Manufacturers

Loading

Planet Probe (prototype?)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download pprobe.zip (81 KB)
Snapshot

Game infos

Description Planet Probe (prototype?)
Name pprobe
Manufacturer Crux / Kyugo?
Year 1985
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .147u3
Romset size 81 KB
Romset file 14 files
Romset zip 38 B
Language English
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 224 60.58

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade dm74s287.2 256 64fea033 19bbb325f71cb17ea069958b3c246fa908f0008e proms 200 good no
arcade mmi6301-1.bin 256 b5297a3b a5a512f86097b7d892f6d11e8492e8a379c07f60 unkprom 0 good no
arcade n82s129.1 256 3cc696a2 0a1407c19c63ee0f02c3e8b95b0c199b9aec3ce5 proms 100 good no
arcade n82s129.3 256 dfb6b97c e35eda4f3022e661b021b952c53054d96481fb49 proms 0 good no
arcade pb1.bin 8192 cd624df9 0645ce8dc1b361904da4f6e7adc9b7de109b2d14 sub 0 good no
arcade pb10.bin 8192 895f9dd3 919861482598aa35a9ad476da19f9efa30904cd4 gfx2 2000 good no
arcade pb2.bin 8192 a88592aa 98e8e6233b85e678718f532708d57ec946b9fd88 maincpu 0 good no
arcade pb3.bin 8192 e4e20f74 53b4d0499127cca149a3dd03af4f05de552cff57 maincpu 2000 good no
arcade pb4.bin 8192 4e40e3fe ccb3c5828508efc9f0df44bf3408e807d5ef58a0 maincpu 4000 good no
arcade pb5.bin 8192 b26ff0fd c64966ee91557f8982b9b7fd17306508228f1e15 maincpu 6000 good no
arcade pb6.bin 8192 ff309239 4e52833fafd54d4502ad09091fbfb1a8a2ff8828 gfx3 0 good no
arcade pb7.bin 8192 439978f7 ba80dd919a9bb6f8c516d4eb794c02ae0f0dea00 gfx4 0 good no
arcade pb8.bin 8192 8d809e45 70f99626acdceaadbe03de49bcf778266ddff893 gfx2 0 good no
arcade pb9.bin 8192 82294dd6 24b8eac3d476d4a4d91dd169e26bd075b0d1bf45 gfx1 0 good no

Chips list

name tag type clock
AY-3-8910A aysnd audio 1536000
Speaker mono audio
Z80 sub cpu 3072000

Categories

MAMEinfo

0.147u3 [Alberto Grego, Corrado Tomaselli, David Haywood]


WIP:

- 0.147u3: Alberto Grego, Corrado Tomaselli and David Haywood added 'Planet Probe (prototype?)' (Kyugo? 1984). Some bare minimum hooks, system is similar but not 100% identical to Kyugo driver [Angelo Salese]. Progress on Planet Probe [Dave Haywood]: Added tile flipping, dips, cleaned up a few bits for Planet Probe. Now marked as working. Verified bonus live dipswitch (and corrected it). Reversed sprite draw order based on usage, less strange issues this way and vastar still seems to be happy about it and added a note about another possibility [David Haywood]. Added DIP locations [Tafoid]. Fixed Planet Probe manufacturer (Oca name didn't exist anymore in 85) [hap].

- 6th November 2012: David Haywood - Sometimes rare games show up when you least expect them to, not in expensive yahoo.jp auctions, just in the hands of good natured people who want to see them emulated. Planet Probe falls into that category, a PCB was recently sourced by Alberto Grego, in Italy. Some had started to doubt the game really existed, and believed it to be a figment of somebody's imagination, with the only reported sightings in and around Italy. The board wasn't in very good condition, booted, but was very glitchy, the roms were troublesome to read (Kold666 couldn't get consistent reads, but thankfully f205v could) This game was very much at risk of being lost forever, but luckily all the roms still seem to be present, and the dumps correct. One amazing fact about this game is that one of the Italian players 'Bisboch' actually found the high-score entry music so memorable he was able to compose a rendition of it 20+ years after playing the game as detailed here, the even more amazing part is that his memory was very close to being correct even after all those years; I'll post a video with the second part of the update so that you can compare. You may have noticed the game lacks a manufacturer in the copyright message, 'so who made it' and 'is it a bootleg?' become valid questions. Personally I don't believe it's a bootleg, the styling of the high-score tables hints strongly that the game was created by Orca / Kyugo who we know had a troubled past. The hardware turned out to be the same as Vastar, a game released by Orca / Kyugo under the Sesame Japan moniker, because Orca had gone bankrupt and they no longer had the right to use the name (according to the comments in mame.lst anyway). I believe this game falls into the same category, it lacks a manufacturer simply because they had no trading name at the time they wanted to release it and were trying to sell it to potential distributors etc. Ultimately, based on it's scarceness it appears nobody took this opportunity, effectively relegating the game to failed location test / prototype states or an incredibly limited release at best. As you can see, there are some video glitches still, this is because the Vastar driver doesn't implement some of the tile flipping (large planet on the last shot) and the game uses a priority mode unused by Vastar and I haven't determined the exact order of the layers yet. Once I've addressed these issues I'll post a video as Part 2 of the update. Thanks to everybody involved, especially Alberto Grego, hopefully he'll be able to repair his PCB to working state. Tile flipping has been fixed, and priorities adjusted slightly based on what seems logical. A few sprite-sprite priority issues remain where the crosshair goes behind certain targets, but I believe these are part of the original game; multi-pass sprite drawing is exceptionally uncommon. The game doesn't appear to have an ending, if you turn on the invulnerability dipswitch it loops the same few backgrounds etc. which means it plays a lot more like an 'old skool' shooter than anything else. Planet Probe is incapable of predicting earthquakes, or what music is going to play when I don't actually have any speakers plugged in or turned on I've recorded another video which plays an alternate melody on the high score table. It appears the game uses a different piece of music when you get the top high score compared to the others, this should be the right one this time! As a reminder, the one composed from memory by Bisboch 20+ years after playing the game. Since recording these videos I've decided to swap the priorities around a bit, the glitches are just too obvious in the 2nd video the way things were IMHO.

- 17th October 2012: Smitdogg - Albolo got a Planet Probe PCB. It should be dumped soon. Hopefully it is still complete.


Other Emulators:

* FB Alpha


Recommended Games (Defence):

The End

Missile Command

Arcade Classics (Missile Command II)

New York! New York!

Radar Scope

Space Zap

Speak & Rescue

Colony 7

Dark Warrior

Demoneye-X

Future Flash

Pleiads

Satan's Hollow

Satan of Saturn

Space Tactics

War of the Worlds

Liberator

Orbitron

Tactician

Raiders

Senjyo

Cosmoswat

Planet Probe

Repulse

D-Con

Alligator Hunt

History


Arcade Video game published 34 years ago:

Planet Probe (c) 1985 Unknown.

A prototype vertical space shoot'em up game with a parallax background.

The player controls a probe sent to a mysterious planet and is attacked by several types of enemies. Face the attacks using all the available weapons and escape from the planet to complete the mission.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : Speaker AY-3-8910A (@ 1.5 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

In at least two segments deep into the game (past the arctic areas) the iconic image from the movie ET: THE EXTRATERRESTRIAL makes an appearance in the form of Elliott---in silhouette---riding his bicycle across the sky, with ET in the front basket.

- STAFF -

Staff: Yoshi, K. Kodama, Kobayashi, Morita, Y. Naka, Masao K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49056&o=2