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Rally X (32k Ver.?)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Samples list
  12. Serie
  13. Categories
  14. MAMEinfo
  15. History
  16. High scores
Download rallyx.zip (22 KB)
Snapshot

Game infos

Description Rally X (32k Ver.?)
Name rallyx
Manufacturer Namco
Year 1980
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .035b08
Romset size 22 KB
Romset file 12 files
Romset zip 13 B
Language English
Evaluation 80 to 90 (Very Good)
Genre Maze

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 288 224 60.60606

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1b 4096 5882700d b6029e9730f1694894fe8b729ac0ba8d6712dea9 maincpu 0 good no
arcade 8e 4096 277c1de5 30bc57263e8dad870c501c76bce6f42d69ab9e00 gfx1 0 good no
arcade rallyxn.1e 4096 ed1eba2b 82d3a4b34b0ff5cfdb8ca7c18ad5c63d943b8484 maincpu 1000 good no
arcade rallyxn.1h 4096 4f98dd1c 8a20fadcea76802d1c412ba62086abb846ad54a8 maincpu 2000 good no
arcade rallyxn.1k 4096 9aacccf0 9b22079972c0f9970d62d62751db4783a87796d5 maincpu 3000 good no
arcade rx1-1.11n 32 c7865434 70c1c9610ba6f1ead77f347e7132958958bccb31 proms 0 good no
arcade rx1-2.4n 32 8f574815 4f84162db9d58b64742c67dc689eb665b9862fb3 proms 120 good no
arcade rx1-3.7k 32 b8861096 26fad384ed7a1a1e0ba719b5578e2dbb09334a25 proms 140 good no
arcade rx1-4.2m 256 77245b66 0c4d0bee858b97632411c440bea6948a74759746 namco 100 good no
arcade rx1-5.3p 256 4bad7017 3e6da9d798f5e07fa18d6ce7d0b148be98c766d5 namco 0 good no
arcade rx1-6.8m 256 3c16f62c 7a3800be410e306cf85753b9953ffc5575afbcd6 gfx2 0 good no
arcade rx1-7.8p 256 834d4fda 617864d3df0917a513e8255ad8d96ae7a04da5a1 proms 20 good no

Chips list

name tag type clock
Namco namco audio 96000
Samples samples audio
Speaker mono audio
Z80 maincpu cpu 3072000

Samples list

name
bang

Serie

Serie : Rally X
  1. Rally X (32k Ver.?) (1980)
  2. Rally X (1980)
  3. Rally X (Midway) (1980)
  4. Rally X (Model Racing bootleg) (1980)
  5. New Rally X (1981)
  6. New Rally X (bootleg?) (1981)
  7. Rally-X (NTSC) (1981)
  8. Rally-X (1984)
  9. Rally-X (Jpn) (1984)
  10. Rally-X (Euro) (1984)
  11. Rally-X (Alt) (1984)
  12. Rally-X (Jpn, Alt) (1984)
  13. Rally-X (Tw) (1986?)
  14. Rally-X (1988)
  15. Rally Cross (Euro) (1989)
  16. Rally Cross (USA) (1997)
  17. Rally-X (Jpn) (19??)
  18. Rally-X (19??)
  19. Rally-X (Jpn, Alt) (19??)

Categories

MAMEinfo

0.35b8 [Yasuhiro Ogawa]

0.06 [Nicola Salmoria]


Artwork available

Samples required


WIP:

- 0.155: hap corrected Rally X sprite pos based on old video recording, the "displacement" workaround was wrong.

- 0.151: Robbbert fixed "INVALID" text in 'Bonus Life' dipswitch.

- 0.148u5: ANY added clone Rally X (Model Racing bootleg).

- 0.134u2: Team Japump added clone Rally X. Fixed rom names. Changed parent description to 'Rally X (32k Ver.?)'.

- 28th July 2009: Mr. Do - Kiltron got busy this summer and recently cranked out Rally X cocktail artwork, from the BYOAC/CAG artwork.

- 0.126u4: Fixed rom names.

- 0.123u1: Zsolt Vasvari removed color tables from Rally X driver. Added RESNET color computations where appropriate. Changed palettesize to 260 colors.

- 4th February 2007: Mr. Do - This week brings us Rally X (and New Rally X) bezels thanks to Vintage Arcade Superstore and vectorization by Jcroach.

