0.18 [Nicola Salmoria, Mirko Buffoni]
WIP:
- 0.179: smf changed Seicross to a 4-bit DAC as samples are packed nibble.
- 0.161: MASH fixed screen is upsidedown in Seicross.
- 0.122u7: Changed NSC8105 CPU2 clock speed to 6MHz.
- 0.106u12: MASH added pld ($0 - pal16h2.3b) to Seicross and clone Sector Zone.
- 0.78u5: Stefan Jokisch fixed DIPs in Seicross. Added dipswitches 'Difficulty', 'Bonus Life' and 'Invulnerability'. Removed 3rd coin slot.
- 30th November 1999: Zsolt Vasvari sent in a NSC8105 core and modified Seicross driver to use it.
- 0.36b11: Replaced M6802 CPU2 with NSC8105.
- 0.35b12: Changed M6802 CPU2 clock speed to 1.5MHz.
- 0.35b10: Replaced M6808 CPU2 with M6802 (6MHz).
- 0.35b6: Replaced M6803 CPU2 with M6808.
- 0.35b2: Nicola Salmoria emulated the protection in Seicross. Added M6803 (3072000 Hz) CPU2 and DAC sound.
- 0.35b1: Nicola Salmoria added clone Sector Zone. Fixed rom names.
- 0.34b1: Added color proms ($0, 20).
- 0.31: Known issues: Doesn't work well; for example, you always start with 99 lives, and coins are only accepted from coin C (default key: 5). It looks like there is a microcontroller on board, which is not emulated.
- 0.29: Accurate colors in Seicross [Tim Lindquist, Nicola Salmoria].
- 0.24: In Seicross now shots are enabled. Control: Arrows = Move around and CTRL = Fire (if SW7B is enabled). REMEMBER TO DELETE PREVIOUS .DSW FILE, AND SET "DEMO & DEBUG MODE" TO OFF, AND "SW7B" to 1. Setting SW7B to 0 will cause to play the game without FIRE facility. Changed description to 'seicross'. Changed description to 'seicross'.
- 0.23: Mirko Buffoni fixed Seicross which is now playable and has music too. REMEMBER TO DELETE PREVIOUS .DSW FILE, AND SET "DEMO & DEBUG MODE" TO OFF. Control: Arrows = Move around. Known issues: You must remember to setup "Debug and Demo" mode to OFF. Colors are wrong.
- 0.18: Added 'Seicross' (Nichibutsu + Alice 1984). Not playable. Runs on almost the same hardware as Crazy Climber, but not exactly the same.
LEVELS: 4 (endless)
Recommended Games (Moon):
Lunar Lander
Lunar Rescue
Moonwar
Moon Patrol
Seicross
Horizon
Mag Max
Moonquake
Arcade Video game published 35 years ago:
Seicross (c) 1984 Nichibutsu.
The player controls a gliding motorcycle-like vehicle, bumping other riders, collecting power modules and collecting blue people who are stranded. A second area removes the riders and adds rough terrain, while the final leg features a battle with one or more dinosaur tanks, which launch their heads when destroyed. The sequence repeats infinitely, getting progressively difficult.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.072 Mhz), NSC8105 (@ 1.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), DAC
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Seicross was released in July 1984.
This game is also known as "Sector Zone".
- PORTS -
* CONSOLES:
Nintendo Famicom (1988)
- CONTRIBUTE -
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