0.144u7 [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union]
WIP:
- 0.162: Osso added save state support to PoPo Bear.
- 0.156: Alex Jackson fixed unsafe casts in PoPo Bear driver pointed out by Aaron comments.
- 0.148u2: David Haywood fixed Popo Bear - Game now playable. Fixed resolution and sprites are always square. Decoded tiles to a usable form and use drawgfx for the background. Use tilemaps, bit slow because of constant dirty marking in places, but still 400%. Stop abusing 8-bit region for VRAM. Better layer enables / scrolling. Preliminary rowselect / linescroll for high scores. Sprite<->sprite priority handling (used to keep character line in order). Changed how we handle transpen. Fixed tile flips (game over screen). Fixed for colours on Game Over screen. Marked game as working, the remaining issues (wrong animation speed / music speed) are cosmetic, it seems to work otherwise [David Haywood]. Fixed driver compile [Angelo Salese]. Changed visible area to 480x240. Fixed maincpu rom loading.
- 0.145u4: Various improvements to Popo Bear [Angelo Salese]. Preliminary gfx hooked up. Fixed gfxs and some other minor improvements. WIP code for the non tile based sprites. Fixed irq order (title screen spinning logo fix) plus fixed a color bug with GAME OVER letters. Some basic scrolling hooked, doesn't work much well tho. Changed YM2413 clock speed to 2625000 Hz and OKI6295 to 1312500 Hz. Added 2 Player, 8-way Joystick and 3x buttons. Added 'DSWA' and 12x 'Unknown' dipswitches.
- 0.144u7: R. Mucciarelli, N. Francfort, Smitdogg and The Dumping Union added 'PoPo Bear' (BMC 2000). Blitter based update [Angelo Salese]. Tafoid added documentation (pinout/dips/chip ID) for Popo Bear based on PCB picture and manual.
- 16th January 2012: Smitdogg - We got a rare and cute puzzle game from Taiwan called PoPo Bear.
Recommended Games (Maze Snake):
Hustle
Jungler
Anteater
Nibbler
Python (Photon System)
Gomola Speed (alt) (Tourvision PCE bootleg)
Snapper
Pass
Susume! Mile Smile / Go Go! Mile Smile
PoPo Bear