0.79 [?]
0.37b8 [Bryan McPhail]
NOTE:
- Set 'Debug Mode' dipswitch to ON and you can advances a level with P1 Button 2 or go back with P1 Button 3.
Bugs:
- pushman, pushmans, pushmant: [possible] Slight corruption of disclaimer screen/beginning. Tafoid (ID 01649)
WIP:
- 0.184: Use 4-way joysticks for Pushman [AJR].
- 0.182: M68705 cleanup and modernisation. Split out bballs and pushman state classes. Use new MC68705R3 core for Pushman (this one uses port D - another test case). Make Pushman MCU hookup believable (internal registers can't be in shared RAM). Use derived memory maps rather than installing handlers in init members. Better understanding of how CPU reads MCU data/status in Pushman [Vas Crabb]. Replaced M68705 CPU3 with MC68705R3.
- 0.154: Merged Pushman with Tiger Road driver. This fixed later levels (using the cheat mode) seem to have some corrupt tilemaps [David Haywood]. Changed VSync to 60.080000 Hz.
- 0.141u1: Brian Troha added DIP locations to Pushman. Changed 'Unknown' dipswitches to 'Unused'.
- 0.137u3: Fabio Priuli added driver data class and save states to the Pushman driver.
- 0.136u4: MrGoodwraith, Rene Single, Smitdogg and The Dumping Union added clone Pushman (Top Tronic license). Added prom ($0 - priority).
- 12th February 2010: Smitdogg - Thanks to MrGoodwraith, Rene Single and B. Sparks we got the Top Tronic version of Pushman.
- 0.131u1: Angelo Salese merged memory maps in Pushman.
- 0.126u1: Nicola Salmoria fixed flipscreen in Pushman. Changed 'Flip Screen' to 'Cabinet' dipswitch.
- 0.122u6: Changed M68705 CPU3 clock speed to 4MHz.
- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz.
- 0.94u5: Brian Troha fixed dipswitches in Pushman. Added dipswitches 'Pull Option', 'Flip Screen' and 'Difficulty'.
- 0.92: Added clone Pushman (Korea, set 2). Changed parent description to 'Pushman (Korea, set 1)'.
- 17th December 2004: Dumping Project - Randy have won on eBay the missing version of Comad's 'Pushman' we were looking for.
- 7th February 2005: Guru - Pushman (Comad, x2) arrived and dumped. Purchased by Randy on eBay.
- 0.91: Andreas Thorsen added missing cpu1 rom ($1) and MCU rom from clone pushmans - Game now playable. Changed description to 'Pushman (Korea)'.
- 0.79: Added Pushman (Comad 1990). Renamed (pushman) to (pushmans).
- 23rd January 2004: Aaron Giles fixed Pushman.
- 0.62: Changed Z80 CPU3 to CPU2 and swapped CPU2/3 roms. The hardware is actually very similar to F1-Dream and Tiger Road but with a 68705 for protection.
- 0.37b9: Added dipswitches 'Demo Sounds' and 'Coinage'.
- 0.37b8: Bryan McPhail added 'Pushman' (Comad (American Sammy license) 1990). Known issues: The microcontroller mainly controls the animation of the enemy robots, the communication between the 68000 and MCU is probably not emulated 100% correct but it works. Later levels (using the cheat mode) seem to have some corrupt tilemaps, I'm not sure if this is a driver bug or a game bug from using the cheat mode. Text layer banking is wrong on the continue screen.
- 10th September 2000: Bryan McPhail sent a driver for Pushman.
Other Emulators:
* FB Alpha
Recommended Games (Maze Block):
Domino Man
Dream Shopper
Pengo
Dommy
Mr. Jong
Rock Duck
Scrambled Egg
BanBam
Pirate Ship Higemaru
Rumba Lumber
Toypop
Kitten Kaboodle
Meikyu Jima
Plotting
Puzznic
Puzznic (Tourvision PCE bootleg)
Rompers
Be Ball (alt) (Tourvision PCE bootleg)
Boxy Boy
Sokoban World (Tourvision PCE bootleg)
Pushman
Tricky (Tourvision PCE bootleg)
Yam! Yam!?
Poizone
Puzzle Boy (Tourvision PCE bootleg)
Three Wonders (Don't Pull)
Brixian
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Mr. Kicker
Arcade Video game published 29 years ago:
Pushman (c) 1990 Comad Industry Company, Limited.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 8 Mhz), Motorola M68705 (@ 400 Khz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 2 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
5,000 pieces produced.
This game uses two songs (probably more) from Jaleco's "Psychic 5", one of them is in the Pushman attract mode used in Jaleco's game when Aikiko (the girl) play the stages. The second is the song used in Pushman when you clear a stage, used in Psychic 5 when you fly with a broom (previously hit the witch).
- STAFF -
Director : Ann Kyu Sik
Programmer : Ryod Jun Ho
Graphics Designers : Lee Jae Goon, Kwack Woo Yong, Jang Kye Sook
Graphics Programmer : Ryoo Sook, Jr
Hardware Engineer : Kim Myoung Won
Music Programmer : Kim Yong Kwang
Music Composer : Kim Hyung Sum
- CONTRIBUTE -
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