpha
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Arcade Video game published 32 years ago:
Mustache Boy (c) 1987 March Company, Limited.
A one or two player maze game.
The Player controls a 'mustache boy' with a red space suit, who runs across of a top-view maze on the space and must coloring by touching all the tiles in the ground, meantime must pick up all the special items to destroy and detain the annoying enemies, we can also evading them by jumping over them to avoiding contact and make uses of a double jump to go to distant areas without falling and pop all the colors ballons to earn points, letters or bonuses, once you survived and changed the color of each tile on the maze, you will go to the next round.
- TECHNICAL -
Main CPU : Zilog Z80 (x2)
Sound Chips : Yamaha YM2151
Screen orientation : Vertical
Video resolution : 232 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 2
Control : 8-way joystick
Buttons : 2
- TIPS AND TRICKS -
Collect as many green balloons as possible since they give you letters. Every time MUSTACHE BOY is spelled out you will get an extra player. Balloons have different colors: green for letters, red for points, white for bonuses such as wider painting capabilities, higher/longer jump, slower clock every level is timed and more.
- CONTRIBUTE -
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