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Star Hawk

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Samples list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download starhawk.zip (5 KB)
Snapshot

Game infos

Description Star Hawk
Name starhawk
Manufacturer Cinematronics
Year 1979
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .035b06
Romset size 5 KB
Romset file 8 files
Romset zip 4 B
Language English
Evaluation 30 to 40 (Amendable)
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
vector 180 yes 38

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade prom.c14 32 07492cda 32df9148797c23f70db47b840139c40e046dd710 proms 140 good no
arcade prom.d14 32 9a05afbf 5d806a42424942ba5ef0b70a1d629315b37f931b proms 120 good no
arcade prom.e14 32 29dbfb87 d8c40ab010b2ea30f29b2c443819e2b69f376c04 proms 100 good no
arcade prom.e8 32 791ec9e1 6f7fcce4aa3be9020595235568381588adaab88e proms 180 good no
arcade prom.f14 256 9edbf536 036ad8a231284e05f44b1106d38fc0c7e041b6e8 proms 0 good no
arcade prom.j14 32 a481ca71 ce145d61686f600cc16b77febfd5c783bf8c13b0 proms 160 good no
arcade r7 2048 bb71144f 79591cd3ef8df78ec26e158f7e82ca0dcd72260d maincpu 1 good no
arcade u7 2048 376e6c5c 7d9530ed2e75464578b541f61408ba64ee9d2a95 maincpu 0 good no

Chips list

name tag type clock
Cinematronics CPU maincpu cpu 4980750
Samples samples audio
Speaker mono audio

Samples list

name
explode
k
kexit
llaser
master
rlaser

Categories

MAMEinfo

0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]


Artwork available

Samples required


WIP:

- 29th January 2012: Mr. Do - Nightvoice did a lot of work on marquees and control panels for the last year and a half. It's about time I start adding this stuff. For today, we have the control panels for Star Hawk. With the artwork now, the game are a bit easier to understand.

- 0.87u3: Aaron Giles added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added Samples sound (explode, rlaser, llaser, k, master and kexit.wav).

- 0.35: Changed 4-way Joystick to 8-way.

- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Star Hawk' (Cinematronics 1981). TODO: Fix controls.

- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.


LEVELS: 1 (endless)


Other Emulators:

* AAE

* Cinelator

* CINEMU

* Retrocade


Recommended Games (Starfighter 2):

Starship 1

Star Fire

Star Fire 2

Star Hawk

Tailgunner

Warp Speed

Space Seeker

Buck Rogers: Planet of Zoom

Explorer (DECO Cassette)

Star Trek

Tac/Scan

Ambush

Blaster

Cube Quest

I, Robot

Star Wars

The Empire Strikes Back

Star Wars Arcade

Star Wars Trilogy

Star Wars Pod Racer

The Last Starfighter (prototype)

High Voltage

Vs. Star Luster

Shrike Avenger

Thunder Ceptor

Galaxy Force 2

Starblade

Galactic Storm

Space Lords

Galaxian 3 - Theater 6 : Project Dragoon

Solar Assault

Star Trek: Voyager

History


Arcade Video game published 40 years ago:

Star Hawk (c) 1979 Cinematronics.

Star Hawk is a 3-D wireframe shoot-em-up which places a strong emphasis on player timing. Players move a cross hair around the screen and must blast the approaching enemy spaceships.

The skill level settings affect how quickly the cross hairs move in response to the joystick input. As the game progresses, the speed of the enemy craft increases. If one particular enemy ship is not destroyed quickly enough, it will zap 800 points off the player's score, with the enemy itself also worth 800 points.

Star Hawk can effectively be played indefinitely, providing the player keeps shooting enough enemy ships.

- TECHNICAL -

Main CPU : CCPU (@ 5 Mhz)

Screen orientation : Horizontal

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in March 1979.

Licensed to Sega for Japan market.

Star Hawk was the first arcade game ever released to be based on the film 'Star Wars'. This game literally came out right after the movie. This was an unlicensed translation, but the Tie Fighters and the Death Star inspired background are obvious. This was only the second or third game in history to use an X-Y monitor.

Larry Rosenthal left Cinematronics to form his own company (Vectorbeam). When he left the company, he took all of the development tools that were used for Space Wars with him. Tim Skelly was hired in this time, and was left with nothing to write his games on except for the main board! Luckily, Larry had ran into a time crunch and had to hire a technician to help him out. Tim found the tech, who had the opcodes for the board, and Dennis Halverson was hired to write the macro assembler for the DEC computers used at the company. Cinematronics needed a game, and fast. So rather than wait for the tools to be developed, Skelly wrote Star Hawk on paper using opcodes. The Star Hawk code was the first machine language code that Skelly wrote that actually worked.
Skelly says, "Obviously, things eventually worked out. I managed to crank out Starhawk in time for a winter game show in London. But what still angers me to this day besides being put on the spot like that, is the fact that more than a hundred employees were depending on a new game to maintain their livelihood, and I was clearly chosen as the guy who couldn't come up with one. I think you can see that, under the circumstances, there was no love lost between the Cinematronics and Vectorbeam camps".

Star Hawk came in a large cabinet that had a front that was completely vertical, while the back section sloped away slightly from the marquee. This title actually had two marquees, one with the game logo, and a second one right below it that had some game instructions. The monitor bezel was just tinted plastic with more game instructions below it. The control panel had a pair of odd 8-Way fire button joysticks that looked a bit like handgrips on a childrens bicycle. These were positioned to be used with the right hand, eventually the industry would decide that joysticks go in the left hand, but this one was the other way around. The cabinet features painted sideart of a barely disguised X-Wing swooping down on a barely disguised Death Star, with a few unrelated red and orange bubbles above them.

- SCORING -

Command ships – 800
Starship – 500
Rocket – 300
Missile – 100
Bomber – 100

- STAFF -

Designed & programmed by : Tim Skelly

- PORTS -

* CONSOLES:
GCE Vectrex (1982)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2618&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

hulkiii________________________19.500