0.138u3 [IronGiant]
0.81u1 [Guru]
WIP:
- 0.173: Alex Cmaylo added clone Raiden DX (Japan, set 2). Changed parent description to 'Raiden DX (Japan, set 1)'.
- 0.155: rtw added clone Raiden DX (Japan). David Haywood added clone Raiden DX (China). Note: it's a different code revision to any supported set too, not just a region change. Angelo Salese and Olivier Galibert fixed Raiden DX - Game now playable. Raiden DX (UK) banking [O. Galibert]. Added destination base address for sprite DMA, fixes purple laser visibility in Raiden II/DX [Angelo Salese]. Added 3rd button. Changed description of clone (The Netherlands) to 'Raiden DX (Holland)'.
- 20th September 2014: David Haywood - The other V33 based Seibu title using the 333 MCU is a Raiden DX / Raiden II New board. This board is curious, it contains the code for both the games mentioned above and decides which one to run based on a string at the start of the EEPROM (first it checks for 'RAIDEN' and refuses to boot if that isn't present, it then checks for II / DX). The thing most people point about first about this board is the terrible bootleg quality sound, and it's true, the sound is awful, I'd say it's worse than most bootlegs! Anyway, starting with Raiden DX, it appears the game is mostly untouched, and the 'New' version is rarely mentioned, maybe because it doesn't carry the 'New' moniker at all, it can however be identified from the gold tinted screen fades, and logo. The game seems intact, from what I can see level order is normal, because it uses EEPROM you have a settings menu instead of the dipswitch, but there's no real reason to want it over a regular Raiden DX due to the sound quality. Raiden 2 New is the better known title, but as a game it's been butchered beyond belief. For a start the iconic intro sequence is gone, the game just loops 2 attract demo levels and the high score table. The 'launch' sequence at the start of the game is also absent because the game uses level 5 as the first level(!) with level 1 appearing where level 5 would have done, this disrupts the flow of the game. The mid-game launch sequence seems missing too (because it would happen after level 5, which is now level 1, and I believe the ending 'mission complete' sequence is also stripped, looping straight back to level 1. (Still need to verify that last one). As mentioned, the sound it also awful, you do have built in autofire on button 3 like Raiden DX has by default, but it isn't much consolation. Quite why Seibu saw it fit to butcher Raiden II in this way, but leave a relatively complete Raiden DX on the very same board I don't know, it wasn't a space constraint, the Raiden II part of the ROM actually has just as much space available as a regular Raiden II, so I can only guess it was some attempt to 'streamline' the game (never a good term in gaming circles!). What makes this even stranger is there is no obvious way to swap between the games, despite the board having all the data for both. There does seem to be code in there designed to do such, but it looks like it's been disabled on purpose by depending on an 'impossible' condition to change. Reprogramming the settings EEPROM works, but isn't really practical. The other interesting thing from a hardware point of view is that while these use the reduced protection of the 333 COP they still feature the 'Sprite Protection' Olivier figured out for the regular Raiden II game, this indicates to me that said protection is probably part of the video hardware, and not the COP.
- 0.154: Changed description of clone (Japan) to 'Raiden DX (Korea)'. This appears to be a Korea set, not a Japan set [David Haywood]. Renamed (raidendxj) to (raidendxk).
- 0.153: Alex Meijer added clone Raiden DX (The Netherlands). Changed description of clone (Asia set 1) to 'Raiden DX (Hong Kong, set 1)' and (Asia set 2) to 'Raiden DX (Hong Kong, set 2)'.
- 0.147: A new note and a rom name change, radinaetgaertdx -> raidendx [Angelo Salese]. Renamed (raidndx) to (raidendx), (raidndxj) to (raidendxj), (raidndxu) to (raidendxu), (raidndxa1) to (raidendxa1), (raidndxa2) to (raidendxa2) and (raidndxg) to (raidendxg).
- 0.141u1: O. Galibert fixed start-up banking in Raiden DX. Angelo Salese fixed Seibu COP command 0x7e05, used by Raiden DX fg video banking.
- 2nd January 2011: Angelo Salese - OG fixed the initial ROM bank in Raiden DX, but it dies as soon as you try to check some gameplay because it needs ROM banking (it has a bigger ROM than anything else in this HW, so presumably it uses a different hook-up too). There are also gfx issues not yet checked out.
