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Silver Millennium

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download silvmil.zip (6.81 MB)
Snapshot

Game infos

Description Silver Millennium
Name silvmil
Manufacturer Para
Year 1995
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .145u7
Romset size 6.81 MB
Romset file 16 files
Romset zip 1 B
Language English
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 320 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade d-11_uz02.bin 65536 b41289e6 edf83206de418757a154d5a085b0b2fd97a77807 audiocpu 0 good no
arcade d-12_uz1.bin 262144 a170d8a9 77339382570498f9f6eeb80595bfe72fc853fd68 oki 0 good no
arcade d-13_u3.bin 262144 46106c59 ab965c1ea9ce89a67875530d76ac2bde7fd13e13 maincpu 0 good no
arcade d-14_u2.bin 262144 65421eca 5258df7ceab6427e1b6f93f51896f7f3a651300c maincpu 1 good no
arcade d-15_u42.bin 524288 5f72d6cc 88641a42c0fc6e84ffd009fb40d0b1774e8c0630 gfx1 1 good no
arcade d-16_u41.bin 524288 ff5ea605 38e32f391b211ed280dd7f05eb13301cb9ddf57c gfx1 0 good no
arcade d-17_pat02.bin 524288 addc5261 73c5e29a39364c286a110678eb65b85ab1cf97d4 gfx1 100001 good no
arcade d-17_pat11.bin 524288 2facb3f1 ea380345e1f15451e1ded5de178ec4648c33e2f0 gfx1 80000 good no
arcade d-17_u53.bin 524288 4d177bda 980205dead92830362095dac61d2e99bf62f0f5d gfx2 0 good no
arcade d-18_pat03.bin 524288 36b9c407 291e29a2f5de6db639988e99a010fcac233387ad gfx1 180001 good no
arcade d-18_pat12.bin 524288 a429b237 ab709b93c5232f3fdbb60954f93d04bb3828ac76 gfx1 100000 good no
arcade d-18_u54.bin 524288 218c4471 6a64d7a6c18eb078a5848f4f97aa0c65e74ad3d9 gfx2 1 good no
arcade d-19_pat13.bin 524288 af2507ce 280b3995a6164e4ef834247d637ee46c61bf9950 gfx1 180000 good no
arcade d-19_u55.bin 524288 59507521 8e0eaf8ecdfcaefccb5657278ecb2fea7489afb3 gfx2 100000 good no
arcade d-20_pat01.bin 524288 cc4d3b49 a2ef0d949443c9133487f83d5879daabca688d66 gfx1 80001 good no
arcade d-20_u56.bin 524288 e67c2c7d cddfd6a3d934e71853af62e3d2bf312618c9b4ff gfx2 100001 good no

Chips list

name tag type clock
M68000 maincpu cpu 12000000
OKI6295 oki audio 1024000
Speaker mono audio
YM2151 ymsnd audio 3579545
Z80 audiocpu cpu 4096000

Categories

MAMEinfo

0.145u7 [Bonky0013, David Haywood]


WIP:

- 0.158: Osso added save state support to Silver Millennium.

- 0.145u7: Bonky0013 and David Haywood added 'Silver Millennium' (Para 1995). Added known dipswitches & locations. Derived clock speeds from actual OSCs located on the PCB. Updated the TODO list. Added "in line" note about the need to verify the clock speeds [Brian Troha]. Discovered similarities in gotcha.c to Data East Bootleg sprites, also happening to be the closest implementation to Silver Millennium in the sources. Refactored each based on this information [David Haywood].

- 13th April 2012: David Haywood - Bonky0013 found out he had a PCB of Silver Millennium and dumped it. The game has 'adult' content, although I'm not sure when it gets shown or if it requires a dipswitch change like the language does. Images can be viewed in the test mode. The game mechanics are closer to older shooters, with fast aimed bullets, although instead of a lives system the game features an energy bar which is depleted near instantly if you hit a big swarm of bullets. I've done a video of the gameplay from MAME in which you can see the intro, complete with hilariously bad translated text and footage of the first two levels. Hardware doesn't do transparency effects, images are flickered on/off per frame, the game does this a lot when the various girls appear midlevel and such. The video above makes it look transparent as a real monitor would because I've frameblended it to 30fps for optimal YouTube viewing. The sound unfortunately isn't great, the YM2151 at least allows for proper music, but the rest of the sound samples are played through an OKI6295, and the quality of them leaves a lot to be desired. Clocks are not verified, nor is the framerate / refresh rate of the game or the overall audio balance.

- 12th April 2012: Smitdogg - One of the most wanted games in the world just got dumped by Bony0013, Silver Millennium: http://mamedev.emulab.it/undumped/index.php?title=Silver_Millennium. A rare shmup from Korea. It sells for insane amounts on Yahoo Japan. Looks like Bonky got dozens of boards from an operator going out of biz so there will probably be more but none could be as sweet as this. Ready your engines, this is going to kick ass friggin Gunbird style.


LEVELS: 8


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History


Arcade Video game published 24 years ago:

Silver Millennium (c) 1995 Para JP.

- TRIVIA -

Silver Millennium was released in May 1995.

4000 units were produced at factory. This game is considered as one of the rarest video game ever developed in South Korea. At this time, many Japanese company released their games in Korea and they was more interesting than Korean games. Korean gamers were didn't interested by their Korean games.

One year after the release, Silver Millennium boards were converted to "Pasha Pasha".

Beside this, Silver Millennium is a true jewel from South Korea. It's even a pioneer in what's we call 'Maniac Shooter'

In 2007, Para JP want to do a sort of 'remake' of the game, but the project was canceled at a certain stage of development and the game was never released.

- TIPS AND TRICKS -

While finishing the 7th stage, you got last character, called 'Silver Millennium'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32284&o=2