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Super Slam (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
Download sslam.zip (5.5 MB)
Snapshot

Game infos

Description Super Slam (set 1)
Name sslam
Manufacturer Playmark
Year 1993
Runnable yes
System arcade /
Number of players 4P sim
Added to MAME .079u1
Romset size 5.5 MB
Romset file 11 files
Romset zip 1 B
Language English
Genre Sports

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 4
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 304 240 58

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1.u56 524288 59bec8ae 2d53213a1d335184384b2138d18d496b602dc3fb maincpu 1 good no
arcade 10.u85 524288 681b8ac8 ebfeffc091f53af246311574b9c5d83d2716a7be gfx2 100000 good no
arcade 11.u86 524288 e41f89e3 e4b39411a4cea6aa6c01564f74bb8e432d382a73 gfx2 180000 good no
arcade 2.u67 524288 1ce52917 b9b1d14ea44c248ce6e615c5c553c0d485c1302b maincpu 0 good no
arcade 3.u13 524288 d0a9245f 2e840cdd7bdfe7c6f986daf88576de0559597499 oki 0 good no
arcade 4.u36 524288 8e15fb9d 47917d8aac1bce2e15f36904f5c2534e5b80236b gfx1 180000 good no
arcade 5.u42 524288 8d18bdc6 cacc4f475f85438a00ead4911730202e995983a7 gfx1 100000 good no
arcade 6.u39 524288 6928065c ad5b1889bebf0358df0295d6041b798ac53ac625 gfx1 80000 good no
arcade 7.u45 524288 64ecdde9 576ba1169d90970622249e532baa4209bf12de5a gfx1 0 good no
arcade 8.u83 524288 19bb89dd c2a0c32d350a193d366b5086502998281fd0bec4 gfx2 0 good no
arcade 9.u84 524288 d50d86c7 7ecbcc03851a8174610f7f5ad889e40543da928e gfx2 80000 good no
arcade s87c751.bin 2048 audiocpu 0 nodump no

Chips list

name tag type clock
I8051 audiocpu cpu 12000000
M68000 maincpu cpu 12000000
OKI6295 oki audio 1000000
Speaker mono audio

Categories

MAMEinfo

0.169 [?]

0.62 [Guru, David Haywood]


WIP:

- 0.169: f205v added clone Super Slam (set 3). Changed clone (set 2) to parent 'Super Slam (set 1)' and (set 1) to clone 'Super Slam (set 2)'. Renamed (sslam) to (sslama) and (sslama) to (sslam).

- 0.155: Osso fixed Super Slam sound missing (due to m68k changes in the 0.154 cycle?).

- 0.145u6: Fixes to Super Slam music sequencing and dipswitches [Quench].

- 0.141u3: Atari Ace duplicated some code (palette related) between drivers (Super Slam driver).

- 0.136u2: Atari Ace converted Super Slam to use driver_data structure.

- 0.128u1: Couriersud fixed Super Slam driver.

- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Super Slam that uses the latter pattern to the new system.

- 0.112: Improvements to the Super Slam driver [Quench]: Corrected the music sequencing simulation of the sound controller in SSLAM based on poking a real board Guru kindly provided. Added save state support. Added DIP locations. Added I8051 (12MHz) CPU2.

- 0.105u4: f205v fixed OKI frequency in Super Slam to 7575 Hz.

- 0.95u2: Quench improved Super Slam audio MCU simulation.

- 0.95: Pierpaolo Prazzoli fixed middle tilemap removing wraparound in the Super Slam title screen.

- 0.94u2: Pierpaolo Prazzoli fixed Super Slam sprites, text tilemap colors, text tilemap scrolls and VSync (60->58Hz). Fixed gfx1 rom loading and rom names. Changed description to 'Super Slam (set 1)' and clone (alt) to 'Super Slam (set 2)'.

- 0.79u1: Added clone Super Slam (alt). Added missing MSM6295 (9848 Hz) sound and dipswitches 'Singles Game Time' and 'Doubles Game Time'.

- 3rd February 2004: David Haywood fixed a crash in the Super Slam driver.

- 1st February 2004: Quench simulated the sound CPU in Super Slam, but it's not perfect yet.

- 21st February 2003: Guru - Super Slam arrived from Taucher for a redump.

- 0.62: David Haywood added 'Super Slam' (Playmark 1993). Known issues: Still some unknown reads/writes. Odd problem with sprites and wrong text on tournament screen. Sound needs hooking up. Inputs/dsw need finishing/verifying.

- 26th July 2002: David Haywood sent in a driver for Super Slam with some small graphics glitches and missing sound.

- 16th September 2001: Guru - Received Super Slam (Banpresto). Thanks go to Smitdogg for the donations.


LEVELS: 3


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Match '98

History


Arcade Video game published 26 years ago:

Super Slam (c) 1993 Playmark.

- TECHNICAL -

Main CPU : Motorola 68000, I8051
Sound Chips : OKI6295

Screen orientation : Horizontal
Video resolution : 304 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 2048

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Super Slam is clearly a bootleg of Namco's "Super World Court" on inferior hardware. The Playmark hardware lacks many features of the original such as transparency.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2754&o=2