0.74u2 [R. Belmont]
0.69 [Testdriver]
WIP:
- 0.168: Miodrag Milanovic fixed Polygonet Commanders with debugger enabled and focused on dsp56k CPU core causes emulation to crash under an unknown condition.
- 0.133u1: Brian Troha added more accurate program rom names for Polygonet Commanders (ver UAA) set.
- 0.128u2: Polygonet improvements [R. Belmont]: Turned off network IRQ. Game now boots without "network error". Hooked up palette RAM. Improved text layer emulation (flip bits still missing). Fixed text layer emulation and visible area. FBI logo and color test now display properly. Added 15x buttons. Changed visible area to 256x384.
- 29th October 2008: R. Belmont - Andrew Gardner has done some fantastic work lately on the Motorola 56xxx DSP core, and now Polygonet Commanders passes the POST without any hacks or tricks. He was a little stuck at that point since the game was dying with a network error and generally not being agreeable to further DSP work. I applied some of my Konami knowledge, and now it's feeling better. Still a long ways to go, but it's certainly looking more promising.
- 0.127u8: R. Belmont fixed duplicated inputs in Polygonet Commanders. Removed PLayer 2, buttons and coin slots.
- 0.125u4: Added 3rd coin slot.
- 0.125u2: Removed 3rd coin slot.
- 0.118u4: Fixed rom names.
- 0.104u6: Got Polygonet Commanders back to the POST screen [Andrew Gardner].
- 0.104u5: Some small improvements to the Polygonet Commanders driver [Andrew Gardner]. Changed DSP56156 CPU2 clock speed to 10MHz. Added 2nd K054539 (48000 Hz) sound.
- 0.101u4: Changed region cpu2 to cpu3.
- 0.99u3: Andrew Gardner added DSP56k CPU core and hooked it up to the Polygonet Commanders driver. Added DSP56156 (40MHz) CPU2.
- 0.74u2: Added 'Polygonet Commanders (ver UAA)' (Konami 1993).
- 0.69: R. Belmont added (Testdriver) Polygonet Commanders (ver UAA). Only text layer is emulated, hangs waiting for network and DSP used for 3D graphics isn't emulated. TODO: 56156 DSP core, polygon rasterization (K054009 + K054010), hook up PSAC2 (gfx decode for it is already present and correct), palettes, controls and priorities.
- 2nd January 2003: R. Belmont sent in an extremely preliminary driver for Polygonet Commanders, it does not work at all but sound is emulated and the text layer is displayed.
Recommended Games (Cyber Tank):
Rip Off
Pulsar
Tron (Tank stage)
Mega Zone
Regulus
Senjyo
Crater Raider
Grobda
Heavy Metal
Assault
Vindicators
Vindicators Part II
Aurail
Battle of the Solar System
Cyber Sled
Cyber Commando
Polygonet Commanders
T-MEK
Guardian Force
Zoids Infinity
Zoids Infinity EX Plus
Arcade Video game published 26 years ago:
Polygonet Commanders (c) 1993 Konami.
- TECHNICAL -
Game ID: GX305
Hardware:
68EC020 @ 16 MHz
Motorola XC56156-40 DSP @ 40 MHz
Z80 + K054539 for sound
Network to connect up to 4 PCBs.
Video hardware:
TTL text plane similar to Run and Gun.
Konami K054009(x2) + K054010(x2) (polygon rasterizers)
Konami K053936 "PSAC2" (3d roz plane, used for backgrounds)
24.0 MHz crystal to drive the video hardware
Players : 1
Control : Double 2-way joysticks (vertical)
Buttons : 2
- TRIVIA -
Released in September 1993.
This is Konami's first 3D game!
King Records released a limited-edition soundtrack album for this game (Konami Amusement Sounds '94 Spring - KICA-7631, 7632) on 23/02/1994.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2005&o=2