0.111u4 [David Haywood, f205v]
< Italy >
WIP:
- 0.149: Added AM9517A (4772727 Hz) CPU2/3.
- 0.148u2: Timid attempt to make Pango Fun to boot. Fixed ROM loading [Angelo Salese].
- 0.147u1: Made Cirrus SVGA card just another VGA implementation and removed a need for additional parameter [Miodrag Milanovic].
- 0.144u5: Changed visible area to 640x480.
- 0.144u2: Changed I486 CPU1 clock speed to 25MHz.
- 0.141u3: Updated Pango Fun to use common PC emulation [Mariusz Wojcieszek]. Changed I486 CPU1 clock speed to 40MHz and visible area to 720x480. Added 32k prom.vid rom. Added player and keyboard input.
- 0.111u4: David Haywood added 'Pango Fun (Italy)' (InfoCube 1995).
- 1st November 2006: f205v dumped Pango Fun (Italy). Game was programmed by Giovanni Tummarello and Roberto Molinelli in 1990 for Amiga; it was an action/strategy videogame published by Proxxima Software (Rome, Italy) and later ported to PC machines and published in 1994 by AIM Games software (US) and in Arcade Version (Coin-Op) by InfoCube (Pisa, Italy).
Recommended Games (Skill):
Catch
Avalanche
Sundance
Crazy Balloon
Kick
Quantum
Marble Madness
Speed Coin
Cameltry
Borench
Pango Fun
Frantic Fred
The Irritating Maze
Monkey Ball
Monster Farm Jump