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Super Dodge Ball (US)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download spdodgeb.zip (754 KB)
Snapshot

Game infos

Description Super Dodge Ball (US)
Name spdodgeb
Manufacturer Technos Japan
Year 1987
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .037b08
Romset size 754 KB
Romset file 11 files
Romset zip 300 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Sports

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 240 57.444853 6000000 384 0 256 272 0 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 22a-04.139 65536 66071fda 4a239295900e6234a2a693321ca821671747a58e maincpu 0 good no
arcade 22a-1.2 131072 3bd1c3ec 40f61552ea6f7a81915fe3e13f75dc1dc69da33e sprites 0 good no
arcade 22a-2.35 131072 409e1be1 35a77fc8fe6fc212734e2f452dbde9b8cf696f61 sprites 20000 good no
arcade 22a-3.107 131072 10bb800d 265a3d67669034d17713b505ef55cd1c90f8d205 text 20000 good no
arcade 22a-4.121 131072 acc26051 445224238cce420990894824d95447e3f63a9ef0 text 0 good no
arcade 22j5-0.33 32768 c31e264e 0828a2094122e3934b784ec9ad7c2b89d91a83bb audiocpu 0 good no
arcade 22j6-0.83 65536 744a26e3 519f22f1e5cc417cb8f9ced97e959d23c711283b adpcm 0 good no
arcade 22j7-0.82 65536 2fa1de21 e8c7af6057b64ecadd3473b82abd8e9f873082fd adpcm 10000 good no
arcade 22ja-0.162 16384 7162a97b d6d4ee025e73a340428345f08711cd32f9169a8c mcu c000 good no
arcade mb7122e.159 1024 69706e8d 778ee88ff566aa38c80e0e61bb3fe8458f0e9450 proms 400 good no
arcade mb7132e.158 1024 7e623722 e1fe60533237bd0aba5c8de9775df620ed5227c0 proms 0 good no

Chips list

name tag type clock
M6502 maincpu cpu 2000000
M6809 audiocpu cpu 2000000
MSM5205 msm2 audio 384000
Speaker rspeaker audio
YM3812 ymsnd audio 3000000

Serie

Serie : Super Dodge Ball
  1. Nekketsu Koukou Dodgeball Bu (Japan) (1987)
  2. Nekketsu Koukou Dodgeball Bu (Japan, bootleg) (1987)
  3. Super Dodge Ball (US) (1987)
  4. Super Dodge Ball (USA) (1989)
  5. Super Poker (v114IT) (1993?)
  6. Super Poker (v116IT-MX) (1993?)
  7. Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu (1996)
  8. Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu (1996)
  9. Super Poker (v102UA) (1996)
  10. Super Poker (v200UA) (1996)
  11. Super Poker (v203US) (1996)
  12. Super Poker (v205US) (1996)
  13. Super Poker (v306US) (1996)
  14. Super Dodge Ball Advance (Euro) (2001)

Categories

MAMEinfo

0.37b8 [Paul Hampson, Nicola Salmoria]


Artwork available


WIP:

- 0.176: Simplified rom loading [Osso].

- 0.170: Lord Nightmare added the existing from-decap I/O MCU dump to clone Nekketsu Koukou Dodgeball Bu (Japan), from which it was accidentally omitted. The same MCU is used for both US and J sets as far as I'm aware. Not sure about the bootleg set.

- 0.164: Osso added save state support to Super Dodge Ball and switched to configured banking.

- 0.155: Small cleanup [hap].

- 4th January 2014: Mr. Do - Mikonos cleaned up my scan of the Super Dodge Ball bezel. Then I followed it up and fixed a few things that he missed.

- 0.144u6: hap added MCU rom to Super Dodge Ball that was read out by Dr. Decap over a year ago, not emulated yet.

- 0.144u3: Changed visible area to 256x240 and VSync to 57.444853 Hz.

- 22nd December 2010: Dr. Decapitator - The 63701 from Super Dodge Ball was decapped and photographed a few months ago but it has just been read out! It should be added to MAME shortly.

