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Shinobi (set 6, System 16A) (unprotected)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download shinobi.zip (1 MB)
Snapshot

Game infos

Description Shinobi (set 6, System 16A) (unprotected)
Name shinobi
Manufacturer Sega
Year 1987
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .089u4
Romset size 1 MB
Romset file 18 files
Romset zip 434 B
Language English
Genre Platform

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 224 60 5376240 342 0 320 262 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 7751.bin 1024 6a9534fc 67ad94674db5c2aab75785668f610f6f4eccd158 n7751 0 good no
arcade epr-11264.95 65536 46627e7d 66bb5b22a2100e7b9df303007a837bc2d52cf7ba gfx1 0 good no
arcade epr-11265.94 65536 87d0f321 885b38eaff2dcaeab4eeaa20cc8a2885d520abd6 gfx1 10000 good no
arcade epr-11266.93 65536 efb4af87 0b8a905023e1bc808fd2b1c3cfa3778cde79e659 gfx1 20000 good no
arcade epr-11267.12 32768 dd50b745 52e1977569d3713ad864d607170c9a61cd059a65 soundcpu 0 good no
arcade epr-11268.1 32768 6d7966da 90f55a99f784c21d7c135e630f4e8b1d4d043d66 n7751data 0 good no
arcade epr-11290.10 65536 611f413a 180f83216e2dfbfd77b0fb3be83c3042954d12df sprites 1 good no
arcade epr-11291.17 65536 3c0797c0 df18c7987281bd9379026c6cf7f96f6ae49fd7f9 sprites 10001 good no
arcade epr-11292.23 65536 c29ac34e b5e9b8c3233a7d6797f91531a0d9123febcf1660 sprites 20001 good no
arcade epr-11293.29 65536 41f41063 5cc461e9738dddf9eea06831fce3702d94674163 sprites 30001 good no
arcade epr-11294.11 65536 5eb00fc1 97e02eee74f61fabcad2a9e24f1868cafaac1d51 sprites 0 good no
arcade epr-11295.18 65536 25307ef8 91ffbe436f80d583524ee113a8b7c0cf5d8ab286 sprites 10000 good no
arcade epr-11296.24 65536 04a437f8 ea5fed64443236e3404fab243761e60e2e48c84c sprites 20000 good no
arcade epr-11297.30 65536 b6e1fd72 eb86e4bf880bd1a1d9bcab3f2f2e917bcaa06172 sprites 30000 good no
arcade epr-12008.26 65536 f5ae64cd 33c9f25fcaff80b03d074d9d44d94976162411bf maincpu 1 good no
arcade epr-12009.25 65536 7961d07e 38cbdab35f901532c0ad99ad0083513abd2ff182 maincpu 20001 good no
arcade epr-12010.43 65536 7df7f4a2 86ac00a3a8ecc1a7fcb00533ea12a6cb6d59089b maincpu 0 good no
arcade epr-12011.42 65536 9d46e707 37ab25b3b37365c9f45837bfb6ec80652691dd4c maincpu 20000 good no

Chips list

name tag type clock
8-Bit R-2R DAC dac audio
M68000 maincpu cpu 10000000
N7751 n7751 cpu 6000000
Speaker speaker audio
YM2151 ymsnd audio 4000000
Z80 soundcpu cpu 4000000

