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Super Free Kick (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
Download sfkick.zip (224 KB)
Snapshot

Game infos

Description Super Free Kick (set 1)
Name sfkick
Manufacturer Haesung/HJ Corp
Year 1988
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .106u06
Romset size 224 KB
Romset file 7 files
Romset zip 79 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Ball & Paddle

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
dial 0 255 25 -20 no
only_buttons no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 543 465 59.922749 21477272 684 0 543 524 10 475

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade sfkick1.c5 32768 2f5e3b7a d2ff566b415ab10c0681fa1eb221a56e3c137ecf soundcpu 0 good no
arcade sfkick2.a7 32768 1dcaec5e 7e063d46fb6606df2d772866cc55f207035b98c4 banked 0 good no
arcade sfkick3.c7 32768 639d3cf2 950fd28058d32e4532eb6e99454dcaef092a955e banked 8000 good no
arcade sfkick4.d7 32768 ee1b344e d33fbad017cc4838192e9c540621537edb7e8dc4 banked 10000 good no
arcade sfkick5.h7 32768 8e8bd9cf f493de40147fdd67a48d4c90b01170fbd6ea074e extrom 0 good no
arcade sfkick6.j7 32768 7a91ac4b afc5e2c2fe0cd108235ac6ae2775cc9a0b1c9f76 cartridge 0 good no
arcade sfkick7.l7 32768 8cd94c63 e6dba66c8716593b8ab88f79f7205211938d1598 bios 0 good no

Chips list

name tag type clock
Speaker mono audio
YM2203 ym1 audio 3579545
Z80 soundcpu cpu 3579545

Categories

MAMEinfo

0.106u6 [David Haywood]


WIP:

- 0.170: Brian Troha filled in missing dipswitches and added DIP locations. Added dipswitches 'Stage Select', 'Bonus Life' and 'Unused'.

- 0.166: Changed visible area and VSync to 59.922749 Hz.

- 0.146: Updated Super Free Kick to use modern I8255 implementation instead of the legacy one [Fabio Priuli].

- 0.133u1: Changed Z80 CPU1/2 clock speeds to 3579545 Hz and YM2203 to 3579545 Hz.

- 0.133: Klaus Sommers added clone Super Free Kick (set 2). Changed parent description to 'Super Free Kick (set 1)'.

- 0.131u1: Angelo Salese merged memory maps in Super Free Kick.

- 0.128u6: Tomasz Slanina fixed Super Free Kick - Game now playable. Added 2nd Z80 (3579533 Hz) CPU and YM2203 (3579533 Hz) sound. Changed Z80 CPU1 clock speed to 3579533 Hz and visible area to 480x544. Added Player 2, Dial, 1x button and 2x coin slots. Fixed rom loading. Added dipswitches 'Lives', 'Difficulty', 'Demo Sounds', 'Test Mode', 'Coinage', 'Cabinet', 'Freeze', 'Allow Continue' and 'Unknown'. Changed description of clone 'Spinkick' to 'Hec's Spinkick'.

- 7th December 2008: Tomasz Slanina - New board arrived. "Spinkick" by Seojin/Heasung (notice the big epoxy block with "HEC" logo). PCB is 'almost' working, but there's no way to insert coin(s) and start the game (probably one of the input buffer chips is broken... very common). And yes, it's rip-off of the Sega's "Free Kick" game, running on really weird korean hardware based on MSX2 home computer ( plus additional sound cpu (Z80) and extra logic to handle a bit different (than in MSX2) rom banking ). Game ROMs contains hacked MSX2 BIOS - they removed all (c) texts, blanked font area and added few mods here and there to skip boot sequence. Also, for some unknown reason, Yamaha v9938 VDP is hidden in big and heavy epoxy block. Probably to make a fake impression of being orginal, not stolen piece of hardware. So .. what's the point of use MSX2 as the base ? I have NO idea... Imho it's way easier to start from scratch and design own, simple hardware (vdp, cpu, roms, rams) than modify msx one. BIOS is used only at boot time (it req some sick logic chips (8255 + demultiplexers and buffers) to handle the msx "slot" memory banking scheme) - game is directly accessing the VDP and banked roms. After a bit of PCB tracing and with help from #msxdev guys i got working.

- 0.118u3: Removed Z80 CPU2.

- 0.106u6: David Haywood added 'Super Free Kick' (HEC 199?) and clone Spinkick.

- 21st March 2005: Corrado Tomaselli dumped Spin Kick. There is a BIG epoxy block connected to the main PCB.

- 8th March 2005: Bluebird - I have another board called Spin Kick by a company called HEC (a similar game to Free kick) which Juno said is based on MSX technology that needs to go to him.


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History


Arcade Video game published 31 years ago:

Super Free Kick (c) 1988 HJ Corp.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 8 Mhz)

Screen orientation : Vertical
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1

- TRIVIA -

During the game, you can heard the famous Korean children Song. Also, you can see Korean companies with soccer teams.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5947&o=2