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Space Raider

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
  13. High scores
Download sraider.zip (69 KB)
Snapshot

Game infos

Description Space Raider
Name sraider
Manufacturer Universal
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .087u3
Romset size 69 KB
Romset file 14 files
Romset zip 27 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 240 192 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade sraid-s0.k6 4096 a0373909 00e3bd5dd90769d670fc3c51edd1cd4b69e6132d gfx1 0 good no
arcade sraid-s4.h6 8192 57173a12 6cb8fd4826e499f9a4e63621d58bc4b596cc261e sub 0 good no
arcade sraid-s5.j6 8192 5a459179 a261c8f3c7c4cd4587c003bbbe815d2c4e01ffbc sub 2000 good no
arcade sraid-s6.l6 8192 ea3aa25d 353c0d075d5e0a3bc25a65e2748f5eb5212a844d sub 4000 good no
arcade sraid-s7.m2 4096 299f8e07 1de71f251286088487da7285d6f8070147002af5 gfx2 0 good no
arcade sraid-s8.n2 4096 57ba8888 2aa1a5f682d146a55a96e471bb78e5c60da02bf9 gfx2 1000 good no
arcade sraid-s9.f6 4096 2380b90f 0310554e3f2ec973c2bb6e816d04e5c0c1e0a0b9 gfx3 0 good no
arcade sraid1.m4 8192 2f302a4e 3a902ce6858f38df88b60830bef4b1d45b09b2df maincpu 4000 good no
arcade sraid2.n4 8192 38a48db0 6f4f384d702fb8ee4bb2ef579638239d57e32ddd maincpu 2000 good no
arcade sraid3.r4 8192 0f389774 c67596e6bf00175ff0a241506cd2f88114d05933 maincpu 0 good no
arcade sraids11.l6 4096 ba22d949 83762ced1df92ff594887e44d5b783826bbfb0c9 gfx1 1000 good no
arcade srpr10-1.a2 32 121fdb99 3bc092da40beb129a4df3db2f55d22bbbcf7bad8 proms 0 good no
arcade srpr10-2.l3 32 88b67e70 e21ee2939e96dffee101bd92c62ed975b6b64001 proms 20 good no
arcade srpr10-3.c1 32 27fa3a50 7cf59b7a37c156640d6ea91554d1c4276c1780e0 proms 40 good no

Chips list

name tag type clock
SN76489 sn5 audio 4000000
Speaker mono audio
Z80 sub cpu 4000000

Categories

MAMEinfo

0.87u3 [Frank Palazzolo]


Artwork available


TEST MODE:

- Hold down the fire button while resetting the game.


WIP:

- 31st October 2011: Mr. Do - Thanks to inspiration from kelly, I gave the Mr. Do bezel the proper treatment. I taught myself how to use the pencil tool properly in Photoshop, and based on the scan from the BYOAC/CAG artwork, and various photos, I'm finally happy with the end result. We also learned that the original Mr. Do bezel had a pink border around the screen; the blue border version is for conversions. This updates the files for mrdo, docastle, sraider and jjack. Mr. Do also includes the marquee, which is based on zorg's vector work, the BYOAC/CAG version, and photos, to make sure that I got the colors and alignment on the inside of the marquee correct. I'll add the control panel and instruction sticker later, once I finish them correctly.

- 22nd February 2010: Mr. Do - Until such time that Zorg finishes up vectoring the Mr. Do bezel, I figured I could at least semi-correct the current vector version, so the Universal bezel has been brightened up and replaced for Mr. Do, Mr. Do's Castle, Jumping Jack and Space Raider.

- 0.123u2: Changed region user1 ($0) to gfx3 ($0) and palettesize to 130 colors.

- 0.116u4: Zsolt Vasvari fixed regression in Space Raider.

- 0.116u2: Justin Kerk and Lord Nightmare updated Space Raider to correctly use the SN76489 instead of the SN76496, which was a later design.