Serie

Serie : Shinobi
  1. Shinobi (Mega-Tech, SMS based) (1987)
  2. Shinobi (SMS based) (1987)
  3. Shinobi (set 6, System 16A) (unprotected) (1987)
  4. Shinobi (set 1, System 16A) (FD1094 317-0050) (1987)
  5. Shinobi (set 1, System 16A) (bootleg of FD1094 317-0050 set) (1987)
  6. Shinobi (set 2, System 16B) (FD1094 317-0049) (1987)
  7. Shinobi (set 2, System 16B) (bootleg of FD1094 317-0049 set) (1987)
  8. Shinobi (set 3, System 16B) (MC-8123B 317-0054) (1987)
  9. Shinobi (set 4, System 16B) (MC-8123B 317-0054) (1987)
  10. Shinobi (set 5, System 16B) (unprotected) (1987)
  11. Shinobi (Beta bootleg) (1987)
  12. Shinobi (Datsu bootleg, set 1) (1987)
  13. Shinobi (Star bootleg, System 16A) (1987)
  14. Shinobi (Euro, USA, Bra, v1) (1988)
  15. The Revenge of Shinobi (Mega-Tech) (1989)
  16. The Revenge of Shinobi (1989)
  17. Shadow Dancer (bootleg, set 1) (1989)
  18. Shadow Dancer (World) (1989)
  19. Shadow Dancer (US) (1989)
  20. Shadow Dancer (Japan) (1989)
  21. Shinobi (UK) (1989)
  22. Shinobi (Euro) (1989)
  23. Shinobi (USA) (1989)
  24. Shinobi (1989)
  25. Shinobi (Tourvision PCE bootleg) (1989)
  26. Shinobi (Virgin Games)[cr CACH][t CACH] (1989)
  27. Shadow Dancer - The Secret of Shinobi (World) (1990)
  28. Shadow Dancer (UK) (1991)
  29. Shadow Dancer (Euro, Bra, Kor) (1991)
  30. The GG Shinobi (Euro, USA) (1991)
  31. The GG Shinobi II (World) (1992)
  32. Shinobi III (Mega Play) (1993)
  33. Shinobi III - Return of the Ninja Master (Euro) (1993)
  34. Shinobi #2 (19??)
  35. Shinobi #3 (19??)
  36. Shinobi #4 (19??)
  37. Shinobi #5 (19??)
  38. Shinobi / FZ-2006 (Korean System 16 bootleg) (ISG Selection Master Type 2006) (2008)

Categories

MAMEinfo

0.33b3 [Mirko Buffoni]


Artwork available


WIP:

- 0.181: Sound improvements for clones Shinobi (Datsu bootleg, set 1) and (Datsu bootleg, set 2). Hook up MSM5205 and 74LS157, games now have some imperfect samples playback [ARJ].

- 0.166: David Haywood added clones 'Shinobi (set 1, System 16A) (bootleg of FD1094 317-0050 set)' and 'Shinobi (set 2, System 16B) (bootleg of FD1094 317-0049 set)'.

- 0.164: Andrew Welburn added clone Shinobi (Datsu bootleg, set 2). Changed description of clone (Datsu bootleg) to 'Shinobi (Datsu bootleg, set 1)'.

- 0.145u4: Added rom board # into to clone Shinobi (set 2, System 16B, FD1094 317-0049) [Brian Troha].

- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to clone Shinobi (set 2/3).

- 0.132u1: Fixed gfx2 rom loading in clone Shinobi (Datsu bootleg).

- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Shinobi Sega System 16A PCB.

- 0.124u3: Brian Troha added clone Shinobi (set 5, System 16B, unprotected). Arzeno Fabrice added correct rom dump for clone Shinobi (set 4). Changed parent description to 'Shinobi (set 6, System 16A, unprotected)' and clone (set 4, System 16B, unprotected) to 'Shinobi (set 4, System 16B, MC-8123B 317-0054)'.

- 0.119u3: David Haywood added clones Shinobi (Beta bootleg), (Datsu bootleg) and (Star bootleg, System 16A). Removed Shinobi (bootleg).

- 6th May 2007: Mr. Do - Another fine vectoring job by Jcroach for the bezel and the instruction cards for Shinobi, thanks to the BYOAC/CAG artwork.

- 0.113u3: Nicola Salmoria added proper MC8123 decryption code and MC-8123B 317-0054.key to clone Shinobi (set 3).

- 0.112u4: Added new cpu2 rom ($0) to clone Shinobi (set 3). This rom is an encrypted version of epr11287.a7 from Shinobi (set 2). Changed description of clone (set 3, System 16B, unprotected) to 'Shinobi (set 3, System 16B, MC-8123B 317-0054)'.

- 23rd February 2007: Corrado Tomaselli dumped Shinobi (set 3, System 16B, MC-8123B 317-0054). This PCB is identical to set 3, only sound rom is different.

