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Rip Off

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Samples list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download ripoff.zip (9 KB)
Snapshot

Game infos

Description Rip Off
Name ripoff
Manufacturer Cinematronics
Year 1980
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .035b06
Romset size 9 KB
Romset file 10 files
Romset zip 7 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
vector 180 yes 38

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade prom.c14 32 07492cda 32df9148797c23f70db47b840139c40e046dd710 proms 140 good no
arcade prom.d14 32 9a05afbf 5d806a42424942ba5ef0b70a1d629315b37f931b proms 120 good no
arcade prom.e14 32 29dbfb87 d8c40ab010b2ea30f29b2c443819e2b69f376c04 proms 100 good no
arcade prom.e8 32 791ec9e1 6f7fcce4aa3be9020595235568381588adaab88e proms 180 good no
arcade prom.f14 256 9edbf536 036ad8a231284e05f44b1106d38fc0c7e041b6e8 proms 0 good no
arcade prom.j14 32 a481ca71 ce145d61686f600cc16b77febfd5c783bf8c13b0 proms 160 good no
arcade ripoff.p7 2048 a9208afb ea362494855be27a07014832b01e65c1645385d0 maincpu 1 good no
arcade ripoff.r7 2048 150bd4c8 e1e2f0dfec4f53d8ff67b0e990514c304f496b3a maincpu 1001 good no
arcade ripoff.t7 2048 40c2c5b8 bc1f3b540475c9868443a72790a959b1f36b93c6 maincpu 0 good no
arcade ripoff.u7 2048 29c13701 5e7672deffac1fa8f289686a5527adf7e51eb0bb maincpu 1000 good no

Chips list

name tag type clock
Cinematronics CPU maincpu cpu 4980750
Samples samples audio
Speaker mono audio

Samples list

name
bg1
bg2
bg3
bg4
bg5
bg6
bg7
bg8
bonuslvl
eattack
efire
explosn
shipfire

Categories

MAMEinfo

0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]


Artwork available

Samples required


Bugs:

- Issues with sound samples. Gyrovision (ID 03307)


WIP:

- 9th July 2008: Mr. Do - Added the inner bezel to Rip Off, thanks to Gene at Vintage Arcade Superstore.

- 29th October 2006: Mr. Do - I grabbed the inner bezel for Rip Off.

- 8th October 2006: Mr. Do - Aaron Giles has been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have Rip Off bezel.

- 0.107u2: Adam Bousley fixed background sample playing in Rip Off.

- 0.35: Added samples (bg1-bg8, bonuslvl, eattack, efire, explosn and shipfire.wav).

- 30th June 1999: Mathis Rosenhauer added samples for Rip Off and Solar Quest.

- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Rip Off' (Cinematronics 1979).

- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.


LEVELS: 1 (endless)


Other Emulators:

* AAE

* Cinelator

* CINEMU

* Retrocade


Recommended Games:

Aztarac

Cerberus


Recommended Games (Cyber Tank):

Rip Off

Pulsar

Tron (Tank stage)

Mega Zone

Regulus

Senjyo

Crater Raider

Grobda

Heavy Metal

Assault

Vindicators

Vindicators Part II

Aurail

Battle of the Solar System

Cyber Sled

Cyber Commando

Polygonet Commanders

T-MEK

Guardian Force

Zoids Infinity

Zoids Infinity EX Plus

History


Arcade Video game published 39 years ago:

Rip Off (c) 1980 Cinematronics.

RIP OFF is a 1- or 2-player action game that offers features guaranteed to capture and prolong player interest : an accelerating competitive level with a clearly visible object and a team competition option that allows players to combine scores as well as skills in defense strategy against a futuristic enemy.

The center of the playfield is occupied by a selectable number of triangular fuel cells that pulsate with radioactive energy. The player commandeers a land craft that turns left, right, accelerates and fires torpedo energy bursts activated by push-buttons mounted on the "bridge" control panel. All is quiet as the background audio repeats an ominous low frequency tone. Suddenly, alien craft enter in waves from the edges of the playfield attempting to attach their vehicles to the fuel cells and drag them off to restock their own dwindling supplies. The player maneuvers his land ship into position and fires a volley of torpedoes at the first invader, causing his vehicle to explode in a thunderous roar and a flash of light. A second invader retaliates by firing short range laser bursts at the defender ship while a third invader escapes, dragging off a precious fuel cell. The background audio quickens its pitch and tempo as another wave of sleeker, faster invaders attack and maneuver to rip off fuel canisters - and the battle rages on!

GAME PLAY

The 1-player mode is activated when a coin is accepted and the player pushes the 1-player button. As play begins the first player's vehicle appears on the right side of the screen and moves slightly forward. The enemy vehicles then appear in pairs from various points on the edge of the screen and gravitate toward the player and the triangles. The enemies fire lasers while they move. The player scores points by either shooting the enemy or colliding with him before the enemy can shoot the player, collide with him or drag his triangle off the screen. When a player's vehicle is exploded, it reappears on the right side of the screen where it began.

When a player has sufficient points to achieve a bonus level, the enemies will appear three at a time instead of in pairs and their point value increases. Each bonus level increases the enemies' point value, as well as their ability to seek out and destroy the player. When all the triangles have been dragged off the screen, the game is over and the unit reverts to attract mode.

The 2-player mode is activated when two coins have been accepted and a player pushes the two player button. As play begins, the first player's vehicle appears on the right side of the screen and the second player's vehicle appears on the left. Both vehicles move forward slightly. Enemy vehicles then appear in groups of three and attack the players and seek to drag off the triangles. Players score points by colliding with the enemy vehicles or shooting them. No points are scored by shooting or colliding with the other player. Should the players' ships collide, an explosion will occur and the players' vehicles will reappear at the points where they began.

In the 2-player operator selectable opponent mode, individual scores are displayed after each wave of attackers are destroyed or successfully leave the screen. In the team mode, the combined score of both defenders is displayed. At the end of the game, when all fuel canisters have been removed, the individual high score for the day is displayed at the bottom of the screen and the high team score is displayed at the top.

A player achieves bonus levels in which the value of each invader vehicle is increased by the displayed amount of the bonus. There are six different types of invader vehicles, each wave becoming increasingly offensive and more difficult to destroy. The point bonus is in effect after six waves, the full compliment of ship types, have been destroyed. There are three similar craft in a wave, and in the two player mode twelve waves must be eliminated before bonus goes into effect.

There are no time units per game credit, and the battle goes on until all fuel canisters have been "ripped off" from the playfield. The length of play is solely dependent upon the skill of the player - but it takes an experienced, practiced captain to hold off the swift invaders for long!

- TECHNICAL -

Main CPU : CCPU (@ 5 Mhz)
Sound Chips : Samples

Screen orientation : Horizontal
Video resolution : 224 x 256 pixels
Screen refresh : 38.00 Hz
Palette colors : 32768

The game has 10 buttons :
Player-1 START
Player-1 THRUST
Player-1 FIRE
Player-1 ROTATE LEFT
Player-1 ROTATE RIGHT
Player-2 START
Player-2 THRUST
Player-2 FIRE
Player-2 ROTATE LEFT
Player-2 ROTATE RIGHT

- TRIVIA -

Released in April 1980. Rip Off was the first 2-player cooperative video game. One of the greatest cooperative two player games ever created.

- STAFF -

Designed & programmed by : Tim Skelly

- PORTS -

* CONSOLES:
GCE Vectrex (1982)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2229&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

hulkiii_________________________1.740