0.87u1 [Bryan McPhail]
WIP:
- 0.154: Brian Troha filled in missing dipswitches and added DIP locations to Round Up 5. Added dipswitches 'Game Time', 'Difficulty', 'Coin A/B' and 'Hardware Test Mode'. Fixed rom names.
- 0.149u1: Added DIP locations to clone Fitter [Brian Troha].
- 0.143u4: MASH added missing PORT_TOGGLE to Round Up 5 gear shifters input.
- 0.129u6: Mr. Do added built-in layouts for Round Up 5.
- 0.129u5: Changed V30 CPU1 clock speed to 8MHz and 68000 CPU2 to 12.5 MHz.
- 0.122u4: Changed OKI629 clock speed to 2MHz.
- 0.87u1: Bryan McPhail added 'Round Up 5 - Super Delta Force' (Tatsumi 1989). Playable to a degree, but not really working properly. The Tatsumi driver games are all different boards, but share a similar sprite chip (TZB215 on Apache 3, TZB315 on others). Other graphics (road, sky, bg/fg layers) all differ between games. TODO: Sprite rotation, finish road layer, BG layer (may be driven by missing VRAM data), always boots with a coin inserted, doesn't survive a reset, dipswitches and various other things.
- 24th November 2003: Bryan McPhail WIP - TODO: Road layer and fix object glitches. The Tatsumi hardware is easily one of the most complicated emulations I've worked on. In terms of reverse engineering there were very little 'clues' about how things fitted together so it was very hard to get the basic emulation even running. Roundup 5 consists of three cpu's - V30, 68000 and Z80 cpu all communicating via shared ram, plus a strange object processor which has all sorts of lookups for determining sprite blocks and colour palettes. Cycle Warriors is 2 * 68000, Z80 and the same object processor.
Recommended Games (Cops):
Cops'n Robbers
Lupin III
Streaking
Time Limit
Hogan's Alley (PlayChoice-10)
Vs. Hogan's Alley
Turkey Shoot
Cop 01
Crackshot (Police Alley)
Street Heat
Jail Break
APB - All Points Bulletin
Chase H.Q.
Chase H.Q. 2
Special Criminal Investigation
Special Criminal Investigation (Tourvision PCE bootleg)
Super Chase - Criminal Termination
Round Up 5 - Super Delta Force
Gang Busters
Narc
Robocop
Robocop 2
Robocop 3 (Nintendo Super System)
Vs. Freedom Force
Crime City
E-Swat - Cyber Police
Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech)
A.B. Cop
Down Load (Tourvision PCE bootleg)
Cosmic Cop
Waku Waku Sonic Patrol Car
Dead Connection
Gunbuster
Lethal Enforcers
Lethal Weapon (Nintendo Super System)
Lucky & Wild
Judge Dredd
Judge Dredd (Rev C Dec. 17 1997)
Under Fire
Hard Times
Locked 'n Loaded
Virtua Cop
Virtua Cop 2
Virtua Cop 3
Dead Eye
Die Hard Arcade / Dynamite Deka
Asian Dynamite / Dynamite Deka EX
Dynamite Cop
Police Trainer
Total Vice
Armed Police Batrider
Silent Scope
Silent Scope 2
Silent Scope EX
Silent Scope Fortune Hunter
Police 911
Police 911 2
SWAT Police
Tokyo Cop
Ghost Squad
Ghost Squad Evolution
Arcade Video game published 30 years ago:
Round Up 5 - Super Delta Force (c) 1989 Tatsumi Electronics Company, Limited.
A sprite-scaling racing game based heavily on the Taito classic, "Chase H.Q.", Round Up 5 sees a single player take on the role of a law enforcement officer who must arrest five criminals.
As well as the Miami Vice-esque gameplay theme, Round Up also borrows the fork-in-the-road level design of the Taito classic; an idea that was itself taken from Sega's 1986 legend, "Out Run".
- TECHNICAL -
Main CPU : V30 (@ 10 Mhz), 68000 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 18.939 Khz)
Players : 2
Control : stick
Buttons : 4
- TRIVIA -
Round Up 5 was released in November 1989.
- CONTRIBUTE -
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