- 12th November 2006: Mr. Do - Thanks to Tormod for the Instruction Card for Shinobi.

- 0.101u3: Fixed cpu2 roms addresses in clone (set 4, System 16B, unprotected).

- 31st March 2005: Corrado Tomaselli dumped Shinobi (Datsu bootleg).

- 0.92: Changed clone (set 3, System 16A, unprotected) to parent 'Shinobi (set 5, System 16A, unprotected)', (set 1, System 16B, unprotected) to clone 'Shinobi (set 3, System 16B, unprotected)', (set 3, System 16B, FD1094 317-0049) to 'Shinobi (set 2, System 16B, FD1094 317-0049)' and (set 2, System 16A, FD1094 317-0050) to 'Shinobi (set 1, System 16A, FD1094 317-0050)'. Renamed (shinobi) to (shinobi3), (shinobaa) to (shinobi), (shinobia) to (shinobi1), (shinobib) to (shinobi2) and (shinobic) to (shinobi4).

- 0.91u2: Fixed cpu2 rom address ($20000).

- 0.89u6: MC8193 update [Nicola Salmoria]. Expanded the decryption tables, they change when bit 15 of the address is set. The table for 317-0054 (Shinobi) is incomplete. Still not enough to decrypt the program.

- 0.89u5: Aaron Giles added clone Shinobi (set 4, System 16B, unprotected).

- 0.89u4: Gerald and Thierry added clone Shinobi (set 3, System 16A, unprotected).

- 0.89u1: Thierry Lescot added 317-0050.key to Shinobi (set 2).

- 25th November 2004: Thierry Lescot - Dumped the cpus from Where's Wally?, Bay Route (set 2), Alien Storm (317-0148) and Shinobi (set 2).

- 0.88u7: Changed Z80 CPU2 clock speed to 5MHz palettesize to 6144 colors. Changed description to 'Shinobi (set 1, System 16B, unprotected)' and clone (set 2) to 'Shinobi (set 2, System 16A, FD1094 317-0050)'.

- 0.88u6: Changed description of clone (set 3, 317-0049) to 'Shinobi (set 3, System 16B, FD1094 317-0049)'.

- 0.88u4: Chris Hardy added 317-0049.key to clone (set 3). Changed description of clone (set 3) to 'Shinobi (set 3, 317-0049)'.

- 10th November 2004: Chris Hardy - Dumped the 317-0049 cpu from Shinobi (set 3) which now works.

- 1st January 2003: Bryan McPhail fixed Shinobi from crashing at the first boss.

- 0.36b15: Added clone Shinobi (set 3).

- 0.36b3: Changed description to 'Shinobi (set 1)' and clone (set 1) to 'Shinobi (set 2)'.

- 0.36b2: Andrew Prime added clone Shinobi (set 1). Changed parent description to 'Shinobi (set 2)' and clone (Bootleg) to 'Shinobi (bootleg)'.

- 0.36b1: Andrew Prime added clone Shinobi (Bootleg).

- 0.35b2: uPD7759 support in Shinobi [Howie Cohen].

- 0.33b3: Mirko Buffoni added 'Shinobi' (Sega 1987).


LEVELS: 20 (5 missions of 4 levels each)


Other Emulators:

* Calice

* FB Alpha

* System 16


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Shinobi (Tourvision PCE bootleg)

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History


Arcade Video game published 32 years ago:

Shinobi (c) 1987 Sega Enterprises, Limited.

Shinobi is a scrolling platform beat-em-up in which the player takes on the role of Joe Musashi, a Shinobi Ninja, who must fight his way through 5 tough missions - each made up of between 3 to 5 stages - in his quest to rescue the kidnapped Ninja children of the Iga clan; now hostages of an evil Ninja syndicate called "Zeed". To complete a mission, the player must rescue all of the kidnapped children on each level, with the number of hostages remaining displayed on a meter in the bottom left corner of the screen.

