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Star Fighter (v1)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Configurations
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download starfigh.zip (864 KB)
Snapshot

Game infos

Description Star Fighter (v1)
Name starfigh
Manufacturer SunA
Year 1990
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .074u2
Romset size 864 KB
Romset file 15 files
Romset zip 317 B
Language English
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 224 60

Configuration

name tag mask
3: Copyright Screen Color + ?
Name Blue
Value 0
Default no
Name Green
Value 8
Default yes

CHEATS
8

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade starfgtr.a4 65536 6d8f74c8 c40b77e27bd29d6c3a9b4d43189933c10543786b gfx1 50000 good no
arcade starfgtr.a6 65536 4a33f6f3 daa0a1a43b1b60e2f05b9934fdd6b5f285a0b93a gfx1 d0000 good no
arcade starfgtr.b4 65536 ad8d0f21 ffdb407c7fe76b5f290de6bbed2fec34e40daf3f gfx1 40000 good no
arcade starfgtr.b6 65536 47d6049c cae0795a19cb6bb8bdabc10c200aa6f8d78dd347 gfx1 c0000 good no
arcade starfgtr.d4 65536 4313ba40 3c41f99dc40136517f172b3525987d8909f877c3 gfx1 10000 good no
arcade starfgtr.d6 65536 7aaa358a 56d75f4abe626de7923d5bcc9ad18c02ce162907 gfx1 90000 good no
arcade starfgtr.e4 65536 54c0ca3d 87f785502beb8a52d47bd48275d695ee303054f8 gfx1 0 good no
arcade starfgtr.e6 65536 ceff00ff 5e7df7f33f36f4bc511be48266eaec274dfb8706 gfx1 80000 good no
arcade starfgtr.i1 65536 6935fcdb f47812f6716ccf52dd7ab8522c29e059f1e38f31 maincpu 20000 good no
arcade starfgtr.j1 65536 fcfcf08a 65fe1666aa5092f820b337bcbcbed7accdec440d maincpu 10000 good no
arcade starfgtr.j3 65536 3fe3c714 ccc9a33cf29c0e43ae8ab91f08438a89c777c186 maincpu 40000 good no
arcade starfgtr.l1 32768 f93802c6 4005b06b69dd440dfb6385766386a1168e73288f maincpu 0 good no
arcade starfgtr.l3 65536 50c072a4 e48ec5a786ef245e5b2b72390824b6b7c449a74b maincpu 30000 good no
arcade starfgtr.m8 32768 ae3b0691 41e004d09522cf7ddce6e4adc68841ad5553264a audiocpu 0 good no
arcade starfgtr.q10 32768 fa510e94 e2742385a4ba152dbc89534e4350d1d9ad49730f samples 0 good no

Chips list

name tag type clock
AY-3-8910A aysnd audio 1500000
Samples samples audio
Speaker speaker audio
YM3812 ymsnd audio 3000000
Z80 audiocpu cpu 6000000

Categories

MAMEinfo

0.74u2 [Luca Elia]

0.37b15 [Testdriver]


< Korea >


WIP:

- 0.172: System11 and Tafoid fixed 'Bonus_Life' and 'Difficulty' dipswitches.

- 0.163: Changed YM3812 sound clock speed to 3MHz and stereo audio to mono.

- 0.149u1: Brian Troha added DIP locations to Star Fighter set. Correct default settings as per manuals.

- 0.147u1: Promoted 'Star Fighter (v1)' to playable state [Luca Elia]: Address line scrambling of data ROMs. ROM bank latching and mirroring. Sound latch and NMI disable. Patched some further protection. Added graphics banking. Added configuration '3: Copyright Screen Color + ?'.

- 6th October 2012: Luca Elia - After Brick Zone, another game has capitulated... Star Fighter, an obscure vertical shooter from 1990. The protections involve: Different encryption of data and opcodes, address line scrambling (controllable at run time), sound latch and RAM writes disable, sprite and ROM bank latching, mirroring, NMI disable. Plus some other stuff I've patched out. If the protection checks or the ROM checksum tests carried out throughout the game fail you get: Invisible/wrong enemy waves, crash on level 1 boss, random flipping of background tiles, corrupt game state, wrong random sound codes, no enemies after continue, wrong sprite bank, stuck player, etc. In addition to this, the video hardware emulation needed a little tweaking on the tiles banking part too, for good measure. For the curious this is an image of the contents of the epoxy brick containing the main CPU (http://www.lucaelia.com/images/mame_snaps/starfigh/starfigh_brick.jpg).

- 0.138: Fabrizio Vasile updated documentation for Star Fighter (v1) to include the game number, PCB number and epoxy CPU.

- 0.93: Changed Custom sound to Samples.

- 0.88: Changed Z80 CPU1/2 clock speeds to 6MHz and AY-8910 to 1.5MHz.

- 0.87u2: Added Custom sound.

- 0.74u2: Luca Elia added 'Star Fighter (v1)' (SunA 1990).

- 0.37b15: Luca Elia added (Testdriver) Star Fighter (v1).

- 1st April 2001: Luca Elia decrypted Hard Head 2, Star Fighter and Brick Zone, but none of the games are working due to other problems.


LEVELS: 8


Other Emulators:

* FB Alpha


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History


Arcade Video game published 29 years ago:

Star Fighter (c) 1990 SunA Electronics Ind. Company, Limited.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM3812 (@ 3 Mhz), AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in April 1990.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2612&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys_________________________202.100