0.95u2 [Tomasz Slanina]
WIP:
- 0.159: Osso added save state support to Panic Road, small cleanups. Moved T5182 internal ROM in the device, instead of having it in the games' romsets. General cleanups to bring the device closer to modern MAME.
- 0.150: David Haywood fixed Panic Road - Game now playable. Sprite-sprite priorities look a bit goofy in places, but with the current code I'm fairly sure the game logic is now correct at least (some sprites weren't getting drawn until now). Reference videos would be handy for refining this. Improved priorities and collision notes. Improved collision handling (this might actually be correct and working now, need to test more) [David Haywood]. Converted the T5182 to a device [Osso]. Attempt to fixed sprite-sprite priorities in Panic Road [Angelo Salese].
- 0.147: Trying to understand BG collision [hap].
- 0.146u5: ShouTime added clone Panic Road (Germany). Changed parent description to 'Panic Road (Japan)'.
- 0.143u1: Angelo Salese removed deprecat.h usage in Panic Road.
- 0.131: Luigi30 crystallized Panic Road.
- 0.127: Lord Nightmare updated the T5182 documentation/pinout.
- 0.123u1: Changed palettesize to 768 colors.
- 0.121u2: Sonikos fixed invalid dipswitches in Panic Road and added DIP locations.
- 0.112u4: Nicola Salmora, Lord Nightmare and Ernesto Corvi added T5182 support, which gives sound to Darkmist, Mustache Boy and Panic Road. Added Z80 (3579545 Hz) CPU2 and YM2151 (3579545) sound. Added T5182 rom (cpu2) and 2nd coin slot.
- 0.104u2: Nicola Salmoria fixed Panic Road color proms loading.
- 0.103u4: Nicola Salmoria decrypted graphics in Panic Road.
- 0.96u3: Tomasz Slanina fixed sprites, controls, colors, sound, dipswitches and many graphics problems in Panic Road, but still not working. Added 2x Players with 4x buttons. Changed visible area to 224x256. Added dipswitches 'Coin A/B', 'Bonus', 'Test Mode', 'Allow Continue', 'Demo Sounds', 'Difficulty', 'Balls', 'Cabinet', 'DSW1-4', 'DSW2-3', 'DSW2-4' and 'Unknown'.
- 0.95u3: Nicola Salmoria added graphics decryption to Panic Road.
- 11th April 2005: Tomasz Slanina - Added tilemaps to Panic Road. Game is misisng colors and sprites...
- 0.95u2: Tomasz Slanina added 'Panic Road' (Seibu 1986). Encrypted gfx, like Mustache Boy?
- 3rd November 2003: Guru - Panic Road (Taito 1986) arrived with the donation of several people and MAMEWorld.
- 20th October 2003: Tomasz Slanina - VERY early screens(?) from PANIC ROAD. Gfx is encrypted - i'm using fake fonts atm. There's mysterious T5182 on the PCB - probably used (only) as sound cpu...
- 3rd March 2001: Chackn from Team Japump dumped Panic Road (c)1986 Taito / Seibu.
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