The Shinobi Ninja begins each level armed with either 'shuriken' throwing stars or a gun for long-range attacks; and a Samurai sword for close-range combat. In addition, the Ninja also has one 'Magic Attack' per level; a smart bomb which kills or damages all on-screen enemies. A points bonus is awarded whenever a level is completed without the Magic Attack being used. An end-of-level guardian awaits the player at the end of each mission, and each takes several hits before it is killed. Once a boss is defeated, the player is taken to a bonus stage in which a large number of Ninjas will try to 'jump' from the back of the screen to the front to attack the player. A bonus life is awarded if the player manages to kill all of the Ninjas without being attacked.

Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.

- TECHNICAL -

Runs on the Sega "System 16B" hardware.
Game ID : 317-0049

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> Attack, Jump, Magic

- TRIVIA -

Shinobi was released in November 1987 in Japan.

Re-Editions:
"Shinobi [Model 317-0050]" (16A)
"Shinobi [Model 317-0054]"

Shinobi was one of the many names given to the ninja in feudal Japan. Its literal translation is 'stealer-in'; a reference to what Ninjas specialized in above all else. By employing any number of tricks such as stealth walking and staying upwind of any guard animals, the Shinobi went undetected about his mission. On a more devious level, the Shinobi was also a master of disguise, and would often 'steal in' to village communities disguised as a local, or into enemy palaces disguised as a wandering priest.

Marilyn Monroe's face appears on several posters in the Mission 1 second stage.

A Shinobi cabinet can be seen in the Nickelodeon show All That (from 1997 to 2000). however it used a fictional marquee which was made for the show.

- SCORING -

Scoring in this game is very easy. Each enemy is worth 100 points with the exception of the Purple Guard and the Sword Throwing Guard which are worth 500 points. The bosses are 5,000 points apiece. NOTE : The Purple Guards and Sword Throwing Guards are the ones that guard the hostages.

In addition to getting points from killing enemies, you can also score points for time left on the clock after you complete a level. You get 30 points per second of remaining time.

You can also receive special bonuses at the end of each level for certain actions :
1) If you don't use your ninja magic, you get a 5,000 point bonus.
2) If you only use your Ninja-to sword (no Shurikens or gunfire), you get a 20,000 point bonus.

- TIPS AND TRICKS -

* Unless you are continuing, each game begins at 'Mission 1' and will have everything you need to complete each mission. Each level must be completed within 3 minutes, and all hostages must be rescued before you can exit the level. If you are killed, all hostages rescued prior to your death will still be recorded as rescued. In addition to melee attacks, you will also be able to use a specific Ninja Magic attack once per level. These magical attacks kill everything that is on the screen but you will be awarded a point bonus if you manage to complete a level WITHOUT using your Ninja Magic. The three Ninja Magic attacks are :
1) Multiple-Attack Magic : Allows you to gain lightning-fast speed to attack up to 12 times at once.
2) Tornado Magic : Brings about a magical tornado to blow your enemies away.
3) Lightning Magic : Causes the air to crackle with electricity and destroys your enemies.

* Some general gameplay guidelines :
1) Joe is strictly a one-hit, one-kill character, so you must avoid all enemy attacks or risk losing a life.
2) As you become more practiced at moving around, you won't have to rely on your distance weapons (throwing stars etc.) and can use your ninja sword for close-up kills; the advantage of this is that you can gain the 20,000 point bonus. This also applies to the use of Ninja Magic.
3) Many of the enemies in the later missions will swarm Joe and attack in numbers, it's vitally important to learn to attack-and-jump as quickly as possible otherwise you will be quickly overrun.
4) Your main goal is, of course, to rescue all the hostages to exit the level; and although three minute time limit initially seems quite generous, should you delay too long with the enemies, the time will quickly run out.
5) It's important to become good at the Challenge Levels, since this is the only way to gain extra lives. The Challenge levels will require you to take out around thirty ninjas who are trying to get to your position. There is no real hard and fast strategy other then take them down before they reach the second platform. Challenge Levels occur at the end of every mission.
6) Ninja Magic is a great thing. You must remember, though, that you can only use it once per level. This means you should only use it when you are totally surrounded by enemies and have no other means of escape.
7) All bosses take eight hits to defeat. Of course, you will have to hit them in the right place for that hit to register.