- 0.140u3: Angelo Salese fixed segmentation fault after OK in clone Raiden DX (Asia set 2).
- 0.138u3: IronGiant added Raiden DX (UK). Changed (set 1) to clone 'Raiden DX (Asia set 1)', (Metrotainment license) to 'Raiden DX (Asia set 2)' and (Tuning license) to 'Raiden DX (Germany)'. Renamed (raidndx) to (raidndxa1), (raidndxm) to (raidndxa2) and (raidndxt) to (raidndxg).
- 0.137u1: Tormod, Smitdogg and The Dumping Union added clone Raiden DX (US, Fabtek license). Not working.
- 10th March 2010: Smitdogg - Thanks to Tormod we got an undumped version of Raiden DX. I'm not sure what to call it. It's licensed by Fabtek and some of the program roms are labeled with an A so maybe it's revision A, although by those rules the Metrotainment licensed version in MAME would need to be labeled as revision D. Anyway, it's a new alternative version.
- 0.133u1: Corrado Tomaselli verified/changed VSync to 55.47 Hz in Raiden DX.
- 0.127u2: Renamed roms to match the actual PCB. Added new Raiden DX/2 PCB infos. Guru changed description of clone (set 2) to 'Raiden DX (Tuning license)'. Renamed (raidndxa) to (raidndxt).
- 0.124u5: Changed visible area to 240x344.
- 0.124u3: Seibu implementation cleanups [David Haywood]: Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. Added the sound CPU to Raiden 2, although it doesn't make any sounds. Added Z80 CPU2 (3579545 Hz), YM2151 (3579545Hz) and 2x OKI6295 (1022727 Hz) sound. Changed region sound1 ($80000) to sound2 ($0). Added 2nd coin slot.
- 0.97u4: Corrado Tomaselli added clone Raiden DX (Metrotainment license).
- 30th May 2005: Corrado Tomaselli dumped Raiden DX (Metrotainment license).
- 0.96u1: Replaced gfx3 roms ($0/2) with new dumped 2MB roms.
- 0.81u7: Added dipswitches 'Coin A/B' and 2x 'Unknown'.
- 0.81u3: Made Raiden DX display something (but not much).
- 0.81u1: Added 'Raiden DX (set 1)' (Seibu Kaihatsu 1993) and clones (set 2) and (Japan).
- 18th March 2002: Guru - Received Raiden DX (Seibu 1996). An updated version and a fully surface mounted tiny PCB. Thanks again to Smitdogg for the loan of the PCB.
- 31st July 2000: Guru - Dumped Raiden DX (Seibu).
Other Emulators:
* FB Alpha
Recommended Games (Airforce 3):
Tokio / Scramble Formation
World Wars
Asuka & Asuka
Image Fight
Image Fight (Tourvision PCE bootleg)
Dyger
Master of Weapon
Air Duel
Gun & Frontier
Raiden
Raiden (Tourvision PCE bootleg)
Raiden II
Raiden DX
Raiden II New / Raiden DX
Raiden III
Raiden IV
Raiden Fighters
Raiden Fighters 2 - Operation Hell Dive
Raiden Fighters Jet
Thunder Dragon
Thunder Dragon 2
Turbo Force
Aero Fighters
Aero Fighters 2
Aero Fighters 3
Aero Fighters Special
Grid Seeker: Project Storm Hammer
Sand Scorpion
Sky Alert
Varth: Operation Thunderstorm
Zing Zing Zip
Air Assault
Batsugun
Daioh
Mad Shark
U.N. Defense Force: Earth Joker
DonPachi
DoDonPachi
DoDonPachi II - Bee Storm
DoDonPachi Dai-Ou-Jou
DoDonPachi Dai-Fukkatsu
DoDonPachi Dai-Fukkatsu Black Label
Dodonpachi Daioujou Tamashii
Air Gallet
Battle Garegga
Battle Bakraid
Skull Fang
Storm Blade
Sengeki Striker
Armed Police Batrider
Cyvern
Guardian Storm
Stagger I
Change Air Blade
Gaia - The Last Choice of Earth
1945k III