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Stunt Air

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download stuntair.zip (89 KB)
Snapshot

Game infos

Description Stunt Air
Name stuntair
Manufacturer Nuova Videotron
Year 1983
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .148u5
Romset size 89 KB
Romset file 14 files
Romset zip 31 B
Language English
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color imperfect
Driver sound imperfect
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade dm74s287n.11l 256 6c98f964 abf7bdeccd33e62fa106d2056d1949cf278483a7 proms 0 good no
arcade dm74s287n.11m 256 d330ff90 e223935464109a3c4c7b29641b3736484c22c47a proms 0 good no
arcade dm74s288n.7a 32 5779e751 89c955ef8635ad3e9d699f33ec0e4d6c9205d01c proms 100 good no
arcade stuntair.a0 8192 f61c4a1d 29a227b447866e27e7619a0a676c9ad66364c323 maincpu 0 good no
arcade stuntair.a1 8192 1546f041 6a2346edf39700f7b1e609f19e0f2e46b3a78a2a maincpu 2000 good no
arcade stuntair.a11 8192 421fef4c e46abead8cd44253cf6da74326f6f3bdd3aa26e5 gfx2 0 good no
arcade stuntair.a12 8192 e6ee7489 6eeea137fc8968e84d2aadbbac982fd9cd161b16 gfx2 2000 good no
arcade stuntair.a13 8192 bfdc0d38 ea0a22971e9cf1b1682c35facc9c4e30607faed7 gfx3 0 good no
arcade stuntair.a15 8192 4531cab5 35271555377ec3454a5d74bf8c21d7e8acc05782 gfx3 2000 good no
arcade stuntair.a3 8192 63d00b97 63efa151147a3c0ac33e226d38aecfd06b36ad38 maincpu 4000 good no
arcade stuntair.a4 8192 01fe2697 f7efc6af8047245ad92dff0e62f61abc71a2e9d1 maincpu 6000 good no
arcade stuntair.a6 8192 6704d05c 5b1af8be86ffc44ae0207397b33769556ab456df maincpu 8000 good no
arcade stuntair.a9 8192 bfd861f5 ff089ec2e98b21202aeefc31158961e3b1d1ccca gfx1 0 good no
arcade stuntair.e14 8192 641fc9db 959a4b6617f840f52d1856e12a9fad8e12293387 audiocpu 0 good no

Chips list

name tag type clock
AY-3-8910A ay2 audio 1536000
Speaker mono audio
Z80 audiocpu cpu 3072000

Categories

MAMEinfo

0.148u5 [f205v, Tirino73, David Haywood]


WIP:

- 0.150: Small PALETTE_INIT cleanup in Stunt Air [Oliver Stoeneberg].

- 0.149: Small update. Fixed discarded prom bit in PALETTE_INIT. Updated dipswitch DSWA/DSWB. 0xf003 reads are discarded immediately. Tweak music timing [hap]. Changed Z80 CPU1/2 clock speeds to 3072000 Hz. Fixed prom loading. Added dipswitches 'Difficulty', 4x 'Unused' and 'Unknown'.

- 0.148u5: f205v and Tirino73 added 'Stunt Air' (Nuova Videotron 1983).

- 18th May 2013: David Haywood - The MAME Italia guys dumped a game called 'Stunt Air'. I've added background scrolling, and sprites. The hardware can actually only reference 0x40 sprite tiles, so there are 2 bank registers to access everything, used for the space station graphic and a few others. Nothing too complex about this, although sometimes they do flicker / show bad graphics, might just be how the game is. I've also hooked up the inputs and dipswitches (which are read in a slightly scrambled order). The programming seems a little rough, and some of the terminology rough 'TIME' actually means stage, and CD is the amount of the stage remaining. It also becomes more obvious why the dumper claimed it is a clone of Star Jacker at this point, not because it is, but because it has a similar 'trailing ships = lives' mechanic. Haven't figured out the colours yet, as you can see, maybe it's just the proms, also sound needs doing, and some of that might be beyond my ability (readme mentions discrete sound hardware in addition to the AYs, so unless it's just filtering that could be nasty). Edit3: I've continued to work on Stunt Air, hooking up some preliminary sound, and attempted to decode the colour PROM too. As a result I've marked the game as WORKING at this stage, but some issues remain. Music tempo etc. is directly related to the interrupt frequency on the Sound CPU, this was not measured, and needs to be measured. Colour balance / decoding colour is wrong, this is likely determined by resistor values on the PCB in addition to the PROMs, these need to be noted down, and better reference shots provided. The text layer colour has been hardcoded to white, I don't know where that colour comes from (it's a 1bpp layer, and might well just be hardcoded on the PCB). CPU and sound chip frequencies are also were not measured, and shot be, I don't know what is the correct divide value to use from the OSC on the PCB. Refresh rate was also not measured (as is often the case) so is set to 60hz at the moment, that is rarely correct. There is mention in the readme of discrete sound circuits, these need to be documented. There is some graphical flicker at times (bad sprite graphics showing for a single frame every now and again) this could be a result of poor screen timing, a missing enable bit, or something else. I feel personally I've done as much as I can with this without resorting to blind guesses, accurate emulation is a two part process, and given how uncommon this game is I hope that proper measurements can be made from the PCB, and as well as any other information that we might need collected in order to further the actual emulation. Overall, it's a nice find, and another piece of arcade history (partially) preserved, fingers crossed we can bring it up to 100% soon.


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History


Arcade Video game published 36 years ago:

Stunt Air (c) 1983 Nuova Videotron

A Sega's "Star Jacker" bootleg.

- TRIVIA -

Stunt Air was released in October 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72291&o=2