* Stop Gunners : In levels with Bazooka-toting enemies (Rounds 3-2), push one of them against a wall about ten times (always pushing on his direction, never stopping), you'll see then that all Bazooka men and Gun men are no longer able to use their weapons against you.

* Extra lives from hostages : In game are special hostage, you can get 1UP instead points from them. These hostages are : 2nd hostage on stage 2-2, 1st hostage on 2-3, 2nd hostage on 3-1, 5th hostage on 3-2. What you must do to get 1UP instead points? When you get hostage you must have 3 identical digits at end of your score (don't count last digit which is always 0). Example : 70,000, 100,000, 109,990, 68,880, 141110. 1UP icon will appear instead points icon over hostage.

- SERIES -

1. Shinobi [Model 317-0049] (1987, Arcade)
2. Shadow Dancer - Kage no Mai (1989, Arcade)
3. The Revenge of Shinobi (1989, Mega Drive)
4. The Cyber Shinobi - Shinobi Part 2 (1990, Master System)
5. The GG Shinobi [Model G-3302] (1991, Game Gear)
6. The GG Shinobi II [Model G-3315] (1992, Game Gear)
7. Shinobi III - Return of the Ninja Master (1993, Mega Drive)
8. Shinobi X (1995, Saturn)
9. The Revenge of Shinobi (2002, Game Boy Advance)
10. Shinobi (2002, PS2)
11. Nightshade (2004, PS2)
12. Shinobi 3D (2011, 3DS)

- STAFF -

Designed by : Noriyoshi Ohba
Staff : Sugachan 26, Wagamama Kenchi, Topi, Gyofunori, Hanachan, Super Haggar, Fanta Jijii, Yamiagari, Shinjuku Otoko

- PORTS -

* CONSOLES:
[EU] Sega Master System (1988) "Shinobi [Model MK-7009-50]"
Sega Master System [US] (1988) "Shinobi [Model 7009]"
Sega Master System [JP] (june.19, 1988) "Shinobi [Model G-1353]"
[JP] NEC PC-Engine (dec.8, 1989) "Shinobi [Model AS01001]"
[US] Nintendo NES (1989)
Sega Master System [BR] (1995) "Sapo Xule - O Mestre do Kung Fu [Model 023.500]"
Microsoft XBOX 360 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]"
Sony PlayStation 3 [KO] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI
Sony PlayStation 3 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]"
[EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]"
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]"
[AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection"
Microsoft XBOX 360 [XBLA] [US] [JP] (june.19, 2009)
Nintendo Wii [Virtual Console Arcade] [JP] (jul.14, 2009)
Nintendo Wii [Virtual Console Arcade] [JP] (oct.23, 2009)
Nintendo Wii [Virtual Console Arcade] [JP] (dec.7, 2009)

* COMPUTERS:
[EU] Sinclair ZX Spectrum (1989)
[US] Commodore C64 [EU] (1989)
[EU] Atari ST (1989)
[EU] Commodore Amiga (1989)
[EU] Amstrad CPC (1989) [64 ko Cassette version]
[EU] Amstrad CPC (1989) [128 Ko Disk version]
MSX [EU] (1989)
[EU] Amstrad CPC (1990, Mastertronic)
[EU] Sinclair ZX Spectrum (1990)
PC [MS-DOS, 5.25"] [US] (1989)

* OTHERS:
Tiger Handheld LCD Game [US] (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2416&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

majygool______________________702.310
assassin67210_________________601.850
shurikn_______________________500.040
lorddraakh____________________344.780
djakisback____________________327.070
gnu___________________________313.930
esia747_______________________312.680
didyeah_______________________290.200
sawys_________________________287.040
olivier_______________________274.060
mcocoma_______________________264.730
adilstyle_____________________255.260
zarouk________________________241.850
nicky634______________________235.400
thegamer______________________215.520
mr_white______________________211.530
bedefil_______________________202.620
muesliman_____________________192.350
furohon_______________________149.790
louthrax______________________134.120
foxmulder_____________________130.690
thord_________________________100.850
gervais________________________79.580
inkilino_______________________57.830
hulkiii________________________17.730
jgabmurer_______________________6.500