- 12th December 2006: 3D ARCADE - New 3D cabinet models for Rally X from BTribble. Choose the US or Japan flavor!

- 0.93: Added clock parameter to Namco sound (96000 Hz).

- 0.85u1: Inigo Luja added conditional dipswitches in Rally X (the bonus score depends on the number of lives).

- 0.79u1: Nicola Salmoria documented the Easter egg in Rally X. Removed 3rd coin slot.

- 0.78u1: Added proms ($120, 140 - vertical sync (not used)).

- 1st January 2003: Stefan Jokisch added PROMs to Rally X.

- 0.37b12: Changed VSync to 60.606060Hz.

- 0.36b15: Added sound1 prom ($100 - timing).

- 21st October 1999: Zsolt Vasvari fixed Rally X sprites and added coin cointer / lockout.

- 0.36b1: Added gfx2 rom im5623.8m.

- 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM.

- 0.35b8: Yasuhiro Ogawa added 'Rally X' (Namco 1980). Changed 'Rally X' to clone 'Rally X (Midway)'. Renamed (rallyx) to (rallyxm).

- 0.35b1: Larry Bank added a kludge to avoid leftover sprites in Rally-X.

- 0.34b1: Added sound and color proms ($0, 20).

- 0.31: Gary Walton and Simon Walls added accurate colors to Rally X. Known issues: Graphics placement in cocktail mode is not perfect.

- 0.29: Colors are still wrong in Rally X until we find the color PROMs. Sound should finally be correct, both in Rally X and New Rally X [Nicola Salmoria]. Valerio Verrando added high score saving to Rally X. In some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock LEDs emulate the 1 Player/2 Players start lamps [Sean Gugler].

- 0.28: Mirko Buffoni added explosions to Rally X, using a sample.

- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in RallyX.

- 0.22: Nicola Salmoria added cars in radar update of RallyX. Known issues: Sprites are not turned off appropriately. Cars are now displayed on the radar screen, but right color mapping must be done. I don't know if I reproduced the layout of the screen correctly.

- 0.19: Added partial sound support to RallyX (no explosions yet). Thankx to Ron Fries.

- 0.15: Brad Oliver deserves a prize for being the person who, alone, has discovered more bugs than everyone else put together. This time the bug was illegal memory acesses in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X).

- 0.12: Valerio Verrando provided 288x224 video modes to be used with Rally X. WARNING: These video modes might be unstable (the noscanlines one hangs my system). Any help to make them better would be appreciated. As usual, if the default mode doesn't work on your system, try -noscanlines. If that doesn't work as well, use -vesa. Sometimes interrupt requests happen while interrupts are disabled [Nicola Salmoria]. Until now I just ignored them, but some games need them to be processed as soon as interrupts are reenabled. Rally X is an example of such a game. The Z80 engine has provision to do that, but it would make writing a driver more complex (need to find the interrupt acknowledge register) so I slightly modified the engine to automatically cache an interrupt request and execute it as soon as interrupts are enabled. Known issues: Sprites are not turned off appropriately. Cars are not displayed on the radar screen. I don't know if I reproduced the layout of the screen coreectly [Nicola Salmoria]. I finally found out what was causing slowdowns in Rally X and Bagman. It was an interrupt related issue (see later). I hope I didn't break a dozen of other games to fix this.

- 0.06: Nicola Salmoria added 'Rally X' (Namco 1980). Game is playable (slowdowns) with wrong colors and no sound. Control: Arrows = Move around, CTRL = Smoke and F2 = Test. Known issues: Graphic glitches, slowdowns and small screen.


LEVELS: 15 (endless)


Other Emulators:

* FB Alpha

* HiVE

* Mimic


Recommended Games (Racing):

Car Hunt / Deep Scan (France)

Crash

Dodgem

Head On

Head On 2

Alpha Fighter / Head On

Space Attack / Head On

Invinco / Head On 2

Rolling Crash / Moon Base

Space Chaser

Dora-chan

Rally X

Namco Classic Collection Vol.2 (Rally X)

New Rally X

Spectar

Targ

Armored Car

Route 16

Thief

Van-Van Car

City Connection

Fast Lane

Counter Run

Raimais

'96 Flag Rally

Pang Pang Car

History


Arcade Video game published 39 years ago:

Rally-X (c) 1980 Namco, Limited.