- 11th July 2010: Dr. Decapitator - Work has started on the 63701 that Technos used in Super Dodge Ball. Below is a photo of the 63701 from Super Dodge Ball (#103 on The Decapping Project Status Page).

- 0.131u1: Angelo Salese merged memory maps in Super Dodge Ball.

- 11th December 2008: f205v dumped Nekketsu Koukou Dodgeball Bu (Japan, bootleg).

- 0.123u6: Fixed debug assertion in Super Dodge Ball.

- 0.119u3: David Haywood and Team Japump added clone Nekketsu Koukou Dodgeball Bu (Japan). Changed description of clone (Japan bootleg) to 'Nekketsu Koukou Dodgeball Bu (Japan, bootleg)'.

- 0.73: Attempted to improve Super Dodge Ball MCU simulation [Acho A. Tang].

- 0.72u2: Changed clone 'Nekketsu Koukou Dodgeball Bu' to use PROMs from another Japan bootleg set, maybe this fixes some problems with the colours.

- 0.72u1: Misc improvements, cleanups and fixes to the Super Dodgeball video driver [Acho A. Tang].

- 12th August 2003: Acho A. Tang re-submitted some sprite glitches fixes in Super Dodgeball.

- 20th June 2003: Guru - Super Dogde Ball arrived from Taucher for trojaning.

- 21st January 2003: Acho A. Tang fixed graphics glitches in Super Dodge Ball.

- 0.37b8: Paul Hampson and Nicola Salmoria added 'Super Dodge Ball (US)' (Technos 1987) and clone 'Nekketsu Koukou Dodgeball Bu (Japan bootleg)'. TODO: Sprite lag and rowscroll. There's probably a 63701 on the board, used for protection. It is checked on startup and then just used to read the input ports. It doesn't return the ports verbatim, it adds further processing, setting flags when the player double-taps in one direction to run.

- 14th September 2000: Nicola Salmoria perfected the Super Dodgeball driver started by Paul Hampson.

- 12th June 2000: Preliminary Super Dodgeball and China Gate drivers were submitted, but they lack minor things like controls.


LEVELS: 6


Recommended Games (Dodge Ball):

Super Dodge Ball

Dodge Ball (Tourvision PCE bootleg)

Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu

Minna Atsumare! Dodge Hero

History


Arcade Video game published 32 years ago:

Super Dodge Ball (c) 1987 Technos.

The player takes control of the American team, who must compete against five other nations in a worldwide dodgeball tournament. In the first match, the player represent the state Dallas and must defeat their rivals from Chicago to represent America in the World Cup. Afterwards, the player will take on England, Iceland, China and Africa before fighting against the champions from Japan.

- TECHNICAL -

Game ID : TA-0022

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : YM3812 (@ 3 Mhz), (2x) MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 240 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in November 1987.

This game is known in Japan as "Nekketsu Koukou Dodgeball-bu". The main difference between the 2 versions is that the nationalities of the player's team and the final team are switched.

- SERIES -

1. Super Dodge Ball [Model TA-0022] (1987, ARC)
2. Kunio no Dodgeball dayo Zen'in Shuugou! (1993, SFC)
3. Kunio no Nekketsu Toukyuu Densetsu [Model NGM-0208] (1996, MVS)
4. Super Dodge Ball Advance (2001, GBA)
5. Super Dodgeball Brawlers (2008, NDS)

- STAFF -

Director: Mitsuhiro Yoshida
Programmer: Noriyuki Tomiyama, Shintaro Kumagai

- PORTS -

* CONSOLES:
[US] Nintendo NES (Jun.1989) "Super Dodge Ball [Model NES-ND-USA]"
[US] Sony PlayStation 4 [PSN] (Nov.10, 2015) "Arcade Archives - Super Dodge Ball [Model CUSA-03377]"
[EU] [AU] Sony PlayStation 4 [PSN] (Jan.12, 2016) "Arcade Archives - Super Dodge Ball [Model CUSA-03379]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2712&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

lorddraakh_____________________57.200
dark_kariya____________________55.000
oufouf_________________________24.800