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Star Fire 2

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Configurations
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Samples list
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download starfir2.zip (25 KB)
Snapshot

Game infos

Description Star Fire 2
Name starfir2
Manufacturer Exidy
Year 1979
Runnable yes
System arcade /
Number of players 1P
Added to MAME .094u1
Romset size 25 KB
Romset file 14 files
Romset zip 17 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 1
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
stick 0 255 100 10 yes

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 59.824356 5000000 319 0 256 262 32 256

Configuration

name tag mask
Jumper J6/4G: Enable NMI
Name No
Value 0
Default no
Name Yes
Value 1
Default yes

NMI
1

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade prom-1.7a 32 ae1f4acd 1d502b61db73cf6a4ac3d235455a5c464f12652a proms 0 good no
arcade prom-2.8a 32 9b713924 943ad55d232f7bb99886a9a273dd14a1e1533491 proms 20 good no
arcade sfire2.01 2048 f75be2f4 b15511c345363f45eee0c019aa336a9aa16e63ea maincpu 0 good no
arcade sfire2.02 2048 ccf98c6a 3e7792aa47750ee19baf1e74016038fe80c92381 maincpu 800 good no
arcade sfire2.03 2048 604b2d50 39d402135aaaa44c1ad05e1665eb6668280fae28 maincpu 1000 good no
arcade sfire2.04 2048 f8a9658f aea97387001183a797375971c7325b4a838ea1d5 maincpu 1800 good no
arcade sfire2.05 2048 acbaf827 a546340f8533557a86b589f5011e5af0439e0d4d maincpu 2000 good no
arcade sfire2.06 2048 3525bb22 1a1ca8b5ef1a5584d28644bdc751635aac3fad02 maincpu 2800 good no
arcade sfire2.07 2048 7fce0e54 17355fe98cf1511c32e90434960ced7b3f3ecac7 maincpu 3000 good no
arcade sfire2.08 2048 98054c14 4a561a9d87be9c5d4283ee78c4cf05c10c979a2f maincpu 3800 good no
arcade sfire2.09 2048 abaa4144 045ebcd38d6a3f75c6d819a42aa1fb92ac84755c maincpu 4000 good no
arcade sfire2.10 2048 a0b3dadb d86683b528b5fbafad0cdd054940bc04b056b850 maincpu 4800 good no
arcade sfire2.11 2048 a61ebbd2 9fdf6558306aebbf5e9e106e4f4f6f7a3e703696 maincpu 5000 good no
arcade sfire2.12 2048 a35ba06d 122f1dbc235977367fdd06b7517c356a3147dfd1 maincpu 5800 good no

Chips list

name tag type clock
Samples samples audio
Speaker mono audio
Z80 maincpu cpu 2500000

Samples list

name
explosion
laser
lock
overheat
scanner
size
tie
track

Categories

MAMEinfo

0.94u1 [David Rolfe]


Samples required (starfire)


NOTE:

- The original ROM images for the never officially released Star Fire II (c) 1979 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy.


WIP:

- 0.147u4: Preliminary support for Star Fire sound samples [TrevEB, hap]. Added jumper for disabling NMI in Star Fire driver, this fixed "Scratchpad Ram test". Small cleanup and preparation [hap, phantomdj]. Added samples (size, explosion, tie, laser, track, lock, scanner and overheat.wav) and Speaker.

- 0.141u1: Qwi Jibo improved color emulation in Star Fire driver and added driver data.

- 0.134u4: TrevEB added 2x N82S123 proms (DRAM addressing) to Star Fire 2.

- 0.94u1: David Rolfe added 'Star Fire 2' (Exidy 1979).

- 6th March 2005: Dave Widel - David Rolfe, the programmer for Exidy's Star Fire and Fire One as well as numerous console games, has dug up the ROM image for the final Star Fire version. This was intended to go into the last run of Star Fire units, possibly for export. The title screen identifies it as "Star Fire II", and new features include a more refined high score display and easier high score input. (Has anybody ever seen one of these units in the field?) The original Star Fire was famous for being the game that first brought us high score initials and started the high score craze! He has sent me the files for use in testing or repairing Star Fire boards.


Recommended Games (Star Wars):

Star Wars

The Empire Strikes Back

Return of the Jedi

Star Wars Arcade

Star Wars Trilogy

Star Wars Pod Racer

Star Fire

Tunnel Hunt

-

Star Wars Trilogy (Pinball)

Pinball 2000: Star Wars Episode 1


Recommended Games (Starfighter 2):

Starship 1

Star Fire

Star Fire 2

Star Hawk

Tailgunner

Warp Speed

Space Seeker

Buck Rogers: Planet of Zoom

Explorer (DECO Cassette)

Star Trek

Tac/Scan

Ambush

Blaster

Cube Quest

I, Robot

Star Wars

The Empire Strikes Back

Star Wars Arcade

Star Wars Trilogy

Star Wars Pod Racer

The Last Starfighter (prototype)

High Voltage

Vs. Star Luster

Shrike Avenger

Thunder Ceptor

Galaxy Force 2

Starblade

Galactic Storm

Space Lords

Galaxian 3 - Theater 6 : Project Dragoon

Solar Assault

Star Trek: Voyager

History


Arcade Video game published 41 years ago:

Star Fire (c) 1978 Exidy.

