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Sliver (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
Download sliver.zip (3.94 MB)
Snapshot

Game infos

Description Sliver (set 1)
Name sliver
Manufacturer Hollow Corp
Year 1996
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .105u2
Romset size 3.94 MB
Romset file 12 files
Romset zip 2 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Mature This game is for adults only
Genre Puzzle

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 368 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade ka-1.bin 65536 56e616a2 f8952aba62ae0410e300d99e95dc8b752543af1e audiocpu 0 good no
arcade ka-10.bin 524288 a6824271 2eefa4e61491f7b72ccde744fa6f88a1a3c60c92 user2 0 good no
arcade ka-11.bin 524288 4ae121ff ece7cc07483801a0d436def977d72dc7b1a07c8f user2 80000 good no
arcade ka-12.bin 524288 0901e142 68ebd38beeedf53414a831c01813881feee33446 user2 100000 good no
arcade ka-2.bin 131072 3df96eb0 ec3dfc29da08f6525a1c708839f83094a6784f72 oki 0 good no
arcade ka-3.bin 524288 33ee929c a652ad68c547248ef5fa1ed8006b7ac7aef76383 oki 20000 good no
arcade ka-4.bin 131072 4906367f cc030930ffe7018ba6c362cab136798d027db7d8 maincpu 1 good no
arcade ka-5.bin 131072 f260dabc 3727cb8aa652809386075b39a1d85d5b20973702 maincpu 0 good no
arcade ka-6.bin 524288 bd182316 a22db9f73a2865f59630183c14201aeede821642 user1 1 good no
arcade ka-7.bin 262144 1c5d6fb9 372533264eb41a5f57b2a59eb039adb6334f36c5 user1 100001 good no
arcade ka-8.bin 524288 dbfd7489 4a7b07d041dce04a8d8d6688698164f988baefc9 user1 0 good no
arcade ka-9.bin 262144 71f044ba bd88bfaa0249de9fd8eb8bd25eae0126744a9046 user1 100000 good no

Chips list

name tag type clock
I8051 audiocpu cpu 8000000
M68000 maincpu cpu 12000000
OKI6295 oki audio 1000000
Speaker rspeaker audio

Categories

MAMEinfo

0.105u2 [David Haywood]


WIP:

- 0.176: OKI6295 memory map instead of memcpy and added save state support [Osso].

- 0.175: Made the way jpeglib.h is included more pretty [Julian Sikorski].

- 0.167: ANY and The Dumping Union added clone Sliver (set 2). Changed parent description to 'Sliver (set 1)'.

- 0.145u7: Brian Troha filled in / corrected all dipswitches for Sliver and added DIP locations. Added dipswitches 'Coinage', 'Game Time', 'Difficulty', '2 Player Mode', 'Demo Sounds', 'Draw Insert', 'Joystick Input Mode', 'Game Paused (Test)' and 'Unused'.

- 0.144u7: David Haywood and R. Belmont added libjpeg (JPEG image encoding, decoding and transcoding). Converted Sliver to decompress pictures on the fly.

- 18th January 2012: David Haywood - I decided to integrate some proper JPEG decoding libraries into MAME. Why? Well, there is one game, which has been running in MAME for a while which actually uses JPEG decoder chips on the PCB. This game is the rather obscure 'Sliver'. As a game, it's not even remotely interesting, or good, but from a hardware perspective the pair of Zoran chips used to decode the JPEG images stored in the ROMs make it an interesting case. Until recently MAME has simply loaded an extra 'fake' rom with the JPEG images pre-decoded, and used a look-up table in the driver to convert the addresses requested by the game for the JPEGS into addresses where our pre-decoded bitmaps were stored. Obviously this isn't how the hardware worked. By integrating the JPEG library I've managed to remove the fake ROM, and can now point the decoder directly at the real JPEG data in roms as and when it's requested by the game. Note, you can see ugly JPEG artifacting on the game screen, they obviously didn't compress the images with very high quality settings. From an end-users perspective, the game still runs and plays exactly how it did before, but from a MAME perspective the emulation is now better, and we have a JPEG library to play with if we want it, maybe as an option when creating screen-shots at high resolutions where PNG becomes excessively large? Either way, it's there and could be put to further use. There is one other game which uses the same JPEG decoder chips on the board Magic the Gathering: Armageddon (Progettoemma link due to MAWS being down after it was used to hack MameWorld). Currently that game doesn't work, but Phil Bennett was last seen getting some 3D out of it, so having a JPEG decoder should help him get the correct textures, which are encoded as JPEGs in the ROM. As with the FLAC stuff, thanks also goes to R. Belmont for ensuring it compiles / works on Linux and Mac environments.

- 0.144u3: Angelo Salese converted Sliver to RAMDAC device.

- 0.136u2: Atari Ace converted Sliver to use driver_data structure.

- 0.117u1: Tomasz Slanina fixed Sliver - Game now playable. The background images on this hardware are in JPEG format, the Zoran chips are hardware JPEG decompression chips. The driver uses temporarly a fake rom with decompressed images (gfx.bin). Changed region gfx1/2 to user1/2 and visible area to 368x240. Added Player 2, 8-way Joystick, 3x buttons and 2x coin slots. Added dipswitches 'Coin A', 'Lives' and 'Demo_Sounds'.

- 19th March 2007: Tomasz Slanina - Preliminary emulation of Sliver. It's very interesting hardware - two Zoran chips (http://www.zoran.com/) are used to decode gfx stored in JPEG format. Both are not emulated - gfx is extracted from roms and converted into binary raw format.

- 0.105u2: David Haywood added Sliver (Hollow Corp 1996).

- 10th September 2004: Guru - Finally got Sliver (Hollow Corp. 1996) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations.


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History


Arcade Video game published 23 years ago:

Sliver (c) 1996 Hollow.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), I8051 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 1

- CONTRIBUTE -

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