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Sundance

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Samples list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download sundance.zip (9 KB)
Snapshot

Game infos

Description Sundance
Name sundance
Manufacturer Cinematronics
Year 1979
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .035b06
Romset size 9 KB
Romset file 10 files
Romset zip 7 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Misc.

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
only_buttons no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
vector 270 yes 38

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade prom.c14 32 07492cda 32df9148797c23f70db47b840139c40e046dd710 proms 140 good no
arcade prom.d14 32 9a05afbf 5d806a42424942ba5ef0b70a1d629315b37f931b proms 120 good no
arcade prom.e14 32 29dbfb87 d8c40ab010b2ea30f29b2c443819e2b69f376c04 proms 100 good no
arcade prom.e8 32 791ec9e1 6f7fcce4aa3be9020595235568381588adaab88e proms 180 good no
arcade prom.f14 256 9edbf536 036ad8a231284e05f44b1106d38fc0c7e041b6e8 proms 0 good no
arcade prom.j14 32 a481ca71 ce145d61686f600cc16b77febfd5c783bf8c13b0 proms 160 good no
arcade sundance.p7 2048 445c4f20 972d0b0613f154ee3347206cae05ee8c36796f84 maincpu 1 good no
arcade sundance.r7 2048 10b77ebd 3d43bd47c498d5ea74a7322f8d25dbc0c0187534 maincpu 1001 good no
arcade sundance.t7 2048 d5b9cb19 72dca386b48a582186898c32123d61b4fd58632e maincpu 0 good no
arcade sundance.u7 2048 67887d48 be225dbd3508fad2711286834880065a4fc0a2fc maincpu 1000 good no

Chips list

name tag type clock
Cinematronics CPU maincpu cpu 4980750
Samples samples audio
Speaker mono audio

Samples list

name
bong
explsion
hatch
ping1
ping2
whoosh

Categories

MAMEinfo

0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]


Artwork available

Samples required


WIP:

- 29th December 2010: Mr. Do - TrevEB continues to contribute more full bezel scans. And I have another new toy to help clean artwork up, we have a bezel for Sundance.

- 0.76u2: Tim Cottrill added sample support to Sundance. Added Samples sound (bong, whoosh, explsion, ping1, ping2 and hatch.wav).

- 0.75: Stefan Jokisch fixed Sundance - Game now playable. Changed input to 10x buttons. Added 'Unknown' dipswitch.

- 10th October 2003: Stefan Jokisch added controls to Sundance, making it playable.

- 0.37b2: Added 3x 'Unknown' dipswitch.

- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Sundance' (Cinematronics 1979).


Other Emulators:

* AAE

* Cinelator

* CINEMU

* Retrocade


Recommended Games (Skill):

Catch

Avalanche

Sundance

Crazy Balloon

Kick

Quantum

Marble Madness

Speed Coin

Cameltry

Borench

Pango Fun

Frantic Fred

The Irritating Maze

Monkey Ball

Monster Farm Jump

History


Arcade Video game published 40 years ago:

Sundance (c) 1979 Cinematronics.

The object in Sundance was to catch little suns that bounced back and forth between a pair of grids, which move closer and closer together as the game goes on.

- TECHNICAL -

Main CPU : CCPU (@ 5 Mhz)
Sound Chips : Samples

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 38.00 Hz
Palette Colors : 32768

Players : 2
Buttons : 10

- TRIVIA -

Released during October 1979.

Licensed to Sega for Japan market.

The vector game PCB that Sundance ran on was the original Rosenthal design that "Space Wars" used, except there was a lot of cut-and-jumpering done to allow for the varying degrees of intensity that the vectors could show. Hence, the game was quite fragile and none of the machines lasted very long. Sundance had grids in space years before "Tempest". Skelly felt the game lacked the anxiety element needed in a good game and begged Cinematronics not to release it.

Cinematronics tried to make about 1000 of them, but the production fallout rate was around 50%. The problem was the 23'' CRT which was manufactured by an outside vendor. The carbon coating sprayed onto the inside of the tube was defective, and would shake loose and settle around the neck if the game was left in certain positions. When the game was powered up after shipping to the operators, the CRT would instantly burn up from arcing inside the tube. As a result, most Sundance machines suffered a quick death, and were likely destroyed or sent out to pasture in an operators back room.

Sundance came in the same basic cabinet as the more common "Rip Off" and "Tailgunner". It featured flame themed sideart, and also had flames on the monitor bezel and around the coin door. The monitor bezel was orange, in order to give the game a bit of color. Most of these cabinets were instantly scrapped, as game conversions weren't really big in 1979, and a cabinet with a bad monitor isn't very good for a conversion anyhow.

- STAFF -

Designed & programmed by : Tim Skelly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2693&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

gerhard_schindler_________________297