Exidy STARFIRE is a single player game which simulates combat between space-going fighters. The player can control the speed and direction of his fighter and attack enemy fighters with his lasers; the enemy fighters shoot fireballs at the player. The object of play is to accumulate points by destroying enemy fighters. A player can buy extra playtime during play and continue the game he is playing, as long as he has any time left; he earns bonus playtime each time he exceeds a bonus score. The game keeps track of 20 high scores - one score for each number of coins accumulated. The initials of high scoring players are displayed during the game's attract mode.

Play Mode - The screen shows a crosshair gun sight at the center of a background of stars; enemy ships move across this background. The background moves as the player works the controls, but the crosshairs always stay at the center of the screen.

The bottom of the screen has several indicators and a message panel. A thrust indicator shows the player's speed and forward-reverse direction, and a long range scan indicator shows the presence and direction of any enemy ships off the main screen. Other indicators show the player's current score and fuel level. The message panel tells whether the player has hit an enemy ship or been hit himself, whether his laser is ready to fire, etc.

Enemy fighters move in all directions on the screen, getting larger or smaller as they move toward or away from the player. Bonus Exidy pirate ships move from left to right across the screen, and always stay the same size. The fighters and pirate ships come in three colors: blue, green, and gold (actually orange). Blue fighters are worth 10 points, green fighters 20 points, and gold fighters 40 points; all bonus Exidy pirate ships are worth 50 points.

When a target (an enemy fighter or bonus Exidy pirate ship) comes near the crosshairs, two gauge scales appear - one from the right side and one from the bottom of the screen. At the same time, a warning beep sounds. If the player maneuvers the target into the crosshairs, it is locked-on - the enemy is frozen in the crosshairs for several seconds, and the player can easily destroy it with his laser. When the player locks onto the enemy, a second warning beep sounds, a 'LOCKED!' message appears on the message panel, and the target flashes in the crosshairs.

Press the laser fire button, and four simulated laser beams converge on the center crosshairs from the corners of the screen. If the lasers hit a target, it explodes. Enemy fighters can shoot fireballs at the player; if a fireball hits, the screen flashes and the player is penalized by being reset to blue targets.

STARFIRE produces a wide variety of sound effects. An ENGINE RUMBLE sounds throughout the play, and an EXPLOSION sounds whenever an enemy explodes or the player is hit by enemy fire. There is a LASER sound whenever the player pushes the laser fire button, and a HISS whenever an enemy fighter fires at the player.

There are four different kinds of WARNING BEEP. These warn the player when he is almost locked onto a target, when he is actually locked on, when a target is just off the edge of the screen, and when the laser overheats.

These sounds are heard only during the play mode. There is only one operator adjustment for the sound effects - the volume control.

STARFIRE has 3 player controls: a steering yoke, a thrust control, and a laser fire button. To steer right or left across the screen, turn the steering yoke like an automobile steering wheel; to move down or up, move the yoke in or out. Slide the thrust control T-handle up or down to move forward or back. The laser fire button is on the left handgrip of the steering yoke.

Awards and Bonuses - The operator can set the bonus score to 300, 500, or 700 points, or can turn off the bonus feature. If the bonus has been set, a player has one chance of a bonus for each 300 fuel units he buys. If he tops the bonus score during any 300 unit period, the game awards him a bonus of 150 fuel units. This bonus fuel is added after the fuel indicator reaches zero. The player can only get one bonus for each 300 fuel units he buys.

The coin accumulator keeps track of the coins a player has spent. STARFIRE maintains twenty high scores : one for players who have only inserted one coin, a second for two-coin players, and so on. Players who spend more than twenty coins are lumped together in the twenty-coin score.

When a player finishes playing, STARFIRE counts the coins he has spent and compares his point score to the appropriate high score. If he has topped that score, the game asks him for his initials (one, two, or three letters); as long as his high score stands, his initials will be on the attract mode score table. If switch 7 of the DIP switch is ON, the score table will stay on screen as long as the laser fire button is pressed.

Every third coin a player spends buys double playtime. That is, STARFIRE awards four coins worth of playtime for each three coins spent.

- TECHNICAL -

[Upright model]

Main CPU : Zilog Z80 (@ 2.5 Mhz)

STARFIRE has three player controls :
a steering yoke
a thrust control
a laser fire button

- TRIVIA -

Star Fire was released in December 1978, this is the first arcade coin-operated video game to maintain a high score table by accepting and displaying the names of winning players.

Also released as "Star Fire [Cockpit model]" (it was the first environmental game, featuring a viewer window).

A 'Star Fire II' update was intended to go into the last run of Star Fire units, it features a more refined high score display and easier high score input.

An Upright Star Fire appears in the 1980 Disney movie 'Midnight Madness'.

- TIPS AND TRICKS -

* Secret messages :
1) If you enter 'DBR' it will put 'HI DAVE' on the screen; It's David Rolfe.
2) If you enter 'TZM' it will put 'HI TED' on the screen; It's Ted Michon.
3) If you enter 'SKO' it will put 'HI SUSAN' on the screen for a second or two before showing the high-score table; It's Susan K. Owen, the graphics artists girlfriend (and she also worked for this game as a graphics artist).

- STAFF -

Programmed by : David Rolfe
Graphics by : Susan Olsen (Michon's girldriend)
Hardware by : Ted Michon

- PORTS -

* COMPUTERS:
[US] Atari 800 (1983)
[US] Commodore C64 (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2613&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys___________________________9.220
animexbox74_____________________5.300