0.107u1 [David Haywood]
WIP:
- 0.159: System11 added clone Poke Champ (set 2). Changed parent description to 'Poke Champ (set 1)'.
- 0.153: System11 added clone Billard List. Modified clocks based on measurements [System11]. Added OSC information for clock speeds [Brian Troha]. Changed M6502 CPU1/2 clock speeds to 1MHz, YM2203 to 1MHz and YM3812 and OKI6295 to 1.5MHz.
- 0.146u4: Poke Champ update [David Haywood]: Finally figured out the 8bpp BG tile plane order, a bit odd, guess there are swapped lines. Hooked up OKI sound banking. Fixed sprite attributes. Simplified CPU banking. Use generic palette functions.
- 0.145u7: Brian Troha corrected dipswitches as per manual and added DIP locations.
- 0.133u5: David Haywood fixed the plane order in the gfx deodes for Poke Champ sprites. Fixed gfx2 rom loading.
- 0.131u1: Angelo Salese merged memory maps in Poke Champ.
- 0.107u1: David Haywood added 'Poke Champ' (DGRM 1995).
- 26th July 2006: David Haywood - Poke Champ (another Korean Hack)... this is a hack of Data East's Pocket Gal. There are quite a lot of changes, it has Palette RAM instead of colour PROMs, a modified sound system and more.
- 19th July 2006: ClawGrip - It's "Poke Champ", from DGRM. I'll try to dump it's ROMs tomorrow...
Recommended Games (Billiard):
Poolshark
Tri-Pool
Video Hustler
Video Eight Ball
Eight Ball Action
Gimme A Break
Rack + Roll
Side Pocket
Parlour Games (Mega-Tech) (Billiards)
Perfect Billiard
Pocket Gal
Pocket Gal Deluxe
Rack 'em Up
Billiard
Tri-Sports (Pool Shark)
Slick Shot
Cool Pool
9-Ball Shootout
Poke Champ
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Carket Ball
Pocket Gals V.I.P
Billiard Academy Real Break
Virtual Pool
Zoku Otenamihaiken (Billiards)
Shootout Pool
Shootout Pool The Medal / Shootout Pool Prize
Shootout Pool The Medal Version B / Shootout Pool Prize Version B
Arcade Video game published 24 years ago:
Poke Champ (c) 1995 DGRM.
- TECHNICAL -
Main CPU : (2x) M6502 (@ 4 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.575 Khz)
Players : 2
Buttons : 2
- TRIVIA -
This is a Korean hack of Data East's "Pocket Gal":
It uses RAM for Palette instead of PROMs
Samples are played by OKIM6295
Different Banking
More Tiles, 8bpp
Sprites 4bpp instead of 2bpp
Many code changes.
- CONTRIBUTE -
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