ST-V BIOS (Sega 1996)
BIOS:
epr-20091.ic8 (maincpu $0 - 512k) (Japan 97/08/21)
epr-19730.ic8 (maincpu $0 - 512k) (Japan 97/02/17)
epr-17951a.ic8 (maincpu $0 - 512k) (Japan 95/04/25)
epr-17740a.ic8 (maincpu $0 - 512k) (Japan 95/02/20)
epr-17740.ic8 (maincpu $0 - 512k) (Japan 95/01/31)
epr-17954a.ic8 (maincpu $0 - 512k) (Europe 95/04/25)
epr-17952a.ic8 (maincpu $0 - 512k) (USA 95/04/25)
epr-19854.ic8 (maincpu $0 - 512k) (Taiwan 97/05/15)
epr-17953a.ic8 (maincpu $0 - 512k) (Taiwan 95/04/25)
stvb111t.ic8 (maincpu $0 - 512k) (Taiwan 95/02/20)
stv110.bin (maincpu $0 - 512k) Debug (95/01/13)
stv1061.bin (maincpu $0 - 512k) Development (bios 1.061)
stvbios.nv (eeprom $0 - 128)
WIP:
- 0.179: Corrado Tomaselli added Taiwan 97/05/15 v1.14 BIOS.
- 0.146u3: Correct the name of one of the STV BIOS roms to EPR-17740A [Brian Troha, The Dumping Union].
- 0.142u4: Added stvbios.nv NVRAM.
- 0.135u4: XingXing added STVB1.11 BIOSes (stvb111j.ic8 and stvb111t.ic8).
- 0.126u2: Brian Troha changed short names for STV BIOS back to single words.
- 0.126u1: Brian Troha added ST-V BIOS info based on text at 0x800 (byte swapped). Reorganized the BIOS list & description. Added the USA BIOS to Super Major League and it's a USA only cart.
- 0.105: Added stv1061.bin (Development) and epr-17740.bin (Japan) BIOS roms [zozo].
- 0.80: Added stv110.bin BIOS rom (Unknown).
- 0.75: Added mp17954a.s Europe BIOS rom.
- 0.73: Added mp17953a.ic8 Taiwan BIOS rom.
- 0.72u2: Added BIOSset description.
- 0.68: Added 20091.bin Japan (bios 20091) rom.
- 0.64: Added the first ST-V game Die Hard Arcade.
- 0.63: Added 'ST-V BIOS' (Sega 1996) BIOS (epr19730.ic8, mp17951a.s and mp17952a.s).
- 15th May 2002: Guru - Huge thanks to Malcolm McKay for a very nice loan of his wonderful STV cart collection including a main board and no less than 20 STV carts.
Arcade System published 24 years ago:
ST-V [Sega Titan Video Game System] (c) 1995 Sega Enterprises, Limited.
- TECHNICAL -
Main CPU: 2x Hitachi SH-2 (7604 32-Bit RISC) @ 28.6 MHz in a master/slave configuration
Custom Saturn Control Unit (SCU): Fixed-point math coprocessor
VDP1: 32-bit Video Display Processor - handles sprite and polygon drawing. Dual 256 KB framebuffers for rotate and scale effects. Texture mapping, Gouraud shading. 512KB texture RAM
VDP2: 32-bit background and scroll plane Video Display Processor - transparency effects, shadowing, 5 simultaneous scrolling backgrounds and 2 simultaneous rotating playfields
Sound CPU: Motorola 68000( @ 11.45 MHz)
Sound chip: Yamaha YMF292-F SCSP (@ 11.3 MHz)
Main RAM: 2 MB
VRAM: 1.54MB
Audio RAM: 512KB
- TRIVIA -
Sega's ST-V is essentially identical to the Sega Saturn home console system. The only difference is the media: ST-V used ROM cartridges instead of CD-ROMs to store games. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn.
PATENTS :
U.S.A : 4,442,486 - 4,454,594 - 4,462,076
Europe : 80244
Canada : 1,183,276
Honk Kong : 88-4302
Singapore : 88-155
- CONTRIBUTE -
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