0.71u3 [Angelo Salese, Pierpaolo Prazzoli]
< Japan >
SETUP and SERVICE MODE:
- To bypass the startup message press F3.
- To enter into various Service Mode items, press button F2, reset and then toggle it (i.e on->off).
WIP:
- 0.177: Sengoku Mahjong input mappings refined based on examination of program code. All service inputs are active switches, not DIP toggles. Added unused SW2 DIPs as displayed in service mode. Added a couple of obscure inputs not shown in service mode [AJR]. Added gambling control. Added 8x 'Unused' dipswitches.
- 0.159: Osso added save state support to Sengoku Mahjong.
- 0.149u1: State-ized Sengoku Mahjong video functions. Converted Seibu CRTC to a proper device.
- 0.147: Fixed an horizontal scrolling bug in Sengoku Mahjong [Angelo Salese].
- 0.142: Aaron Giles fixed Sengoku Mahjong crashed after OK.
- 0.132u4: Angelo Salese removed a kludge from Sengoku Mahjong sound communications.
- 0.129u2: Seibu CRTC part 1 [Angelo Salese]: Merged Sengoku Mahjong and Good E Jong video HWs. Added correct scrolling functions for Sengoku Mahjong. Fixed Sengoku Mahjong hopper error after first winning match. Removed some positioning kludges in both drivers.
- 0.129u1: Pre-Seibu CRTC update [Angelo Salese]: Fixed vertical scrolling in Sengoku Mahjong (check title screen). Made some clean-ups.
- 0.128u5: Angelo Salese cleaned up gfx decode on Sengoku Mahjong, added layer enable register, coin counter, coin lockout and NVRAM emulation. Cleaned-up driver. Added 'Service Mode' dipswitch. Changed description to 'Sengoku Mahjong [BET] (Japan)'.
- 0.127u7: Angelo Salese fixed old regression bug in Sengoku Mahjong that made the controls not work when the V30 CPU core was converted to 16-bit. Specifically, the game accesses the multiplexer with a word write instead of a byte write.
- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli].
- 0.98u2: Pierpaolo Prazzoli cleaned up the Sengoku Mahjong driver, fixed colors, improved sound and fixed the hang before the match started. Also I found the output for the coins used to play the match. It's still missing something to enable / disable the tilemaps.
- 0.71u3: Angelo Salese added 'Sengoku Mahjong (Japan)' (Sigma 1991). TODO: Find the scroll/tilemap enable registers(needed especially when you coin up at the intro). Positioning and colors needs fixing/double checking. Missing NVRAM emulation. At startup a "Warning : Data in stock is wrong check ram" msg appears because of that. Understand what the uncommented port reads/writes really does... Merge the driver with the D-Con one, once that the V30 memory interface is changed to his natural behaviour(16-bit).
- 27th July 2003: Angelo Salese and Pierpaolo Prazzoli submitted a driver for Sengoku Mahjong, it's working but has some graphics glitches.
Arcade Video game published 28 years ago:
Sengoku Mahjong (c) 1991 Sigma Enterprises.
- TECHNICAL -
Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2048
Players : 1
- TRIVIA -
The title of this game translates from Japanese as 'Civil War Mahjong'.
- STAFF -
Z80 Program rom written by : K. Saeki
- CONTRIBUTE -
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