In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are ten, before the car's fuel runs out. The game-play has a similar feel to another Namco legend, "Pac-Man"; although in Rally-X, the mazes are much larger and, with each maze having only ten flags to collect, is more sparsely populated than Namco's pill-eating legend.

In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG and discrete circuitry for the crash sound.

Players : 2
Control : 4-way joystick
Buttons : 1 (SMOKE SCREEN)

- TRIVIA -

Rally-X was released in October 1980 in Japan.

- UPDATES -

In the introduction to the bonus stages, the Namco version misspells 'Challenging' as 'Charanging'. This was corrected in the Midway version.

- SCORING -

Collecting a flag : 100 points x the flag collected up to a maximum of 1,000 points. If you lose a life, the points awarded will reset to 100 when you restart.

Collecting the Special Flag : Doubles points for the Special Flag and all flags collected thereafter until you clear the round or lose a life. If you clear the entire round without losing a single life, the tenth flag is always worth 2,000 points because it is guaranteed that at some point, you will have collected the Special Flag. However, losing a life will cancel out the Special Flag's scoring effect when you restart.

End of stage bonus : Points for remaining fuel

- TIPS AND TRICKS -

* Your only goal is to collect all ten flags as quickly as possible. You need to pay constant attention to two things: the zoomed in view of the world that occupies most of the screen, and the radar view of the world to the right.

* The radar view provides you with two key pieces of information: the relative position of the flags in the world, and the proximity of the enemy cars to yours. Yellow dots in the radar view denote the flags' locations, red dots represent the enemy cars, and the dot flashing black and gray represents you.

* The method you use for collecting the flags is of utmost importance. It is usually best to try to hop from one flag to whichever flag is closest, but the enemies will make that quite difficult to do. As a general rule, do not reverse your direction unless it is absolutely necessary and completely safe to do. If you have to choose between getting close to an enemy to pick up a nearby flag, and abandoning that flag for a farther flag, go for the farther flag. The more distance you put between you and the other cars, the safer you will remain.

* In general, you will be safe off if you choose a direction to collect flags, clockwise or counter-clockwise, and stick to it throughout the duration of the stage. The smokescreen is an invaluable and incredibly tempting tool to use. But if you use it excessively, you will deplete your fuel supply very rapidly, making it more likely that you will run out of fuel before you collect all ten flags, which will almost ensure your demise.

* Challenging stages occur before each maze change, which occurs each time the round number is one less than a multiple of four (the challenging stages occur on the third, seventh, and every fourth round thereafter. In these stages, you are free to collect all of the flags without being harassed by enemy cars until your fuel runs out. However, you can still crash into parked cars and rocks, so be careful.

* Easter Egg :
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : UP(x2), DOWN(x7), RIGHT, LEFT(x6)
3) '(c) Namco LTD. 1980' will be added at the bottom of the screen.

- SERIES -

1. Rally-X (1980, Arcade)
2. New Rally-X (1981, Arcade)
3. Rally-X Arrangement (1996, Arcade): part of "Namco Classics Collection Vol.2"
4. New Rally-X Arrangement (2005, PSP): part of "Namco Museum Battle Collection"
5. Rally-X Remix (2007, Wii): part of "Namco Museum Remix"
6. Rally-X Rumble (2011, App Store)

- PORTS -

NOTE: For ports released in the USA, please see the Midway version entry.

* CONSOLES:
Nintendo Famicom [AS] (1989) "Jovial Race" by Sachen
[JP] Nintendo Famicom (199?) "Mi Hun Che"
[JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]"
[AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]"
[EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade"
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"

* HANDHELDS:
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]"
[JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]"
Sony PSP [KO] (may.2, 2005) as 'Banggor' in "Namco Museum [Model UCKS-45005]"
[EU] Nintendo GBA (mar.31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]"

* COMPUTERS:
[JP] MSX (mar.30, 1984)
Fujitsu FM-7 [JP] (1984)
[EU] Amstrad CPC (1984) "Hold-Up" : Different sprites but same game.
[JP] Sharp X68000 (1988) by IT
PC [MS Windows, CD-ROM] [JP] (nov.28, 1997) "Namco History Vol.2"
PC [MS Windows, CD-ROM] [AU] (mar.27, 2006) "Namco Museum - 50th Anniversary"
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2171&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

animexbox74____________________76.990
sawys__________________________57.430
bipbip_________________________49.660
ballyballo_____________________49.110
nicky634_______________________48.680
didyeah________________________10.050