- 25th September 2006: Mr. Do - While going through TAFA, I noticed that Space Raider use the same bezel as Mr. Do. This were added.

- 0.97u2: Frank Palazzolo fixed Space Raider graphics 100%. Cleaned up starfield code and fixed/added starfields to Space Raider. Added 5th SN76496 (4MHz) sound. Changed palettesize to 65 colors. Added dipswitches 'Difficulty' and 'High Score Names'.

- 12th June 2005: Frank Palazzolo - Just a quick note to say that I've got the graphics on Space Raider 100% correct, including the starfield behavior. I've still got a couple things to look at.

- 3rd May 2005: Frank Palazzolo - Well, I found time to make a few more discoveries. The Space Raider boardset is 3 PCB's. Two of them are full size and obviously two halves of the same design. Then, there is a little PCB grafted on top, connected via a 24-pin dip connector, with wires going to the other two boards. I suspected that this board was the starfield generator. Sure enough, if you unplug it and run the board, the stars disappear. Cool - less work for me. Then, I noticed something else. Two chips were missing from the board, and it was labeled with the number 8011, unlike the other boards. Maybe this board is from another game? Searching through the MAME code, there is a comment that Universal game #8011 is Zero Hour. Luckily, a manual and schematics are available for Zero Hour. The starfield board is the same! In Zero Hour, this board provides both color generation and stars. The missing chips in Space Raider disable the color generation part, since that's already on the main board. Anyways, I added preliminary support for the scrolling stars to MAME, and it looks right. I need to measure a few more things to get the timing exact. When I'm done with Space Raider, I'd like to add the stars to the Zero Hour / Red Clash driver, since it's missing there as well.

- 20th April 2005: Frank Palazzolo - Last night I got a bit further. I fixed up the cocktail mode, and decoded all the dipswitches except one. I also found and decoded the bits which control the scroll speed and direction of the starfield. Finally, I found a "hidden" test mode while disassembling some of the code.

- 17th April 2005: Frank Palazzolo - I got my JAMMA cabinet running again, built the Space Raider-to-JAMMA adapter, and got the board up and running over the weekend. This allowed me to fix most of the graphics problems with the driver! (Most notably, the grid is animating properly now, and it's the right color). The only thing that's noticable now is the lack of a background starfield. Without schematics, this will probably take a long time to get right.

- 7th April 2005: Frank Palazzolo - I first worked on this driver last year, after Pierpaolo started it. (It's currently playable, but there are plenty of graphics glitches). Unfortunately, I was unable to make any further progress without access to the physical hardware. So, now I have the Space Raider board on my workbench, and I'm slowly making progress. It's amazing what one person can do with a multimeter, some databooks and time. Right now I'm concentrating on the I/O section for the sound cpu. In case anyone's interested, this is how I'm proceeding. First, I found the 5 sound chips and backtraced them to the address decoder for all the I/O ports. Now I'm going through ports 0x28-0x2f, 0x30, and 0x38 and figuring out which bits are being used and for what purpose. Ports 0x30 and 0x38 go to a bank of 8 4051 analog mux IC's. They each have graduated resistor ladders connected to them. Maybe they are a fancy volume control or an analog filter. I should be able to get that figured out soon.

- 0.87u3: Frank Palazzolo added 'Space Raider' (Universal 1982). Some gfx problems, things need verifying against board.

- 25th April 2004: Pierpaolo Prazzoli added Space Raider to the Lady Bug driver but it's far from complete.


LEVELS: 99 (endless - after 99th level, the game restarts from level 0)


Other Emulators:

* FB Alpha


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History


Arcade Video game published 37 years ago:

Space Raider (c) 1982 Universal.

An old and challenging space shoot'em up.

Destroy the raiders from mysterious outer space!!

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : (5x) SN76496 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 192 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 65

Players : 2
Control : 4-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3439&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

bald_bull______________________29.800
sawys__________________________25.750
moonix_________________________21.150
hulkiii_________________________4.000